
RAM BOE is a casual puzzle game inspired by the classic Sokoban, where you control a fluffy ram called Boe in his quest to defeat the evil Jotun Thrym and free all of his victim's souls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.79−60% | 31reviews | 61% | — | $393 |
| $1.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
had to buy this game, only to be able to get a steam profile background. sad that it forces me to spend money for that. understandable, but sad
Nice ram, good puzzle.
god
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
[h1]Ram Boe est un jeu de réflexion demandant de mettre en marche son cerveau[/h1] Souvent les jeux de réflexion n’ont pas d’histoire, juste une série de niveaux à la suite les uns des autres. Dans ce jeu, vous devez faire fusionner ensemble des cubes ayant des runes similaires et les faire chuter ensuite dans le puit. Simple, vous pensez ? Essayez le, il ne coûte pas cher (moins de deux euros) et vous découvrirez que si le début est facile, ça se complique bien vite. http://steamcommunity.com/sharedfiles/filedetails/?id=767820022 [url=www.graal.fr/2016/09/03/test-ram-boe-la-version-pour-steam/]Pour lire l'ensemble de mes impressions sur Ram Boe.[/url]
нет
The game is a lot of fun and I found many of the puzzles quite difficult. Definiely has an easy start and a difficulty spike after the second "boss" level. Check out my FULL REVIEW on the SoGoodGaming.com website, link here: http://www.sogoodgaming.com/single-post/2016/10/01/SoGood-Review-Ram-Boe
NOTE: This is a review of the Linux version of this game. I have experienced problems with Unity games on Linux before; Windows gameplay may be different. A nice 3D Sokoban-type game with interesting levels. However, be prepared to be frustrated (and not because the puzzles are difficult)... The controls are slow and sometimes inconsistent. I've lost count of the number of time I've moved too far/not far enough and consequently moved the wrong block or moved in the wrong direction, and then had to waste time undoing the move. Pressing direction keys individually takes too long, and holding a key down results in the above. The timer! Why? Given that the whole point of Sokoban-type games (IMO) is to think ahead and plan your moves, why have a timer? The control problem mentioned above only makes the timer even more frustrating. It is obviously made deliberately difficult because there is an achievement for timing out on a particular level 10 times. The camera and 3D view: I don't think I have started a level without some part of the board being obscured by a tree or something. Moving the camera around to get a better view of the board works fine, but again it takes up precious seconds from the timer. If the timer was removed, or at least had an option to turn it off, the game would be far less frustrating. If you want to be competitive, why not have a timer counting up from zero with no limit? If these issues were addressed, this would be an enjoyable game.
awesome puzzle game
☀️
这是一款动作射击游戏,玩家在游戏中将扮演一名战士,与敌人展开激烈的战斗。然而在这款游戏中,我并未感受到应有的紧张刺激和乐趣,反而遇到了许多让人失望的问题。 首先游戏的画面表现力较差。游戏中的场景设计和角色建模较为简单,缺乏细节和丰富性,使得游戏的整体视觉效果较为单调。此外游戏的画面流畅度也存在一定问题,角色动作显得较为僵硬,而且在进行某些操作时,游戏的卡顿现象较为明显,给玩家带来不便。 其次游戏的操作和控制存在一定的问题。在游戏中,玩家需要通过操控角色进行射击和战斗。然而,游戏的操作手感并不流畅,角色的移动和瞄准动作显得较为僵硬,而且在进行快速移动和切换武器时,游戏的响应速度较慢,给玩家带来困扰。 再者游戏的关卡设计和敌人AI也较为简单。游戏中的关卡设置较为单调,缺乏变化和挑战性。此外,游戏中的敌人AI较为低下,敌人的行为模式较为单一,缺乏智慧和策略性,使得玩家在战斗中难以感受到紧张刺激。 最后游戏的音效表现也较为一般。游戏中的背景音乐较为单调,缺乏变化和节奏感,容易让人产生疲劳感。此外游戏中的枪声和爆炸声效果也较为一般,缺乏真实感和震撼力。 综上所述,在画面、操作、关卡设计和音效等方面均存在一定的问题,使得游戏的整体体验较差。建议玩家在购买前谨慎考虑,以免失望。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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