
In this exciting Card Building Roguelike game you create your cards from scratch adding different upgrades. Build your train, explore the Labyrinth and survive. Discover infinite synergies. How far will you go?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Make sure you are ready to face those sinister creatures.
Bosses will end your pathetic lives with no hesitation.
Position yourself strategically, either getting in close for a fatal strike against your opponents or maintaining distance to cast devastating spells.
The locomotive is connected to 12 different types of carriages, it’s the only sanctuary in this world of madness. Get away from this ominous land, find a safe place.
Assemble and oversee your crew, picking from the 5 classes that excel in combat or train-related tasks.
Pairing two of the six combat styles, there are more than 120 card upgrades.
Find your meta combinations, so your venture may last longer...
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It looks like a great setup, but when the first class I unlock that's not the two you start with has a bug that moves its hand off your screen so you can't play those cards in combat? That's a problem. A problem that's been known and not fixed. It kills my want to play the game more. Yeah it's a solo dev, yeah what I played felt good, but then you get a game breaking bug like that quickly and it's making me ask what other bugs exist that will ruin a run. Bugs like "take a random class into a dungeon to die."
A very enjoyable game. Strategic, tactical and card combat.
Great game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主线很短,只打通主线大概四五个小时就行了吧。这不算什么问题,但这游戏问题真的很多: 1.维持消耗、运营压力、运营取舍……这些一个资源管理游戏的最基本要素,实际上一个都没有。你觉得你是资源管理么? 2.行动失败一点意义都没有。你不如直接给我把成本加到行动成本上了。 3.错翻问题非常严重,不少牌的实际效果和文字效果差别很大。成就也是一样。精通成就其实不需要角色4级,击败4级BOSS就可以了。 4.精神病医生这个职业连带他的建筑都没有一点意义。 5.职业平衡极差极差极差。我打了全职业精通的成就,在这个过程中,不少职业的牌和技能都是一点用都没有的,一些职业甚至最低级的boss都难过。不管什么职业,最终答案都是用训练室洗出一套 忍者+过牌/复制+犬儒/累计伤害 标签的伤害牌碾压。忍者是唯一真神好吧。
太复杂了,玩不明白
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $216.5K | 608 | 84% | $14.99 | |
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| $216.2K | 820 | 85% | $9.99 |