
Random Heroes is an action-packed 2D side-scroller platformer. Blast through this action-adventure hero shooter inspired by classic retro games, and stop an alien invasion by teaming up with a bunch of, Random Heroes.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 86reviews | 70% | — | $8.3K |
| $4.99 | 262ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
-[EDIT: One very important question, why did the developers remove the forest level? It was my favorite. At least add it as a DLC.]- This game is AMAZING! I was like 4 years old when I first got this game, I first played it on my Iphone, but then I deleted the game because I didn't play it, so after about 2 years, I went back to the app store to try and find it only to not find it. After doing some research, I found out that the company left IOS. I was devastated, but after a while, I found out it was on steam, so I went to steam and got the game for $4.99 and now I play it all the time! After playing for a while I can say that This Game Is One Of The Best! (Plus the game is pretty cheap)
Игра затягивает с первых минут, достаточно интересный платформер, который идеально подойдет для одного вечера. Очень похожа на порт игры с мобилки, точно не знаю, так ли это. Бахнул босса, купил дробовик и начал разваливать всех) Геймплей - https://www.youtube.com/watch?v=OIEYcApA9Ng
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played this on the PS Vita, even for a PS Vita / mobile game, it is pretty bad, too generic and unpleasant. In less than a hour you'll have seen pretty much everything the game has to offer. Play Rogue Legacy or its sequel. Fury Unleashed is also a good game, different but actually good.
Extremely generic action-platformer that should have stayed on mobile. It [i]works[/i], but it's all completely forgettable, simplistic, and devoid of any real creativity or charm.
раньше на планшете было лучше
(Note: DO NOT try to press "F" to switch to a smaller screen. It will make the game vanish, leaving behind a black square in the middle of your desktop. Pfft! That square sounds awfully familiar.......... ALSO! DO NOT TAKE SCREENSHOTS! It will bring up some sort of a menu and that's it.) Wow okay game... I really appreciate you giving me 90% of the Achievements like before I even got to any of the Bosses... But I don't feel like I even did anything. I even bought the shotgun, after the Achievement popped up... Just so that I could feel some sense of earning my reward. Eh. That's how this game is: It gives you everything super early on and you have nothing to work for once you are past... World 2? (And there are like... 9?...) Sure you have guns, but... The enemies and the Bosses are so easy... That you will find yourself doing *anything* just to make the game a little bit more challenging...! I also unlocked ALL the characters BEFORE I even finished World 3... Why is it so easy...? And how in the hell is the Jester far stronger than a Demon? Lol..... Funny. Otherwise: If you uh run in a straight line or even do all "3 stars" per level, you will start to notice something: you can barely stay awake. I had to take a break numerous times, and still...! I nearly fell the f asleep. The moving platforms are SUPER SLOW! I fall from them accidentally too and then I have to wait, wait, wait....... Zzz... Just thinking about them............. Okay, well, I made it to World 5. Don't ask how. And now I can't even *force* myself to play anymore of this. I like simple platformers. Say like, Cally's Caves series? But this one... No, no....... No more!!! (I do think it's funny that the Water Gun is the best gun. Lol.)
Too grindy with not much of a challenge. Plays great on Steam Deck, but a few achievements were unlocked without trying? Didn't finish all the levels since it is pretty much the same repeated design without the fun factor.
Random Heroes: Gold Edition is a retro-inspired 2D action platformer developed by Woblyware and Somepx, and published by Ratalaika Games S.L., that draws heavily from the simple, fast-paced run-and-gun games of earlier console generations. Its premise is intentionally straightforward: an alien invasion threatens the planet, and it is up to a collection of unlikely heroes to fight through wave after wave of enemies across a large number of short, tightly designed stages. The game does not attempt to reinvent the genre, instead focusing on accessibility, brisk pacing, and lighthearted fun. At the heart of the experience is a classic side-scrolling structure built around responsive jumping and shooting. Each level is compact, encouraging quick movement and constant forward momentum rather than cautious exploration. Enemies are placed in predictable patterns, allowing players to learn layouts quickly and react with precision. Shooting feels immediate and satisfying, especially once stronger weapons are unlocked, and the game’s controls are tuned well enough that most deaths feel like the result of player error rather than unfair design. This makes the overall flow approachable even for players who are not deeply experienced with action platformers. Progression is tied to both performance and collection. Defeating enemies and exploring stages rewards coins, which can be used to unlock new weapons that dramatically change how combat feels. Early weapons are weak and require patience, but later options such as shotguns or energy-based firearms allow players to clear enemies much more aggressively. In addition, each stage awards up to three stars based on specific objectives, such as collecting all available coins or completing the level without taking damage. These stars unlock new playable heroes, adding an incentive to replay levels and refine performance. The game features a large cast of unlockable characters, each with slightly different statistics that affect health, movement speed, or attack power. While this variety adds personality and visual charm, the differences between heroes are generally subtle, and most players will find that the overall gameplay experience remains largely the same regardless of which character is selected. This makes the roster feel more like a collection of cosmetic variations rather than a system that fundamentally alters strategy, though it still provides a sense of progression and novelty as new heroes become available. Level design is serviceable and consistent, though rarely surprising. Stages introduce basic environmental hazards such as spikes, gaps, and simple traps, gradually increasing in complexity as the game progresses. Boss encounters appear at the end of each chapter and offer a brief change in rhythm, usually relying on pattern recognition rather than complex mechanics. While these fights can be entertaining, they tend to lack the intensity or creativity needed to stand out, reinforcing the game’s overall focus on simplicity rather than challenge. Visually, Random Heroes: Gold Edition embraces a colorful pixel art style that clearly aims to evoke nostalgia. Characters and enemies are easily readable, animations are clean, and the overall presentation is cohesive. Some environments can feel repetitive, particularly in the early chapters, but later stages introduce more visual variety that helps maintain interest. The audio design follows a similar approach, with upbeat background music and straightforward sound effects that complement the action without drawing much attention to themselves. In terms of difficulty, the game is generally forgiving. Enemy patterns are easy to learn, checkpoints are generous, and the short length of levels prevents frustration from building up. This makes it well suited for casual play sessions or for players looking for a relaxed action game rather than a demanding test of reflexes. However, this accessibility also limits long-term engagement for players seeking deeper mechanics or escalating difficulty, as the core loop remains largely unchanged from start to finish. Random Heroes: Gold Edition ultimately succeeds as a lightweight, budget-friendly action platformer that delivers consistent, uncomplicated entertainment. It offers a large number of levels, a steady stream of unlocks, and a nostalgic presentation that will appeal to fans of classic run-and-gun games. While it lacks the depth, innovation, or memorability of genre standouts, it fulfills its role as a straightforward and approachable experience. For players looking for a simple, cheerful platform shooter to enjoy in short bursts, it provides exactly what it promises without unnecessary complexity. Rating: 6/10
Dobra gra dzieciństwa szkoda ,że nie ma już jej na telefonie.
已全破 按F會當機 飛行的敵人被削弱很多 武器非常的貴 steam成就會無端的觸發 武器的種類和敵人的行為比較單調 但是很好玩 我喜歡的就是這種單純的遊戲 很久以前有在手機上玩過 最喜歡的武器是Homing Bazooka
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2.1K | 42 | 95% | $2.99 | |
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| $0 | 0 | — | $9.99 | |
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| $10.3K | 109 | 81% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $8.3K | 68 | 51% | $5.99 | |
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| $8.3K | 56 | 75% | $8.99 | |
| $8.3K | 100 | 89% | $2.99 |