
Random Heroes is an action-packed 2D side-scroller platformer. Blast through this action-adventure hero shooter inspired by classic retro games, and stop an alien invasion by teaming up with a bunch of, Random Heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 105reviews | 70% | — | $8.3K |
| $4.99 | 262ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had a random itch to play this game since I played it on mobile when I was a kid. Still fun but I miss some of the mobile features such as the homing bazzoka, Grenade launcher and the forest style levels
有成就 没中文 《随机英雄:黄金版》 地球正遭受恐怖外星人的入侵!拯救世界、阻止侵略的重任落在你和一群 “随机英雄” 肩上!在超过 108 个关卡中射击、跳跃,击退外星威胁,为星球带来和平。你能幸存下来吗? 收集金币升级武器库,让侵略者见识谁才是主宰。解锁全新英雄角色,每位都拥有独特属性。 游戏特色 挑战 9 大章节:每章包含 12 个关卡,层层递进! 击杀敌人收集金币:用于升级武器火力! 购买多样枪械:获取额外伤害加成! 解锁 28 位特色英雄:每位都拥有专属技能,等你操控!
Random Heroes: Gold Edition is a retro-inspired 2D action platformer developed by Woblyware and Somepx, and published by Ratalaika Games S.L., that draws heavily from the simple, fast-paced run-and-gun games of earlier console generations. Its premise is intentionally straightforward: an alien invasion threatens the planet, and it is up to a collection of unlikely heroes to fight through wave after wave of enemies across a large number of short, tightly designed stages. The game does not attempt to reinvent the genre, instead focusing on accessibility, brisk pacing, and lighthearted fun. At the heart of the experience is a classic side-scrolling structure built around responsive jumping and shooting. Each level is compact, encouraging quick movement and constant forward momentum rather than cautious exploration. Enemies are placed in predictable patterns, allowing players to learn layouts quickly and react with precision. Shooting feels immediate and satisfying, especially once stronger weapons are unlocked, and the game’s controls are tuned well enough that most deaths feel like the result of player error rather than unfair design. This makes the overall flow approachable even for players who are not deeply experienced with action platformers. Progression is tied to both performance and collection. Defeating enemies and exploring stages rewards coins, which can be used to unlock new weapons that dramatically change how combat feels. Early weapons are weak and require patience, but later options such as shotguns or energy-based firearms allow players to clear enemies much more aggressively. In addition, each stage awards up to three stars based on specific objectives, such as collecting all available coins or completing the level without taking damage. These stars unlock new playable heroes, adding an incentive to replay levels and refine performance. The game features a large cast of unlockable characters, each with slightly different statistics that affect health, movement speed, or attack power. While this variety adds personality and visual charm, the differences between heroes are generally subtle, and most players will find that the overall gameplay experience remains largely the same regardless of which character is selected. This makes the roster feel more like a collection of cosmetic variations rather than a system that fundamentally alters strategy, though it still provides a sense of progression and novelty as new heroes become available. Level design is serviceable and consistent, though rarely surprising. Stages introduce basic environmental hazards such as spikes, gaps, and simple traps, gradually increasing in complexity as the game progresses. Boss encounters appear at the end of each chapter and offer a brief change in rhythm, usually relying on pattern recognition rather than complex mechanics. While these fights can be entertaining, they tend to lack the intensity or creativity needed to stand out, reinforcing the game’s overall focus on simplicity rather than challenge. Visually, Random Heroes: Gold Edition embraces a colorful pixel art style that clearly aims to evoke nostalgia. Characters and enemies are easily readable, animations are clean, and the overall presentation is cohesive. Some environments can feel repetitive, particularly in the early chapters, but later stages introduce more visual variety that helps maintain interest. The audio design follows a similar approach, with upbeat background music and straightforward sound effects that complement the action without drawing much attention to themselves. In terms of difficulty, the game is generally forgiving. Enemy patterns are easy to learn, checkpoints are generous, and the short length of levels prevents frustration from building up. This makes it well suited for casual play sessions or for players looking for a relaxed action game rather than a demanding test of reflexes. However, this accessibility also limits long-term engagement for players seeking deeper mechanics or escalating difficulty, as the core loop remains largely unchanged from start to finish. Random Heroes: Gold Edition ultimately succeeds as a lightweight, budget-friendly action platformer that delivers consistent, uncomplicated entertainment. It offers a large number of levels, a steady stream of unlocks, and a nostalgic presentation that will appeal to fans of classic run-and-gun games. While it lacks the depth, innovation, or memorability of genre standouts, it fulfills its role as a straightforward and approachable experience. For players looking for a simple, cheerful platform shooter to enjoy in short bursts, it provides exactly what it promises without unnecessary complexity. Rating: 6/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game
Yes
juegazo
Fun little run-and-gun retro-platformer. It's good, but needs some fine-tuning before it's great.
Best game ever. I've played it since I was young on armor games
相当粗糙的重置,原版 2 代 3 代的角色技能你是一点都不留啊。就是赶工炒冷饭也不能这么炒啊。
I used to play this along with devious dungeon on my iPod touch many years ago it’s good to see them avail again (not sure why they aren’t on the Apple Store anymore ). It’s nice to fire these and dd up on the steam deck. Very simple but addicting game play for the price. If you want a cheap fun time waster this is a good choice. Still as it was originally a mobile game I still think it’s best suited for mobile devices like iPhone but it adapts well to the steam deck for portable play.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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