
You are a rat. You must climb. Can you reach the top of the world? Cheese and glory await!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In Rat Climber, you only have one goal: reach the top of the world.
You must navigate vertical labyrinth zones and make daring jumps, but be careful; one false move and you go tumbling down.

Beginner:
Checkpoints menu enabled, allowing for custom save-load checkpoints, as well as three specific world checkpoints. Play at your own pace and learn the path up, one step at a time.
Normal:
The normal Rat Climber experience. Checkpoints disabled. Achievements for reaching the end of each world enabled!
Speedrun:
For speed-runners, or those wanting to practice a specific part. Checkpoints menu enabled, as well as superjump, which basically allows Ratty to fly.
You also have access to the level-specific restart option, letting you restart at any of the 12 zones across both worlds.
Play through two different worlds for twice the rodent fun!
Ratty's World: The original seven Rat Climber levels
Seaside Village, Crystal Mines, Cypress Swamp, Ancient Egypt, Mystic Towers, Cloud Temple, Shadow Castle
Dream World: Five more bonus levels in a separate world
Kraken Cove, Tempest Tavern, Playground, Foggy Fortress, Lush Ruins (with more in the future)

There aren't hundreds of collectibles for you to worry about, only a single secret cheese per level, well hidden and off the beaten path...Can you find all seven?
If there's a small gap between objects, you can probably fit through. A 3 inch ledge? You can stand on it, Ratty! Building ledges are the highways of the rodent world, as they say. Start thinking like a rat.

Your Rat ancestors left helpful tip signs all around the world. They will give you useful advice and encouragement on your journey. Be sure to look for the golden sparkles!

- There are only 3 controls: Jump, dash, and walk
The dash lets you jump farther
The safety walk prevents you from walking off of ledges
Rat Climber was built for speed-running! There are a multitude of speedrun tools built into the game, such as:
Overall timer that starts as soon as Ratty moves and automatically stops once you reach the final spot at end of game and lose control of Ratty.
Individual level timers (both split times and segment lengths) that automatically record times when you reach new levels, no need to manually start and stop your own custom timer
Superjump (allows you to fly) [only in speedrun mode]. There's also option to disable this, so you don't accidentally press it and invalidate a speed-run
Custom save and load checkpoints to practice hard sections or skips
Restart at specific levels instead of the bottom of world
Restart hotkey that must be pressed twice (prevents accidental restarts)
Official Speedrun website board with moderators, rules, and runners!
Can you guide Ratty to the top of the world and reach cheese heaven? Try your skills in the best 3D Ratformer ever made!

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠛⠕⠕⠙
Rat Climber does a lot of good for the rage climber genre. It is a rage game at its core, but the movement is generally fair, and the obstacles are baked into the level design - making this a much more accessible and visually appealing game.
쥐돌이가 치즈를 찾아 높이 올라가는 게임이네요 쉬운조작감에 가격 대비 엄청난 분량 대충만든티가 하나도 안느껴지는 섬세함의 다양한 맵들 대만족이네요 다만 길찾기가 힘들었네요 그거빼면은 진짜 재밌었습니다! 특히 쥐의꿈속도 할수있는데 dlc같은곳 거기 쥐가 장난감 기차타고 가는게 정말 끝내줬어요 제가 해본 올라가는 게임중에 가장 재밌었습니다 좋은게임 만들어주셔서 감사합니다!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ngl, never thought i'd have so much fun playing as this squeaky little ♥♥♥♥. Fun puzzles, i do wish there was a little more colors, like a gradient system, as well as free cam. Def gonna try and beat this one day, but for now i ragequit like a ♥♥♥♥♥ bc i fell from 82m down to 0
excellent rat movement, lovely rat customization, engaging rat environments, great rat memories, A+
If your looking for a Parkour or hard 3D platforming game, this is pretty good. Falling can be brutal though as there is NO SAVES or CHECKPOINTS. And Levels are built one on top of the other, with 2 campaigns. I can see some people calling this a RAGE game, But i had fun with it, even if i did sweat balls a few times.
Pleasantly surprised by this indie game! The developer is super dedicated to this game and continues to update regularly. I'd never played an "Only Up!-style game" before but enjoyed the challenge. Graphics and textures leave a bit to be desired, but it doesn't impact mechanics. It would be cool to add more to the movement animations of the rat. If you directly face a wall, the head/body sticks through instead of turning it's body or pressing up against the wall. Overall, I enjoyed it and look forward to future development and creativity!
fun simple game but it really needs a saving system. if you exit the game, you lose all progress
I'm here from Ifunny lol. It would be nice if there was a checkpoint system of some kind, but I guess we just have to git gud.
Oh, i do adore scuttling and scurrying across and upwards reused assets! it sure would be a shame if i somehow were to fall from this glorious perch in the skies, due to me confusing the Function key with the Control key; surely my keyboard's layout would not swap the two around for literally no reason at all!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 10 | 90% | — | |
| $78.5K | 194 | 97% | $19.99 | |
| $62.3K | 192 | 83% | $14.99 | |
| $23.1K | 104 | 87% | $9.99 | |
| $3.6K | 41 | 98% | $4.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 77 | 81% | $2.99 | |
| $4.6K | 76 | 57% | $4.99 | |
| $4.6K | 107 | 68% | $2.99 | |
| $4.6K | 124 | 59% | $1.99 | |
| $4.6K | 67 | 42% | $2.99 | |
| $4.6K | 67 | 69% | $2.99 |