
Raid On Taihoku is an adventure game with the backdrop of WW2 Taiwan. By controlling the characters pass through different danger and safe zones, you will experience the struggles of human nature and cruelty of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 196reviews | 83% | — | $47.2K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
HAO好有趣的剧情,感动了!游戏不长,代入感很强~我玩了7小时,全收集有点难,还有阳语默妈祖联动的(笑)~战争结束了吗?美术很不错啦!游戏单线,场景不能随便进,记录也只有自动的,回味和收集就头大了~日居到民国……
6
第二次世界大戦終戦間際の台湾が舞台。元は同名のボードゲームらしいですがどんなゲームなんだそれ、って気になりますね。 ゲーム性自体はさほどでもなくドラマを追いかけるアドベンチャーゲームに近いです。条件を満たす事で次の場面へと移行していき、後戻りはできません。 人からのお願いを聞いてお礼として貰ったり、拾ったりしたアイテムは基本的には殆どがコレクターズ的アイテムで 取得できるアイテムの中身は「なんでこんな物が!?」って思うくらいかなりいい加減でゲームの進行には影響しません。ただ、説明などから当時の台湾の文化がうかがえる物となっています。 コンプリートそのものはおそらく難しくないと思いますが一部条件を満たすと強制的に場面移行してしまったり、選択肢を間違えると取れなくなるアイテムなどがあるので注意です。とはいえ、世界に没入するならいちいち攻略等見ずにもう一周すればいいかと思います。他のレビュー見てもわかるようにプレイ時間自体は長くありません。…まぁ自分はすぐに2周目する気にはなりませんでしたが。 一周で全部コンプしたい場合、場面転換した時点でセーブされるっぽいので「ヤバい、アイテム残ってそうなのに場面転換しそう」と思ったら場面が切り替わる前にタイトルに戻るといいかと思います。 個人的にちょっと気になったのは悪役が基本日本人で、終戦によって彼らが消え中国軍が新しくやってきました、万歳めでたし。みたいな感じで終わってる所ですかね。台湾の歴史に詳しくない欧米人がプレイしたら「これで台湾は平和になったんだな」って勘違いしそうで、そのまま「中国のプロパガンダになりそうだな」と思った点でしょうか。 実際は「白色テロ」とか「犬去りて、豚来たる」とか言われた台湾の歴史の中でも最悪の暗黒時代の幕開けだったわけですが。
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
好玩
看到故事結局~真的好感動~~~
畫風很好
白痴的女主角,無聊的少女劇,玩到很煩燥。言語的代入感很糟,要日不日,要台不台。 看似有考究歷史,實則一點展開都沒有,就一堆介紹複製貼上,撿一堆無用的東西,感覺就在賣弄情懷。 遊戲操控也很糟,圖的邊界很怪,跑一跑常卡住。關卡設計有夠無聊,完全沒有動力再跑第二篇收集要素和成就。
哀~
It's a nice and short educational game about a period in Taiwan's history. IMO the comparisons to Valiant Hearts are pretty apt.
good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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