
"Raiden" unites! Get ready to blast into a thrilling new dimension like never before!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雷電+吸血鬼倖存者的模式 對鍵鼠玩家不太友善,他是使用滑鼠模擬主機板右蘑菇頭的形式而不是使用滑鼠去瞄準方向,所以你在游玩時只能一邊按著左鍵射擊,滑鼠亂滑試著把射擊方向喬對
After playing one sessions and almost 9 hours later. It's pretty fun.
If you are not a Raiden fan , then I'd steer clear of this one. The game is very simple, and there is not much too it, and you can get a very good list of the positives and negatives from the other reviewers. So I'll add some tips: Add the defense and hp and speed perks first, and you can probably clear this on ur 2nd go around , or at least, I did. Without the speed boost, stage 4? or 5? is a no go bc the enemies come at you too fast to avoid. Several enemy bullet patterns cannot hit you if you don't move. Several mid-bosses' bullet patterns can't hit you if your planes are nose to nose. Stage bosses often have safe places in the top corners. What the other reviewers/discussion poster said about the 500k kill achievement is true: you will need to rubberband your controller to auto scroll and auto shoot for 70hrs. If you are deliberately and actively killing in Survival mode, then you could get this achievement down to 50hrs, but the game only repopulates the enemies so fast , and therefore, you are constrained by that. Get the Money Plane asap. Lucky, for the devs , some of us will still burn money on a questionable franchise entry. Is it worth $10, eh.... maybe 6 or 7. Do I enjoy the game ? Yeah, I have.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Am I OK with this Raiden? Sure, I'm a fan of Top-Down Shooting game (since Crimsonland and Alien Shooter era). If you are interesting to buy this game. I recommend to buy Gamepad instead of using Mouse&Keyboard. The ship doesn't follow your cursor when shooting (I don't know what kind of logic with Mouse in this game).
Raiden NOVA is an ambitious reimagining of one of the most recognizable names in classic shoot-’em-up history, taking the long-running Raiden identity and reshaping it into a modern twin-stick action experience. Developed by MOSS Co., Ltd. and published by UFO Interactive Games, the title deliberately steps away from the traditional vertical-scrolling format that defined the series for decades. Instead, it embraces 360-degree movement, free aiming, and roguelike-inspired progression, positioning itself as both a tribute to the franchise’s legacy and an attempt to evolve it for contemporary audiences. From the moment gameplay begins, Raiden NOVA establishes a very different rhythm from its predecessors. Players control their fighter with dual-stick input, allowing independent movement and firing in any direction. This fundamentally alters how threats are perceived and handled, as danger now comes from all angles rather than primarily from above. Combat becomes more spatial and reactive, demanding constant awareness of the entire screen. Dense enemy waves and overlapping bullet patterns maintain the signature intensity Raiden is known for, but the freedom of movement introduces a more fluid, almost arena-style flow that feels closer to modern twin-stick shooters than classic arcade shmups. Progression is built around a run-based structure infused with roguelike elements. Enemies drop experience and resources that allow players to level up mid-run, selecting from randomized upgrades that affect weapons, damage output, survivability, and special abilities. These choices stack and interact, encouraging experimentation and adaptability rather than strict memorization. Each run can feel meaningfully different depending on upgrade rolls and ship selection, giving the game a strong replay loop rooted in build variety rather than static stage mastery alone. Ship selection plays a major role in shaping the experience. Raiden NOVA features a mix of classic fighters from the series’ history alongside new designs created specifically for this format. Each ship has distinct stats, weapon types, and passive traits, subtly shifting how players approach combat. Some favor raw firepower, others emphasize mobility or defensive options, and learning how each ship synergizes with