
Fear everything and nothing for death brings you closer to victory in this challenging open world action-roguelite. As the Vessel of an ancient power you must use steel and skill to complete your mission in a dangerous fantasy world inspired by Scandinavian folklore.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a shame. This game has real promise: the combat (for the most part — looking at you, Twin Blades) is fun, the world is beautifully made, and the story is easy to follow and slip into. But it seems like the developers rushed to put it out, and it suffers from a lot of that promise being broken. Buy it on sale.
While the game doesn't really let you explore and spend more time in the open world as I'd like, as a fast-paced roguelite fighter, this is a great game!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For $5 it's alright but that's it. The game presents you with a large open world to explore however it will punish you for doing that by giving you curses that will remove your build by locking out the slots you had just spent mana on fitting cards into, increase cost of said cards you need to build your character and the curses cycle every single time you loot for more cards for your build so it turns into a vicious cycle of softlocking yourself. So play a cookie cutter playstyle or ruin your run each time. This game is more about the illusion of choice. So the gameplay loop becomes... 1. You need cards to become stronger. They cost mana. 2. Opening chests can give a card to gain mana but chests also can increase Hatred. 3. Hatred gives a curse that cycles each time you loot for cards e.g. increases mana costs, steal your mana, steal your coin or lock slots for cards which if a card is slotted when this happens then you lose the card with it. Hatred can also cycle to lower your damage and armour values. 5. Less mana means fewer cards can be slotted. Less coin means you can't buy cards or heal. You can run against a limited number of "wardens" 1 time each to clear hatred and gain a limited number of blessings to safeguard against looting which will consume 1 blessing each time but each warden ramps up in difficulty. You get 2 keys start of each run you can use to get a little bit of mana but that won't matter if you can't clear your hatred levels. So the only way to progress is to master parry and/or dodge. Can't do that? Then your run will end relatively fast.
классный рогалик, крутые механики, дизы от даунов
2026年 7月7日記。はじめて遊んでみましたが、非常に不思議で、また一方では面白いソフトですね。説明不足は明らかなので、最初非常に途惑いましたが、実際に行動してみて、自分なりに体験してみて覚えろ、ということなのでしょう。慣れてくると興味が出てきました。とにかく、小さい絵模様と数字で、目的地との距離感を摑むことは覚えました。戦闘は、実戦では、最初のチュートリアルほどうまくはいきませんが、そのうち上達するんでしょうか。期待感は出てきました。初期の感想です。 7月 8日補記。その後、初期の感想ついでに、要望を若干書き足しておきます。最初どう戦うか、戦術を会得して、最後に建物の高所へと上がり、開門して、周辺に広がる世界へワタリガラスに変身して飛翔していく。これは途方もなく面白い発想だと思うんですが、この飛翔の仕方は、戦闘の仕方と同じくチュートリアルに属すのでは、と私は思うんです。この辺が、少々おざなりになっているため、主人公がどう飛翔し、一人前になったのを歓迎してくれる人のところまでどう飛んでいったらいいか、迷ったため、今回は仕方なく見当違いの土地に着地し、そこからマークと数字を頼りに結構あれこれ歩いて行き、途中、敵の二グループと戦闘したあげく、ある部落に到着しました。目的の人に会えなかったんですが、これでもいいのかな。 私は、できるだけ自由にやれるパソコンゲームが好きなタイプなので、こういう行き方もいいかな、と思ってます。非常に気にかかったのは、体力の消耗をいかに回復するかということだったんですが、村の売店で体力回復剤を購入することで解決ができました。村の休憩所らしきところには、食い物があるみたいですが、それを貰って食うことはできないんですよね。 最初につらつら思ったのは、このゲームって、時間が経つにつれ体力が次第に回復するのかな、ということだったんですが、そうではなかった。となると、二グループの敵をやっつけて、種々ご褒美が出たんですが、そのうちのお金を獲得することは、絶対考慮しとかないといけなくなります。 細かいことをいえば、他にも色々あるし、まだ初期の段階で、今後も気になることが出るのかも知れませんが、今のところ、こんなところです。一番要望したいのは、カラスとなって飛ぶときの訓練です。戦闘の訓練同様、細かい指示を与えて貰えたら、と思います。他の方のご意見もあるでしょうが、バージョンアップ時のご参考になれば、と思っています。 全体として、ご努力次第で、非常に斬新で期待の持てる作品になると思います。以上。
Sacados todos los logros, para ello emplee 9 horas, el juego si acaso dura 4 o 6 horas, no tiene mucha rejugabilidad más allá de sacarse los logros y conseguir todas las cartas (No tardas mucho en conseguirlas) y la subida de nivel que no hace falta tener el árbol completo para completar el juego. Recomiendo utilizar la armadura que inflige sangrado y debilitación a los enemigos si haces bloqueo perfecto y probabilidad de critico al menos al 50% para reventarte a todos sin miramientos, tiene variedad de armas y unos 10 enemigos diferentes, hay una jefa del mundo que es complicado si no tienes equipamiento apropiado, de hecho creo que es más dificil que los propios boses, te da una carta de coste 0 que mejora todas las cartas de tus manos y te da mana. Vas a tenerte que hacer un par de runs para poder llegar a la traidora. En definitiva es divertido, te dará un par de horas de entretenimiento, yo lo pillé de oferta asi que me mereció mucho la pena. Que tengas buen día/noche/tarde. Un saludo
My advice, only purchase the game on extreme discount. It is hollow and buggy, but for three euro it's super fun to turn into a bird. Also, a grappling hook in a game where you can turn into a bird? Lmao
Parece decente en las fotos, pero es repetitivo y aburrido desde el minuto 0, bugs que rompen la partida y un mapa tan grande como vacío sin nada interesante que explorar ni motivos para hacerlo. No tires tu dinero aquí.
I dunno, I really like this janky-ass little game for some reason. I had quite a bit of fun with it, and I actually wanna get back into it soon as I never did "complete" it. I hate that the devs abandoned it. For some reason the concept is just really appealing, I like the world design, and the card system. It's fun if you get it for cheap.
Was having fun at the beggining, combat is great, enemies are interesting, boss fights are good. But the dam HATRED mechanic has to be one the dumbest things I've ever seen. Who in their right mind thought it was a good ideia do make a open world game that punishes exploration? That is just idiotic and soft locks you from progression all the time. For anyone interested in a rogue like with open world and action meele combat, go check ou Voin
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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