available upgrades becomes a key part of long-term mastery. This variety helps bridge nostalgia with novelty, giving longtime fans recognizable silhouettes while providing mechanical diversity suited to the new gameplay style. The game offers multiple modes that cater to different play preferences. A more structured mode guides players through stages punctuated by boss encounters, evoking a sense of traditional progression, while an endless or survival-oriented mode focuses on endurance and score chasing. Boss fights remain a highlight, retaining the spectacle and pattern-based challenge associated with Raiden, but recontextualized within a free-aim environment. Dodging and positioning during these encounters feels more dynamic, though sometimes less readable than what genre purists may expect. Visually, Raiden NOVA opts for clarity over extravagance. Enemy designs, bullet effects, and explosions are crisp and readable, ensuring that chaos never becomes visually overwhelming despite the sheer volume of on-screen activity. The presentation is functional rather than flashy, prioritizing performance and legibility over detailed backgrounds or cinematic flair. This approach suits the game’s relentless pacing, keeping player focus firmly on survival rather than spectacle. Audio design reinforces the arcade roots of the experience. The soundtrack leans into energetic electronic and techno-inspired themes that keep momentum high, while sound effects provide sharp, immediate feedback for firing, impacts, and power-ups. While not especially memorable on their own, the audio elements work cohesively to support prolonged sessions without becoming distracting, which is essential in a game built around repetition and intensity. The game’s biggest point of contention lies in its departure from classic Raiden structure. Players expecting traditional vertical scrolling, fixed weapon paths, and tightly choreographed stages may find the roguelike randomness and twin-stick mechanics jarring. Upgrade variance can occasionally result in unbalanced runs, and some may feel that the sense of authored progression is diluted compared to older entries. Conversely, players open to hybrid design will likely appreciate the added depth and unpredictability that modern systems bring to the formula. Overall, Raiden NOVA is a confident and experimental evolution of a storied franchise. It does not attempt to replace classic Raiden titles, but instead exists alongside them as an alternative interpretation that blends arcade intensity with contemporary design trends. Its strengths lie in fluid combat, meaningful build variety, and strong replay value driven by experimentation. While it may divide fans of traditional shoot-’em-ups, it succeeds as a fast-paced, challenging twin-stick shooter that respects its roots while boldly stepping in a new direction. Rating: 6/10
以下只是個人感覺. 老IP,自己也打過1,2,DX,3,4,5,現在正價個人不是太推薦這遊戲,玩下去覺得還是以前的比較好玩,不是什麼遊戲也適合轉玩法的. 背景有點單調,畫面也像雷電3的時代,音樂也不動聽,難道也不低,4,5關時連一架最小型的敵機血量也奇高,前期沒升滿一架機時很辛苦,[提議開始時盡量先升滿一架戰機] 減價時入手會比較好,雖然正價也不是很貴,但降價時我會比較推薦. PS:雷電NOVA跟魅惑之翼極度相似,不論打法,還是戰鬥中或不是戰鬥中的升級機制完全一樣,除了魅惑之翼沒戰機可選外,其他我都覺得比雷電NOVA優秀(也比較便宜). 玩了這個現在我反而很期待25年5月的Sonic Wings Reunion(上一作已經接近廿多年前了).
I love this game. Its a twin stick shooter that feels a lot like a Vampire Survivors type game. I think i like it better than all the other Raidens
想起来小时候刷雷电的场景
How to ruin a once-great shmup franchise. [i]Vampire Survivors[/i] has been the in-thing for sales and popularity, so corpos gonna corpo and ape the trend by turning [i]Raiden[/i] into skilless slop for the chill-out masses. ([i]And I thought[/i] Raiden V [i]was bad![/i]) The fact that [i]Nova[/i] is technically a twin-stick shooter is the flimsiest of excuses for not actually being, in reality, an [b]auto-shooter[/b]... 'cause every other aspect of the game checks the boxes in spades. The only nod I can give here is to Go Sato, but his talent alone cannot save [i]Nova[/i] from amalgamating with the soulless grey slurry known as "modern gaming." [b]Total Auto-Shooter Death.[/b]
ゲームとしてまったく駄目かというとそうではない。ボムシュー×ヴァンサバ、というアイデアはわりと良いと思う。ただそのアイデアにゲームの造り込みが追いついていない感じは否めない…。
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