
Raid On Taihoku is an adventure game with the backdrop of WW2 Taiwan. By controlling the characters pass through different danger and safe zones, you will experience the struggles of human nature and cruelty of war.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 196reviews | 83% | — | $47.2K |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
從嘖嘖募資就買了,到現在才打開來體驗 在買之前就知道是敘事類的遊戲,遊戲性這塊就比較還好,但確實是有待加強,從玩法設計到操作校正上都是。 撇開遊戲性,劇情上我覺得還是不錯的,至少有完整的講完一個故事。不過有些無關的東西感覺就太想要放進遊戲裡了,說教意味有點重 最後看到製作名單的時候,其實特別有感觸,感覺跟結局呼應上了 就是有這麼多人在努力,才能讓歷史被銘記,才能讓我們的路繼續走下去。 很遺憾地說,我對這段歷史非常陌生,應該說大多數人對台灣史都是這個狀況 這點上勢必導致這個IP無法以共感的方式得到高分,因為台灣史確實不是一個有商業市場的題材。 但也正因如此,才更特別感謝迷走工作室做了這款遊戲來講述這段歷史,讓更多的人知道。 除了人文情懷的感動外,歷史本身的厚重感也增添了一分同悲感。 尤其結局這個「國民政府來了」戲劇表現尚能被視為迎向未來的陽光結局 但走過歷史的我們只感覺到苦難的強顏歡笑... 這種黑色幽默還蠻畫龍點睛的...
3个小时打通,剧情短了点。不过让我对当时的时代背景多了一分理解,所以给好评。 话说,美帝轰炸城市,日帝欺压平民, 如今当局却对这俩帝国主义百般谄媚是咋想的呢? 另外为啥主角这么喜欢日式服饰?不知道还以为是日系血统
4个小时的悲剧电影,还行,就是有点贵。 把日治台湾时候的不归属感表达得清清楚楚,那种文化冲突还有对二等公民的歧视。感觉后续看来还能出个戒严为主题的剧情游戏了。 不过成就系统就离谱,我从第三章之后才弹出成就,退出游戏后我一看第一、第二章我都没亮但是后面的亮了......
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Japanese, Simplified Chinese, Korean
Hours played at review time, across 40 reviews with recorded playtime.
讓我對於二戰時的台灣有了更多了解,體會到那時多麼無助跟徬徨。
以遊戲性來說很差,也不值這個價格。 當成動畫短片電影看就很不錯,美術很佳,價格就當看一場戲還行。 但還是要強調遊戲性極差。我是集資買的,所以早就忘記價格,不然這邊買完玩完一定會覺得我在贊助臺灣價值而已。
感謝讓我更認識這段歷史,也感謝現在擁有的自由 整體來說還是推薦的,但確實在遊戲性比較差,走來走去躲空襲跟蒐集物品 蒐集的物品能看出來是有考究的,但是在遊戲裡像是為蒐集而蒐集,有點出戲 故事的部分在中期比較有感覺,前後比較是普通的敘事, [spoiler] 最後雖然是在講台灣人的團結,但因為又要提日本投降,導致後面的團結看起來很突兀,好像女主沒做什麼就Happy Ending [/spoiler] 美術很棒,最後的音樂也很感人 [spoiler] 最難過的地方大概就是小黑中槍QQ [/spoiler]
What a beautiful and eloquent story. We all know of WW2, but a lot of stories unfortunately and undeservingly go unnoticed. You surely haven't heard much about Taiwan during the Pacific theater, and this is one story to be told. A great narrative and cast which brought a tear to my eye. [spoiler] Was very surprised to find Yang Yumo from Dusk Diver as a minor cameo, but a welcome one! [/spoiler]
Lovely game that tells an emotional and important story about life in Taiwan during the war.
遊戲性拉垮了所以分數,雖然美術跟考究部分很棒但依舊拯救不了評價 遊玩需要有點耐心,因為操作非常不順
劇情故事都呈現的很棒,台灣的歷史主題總是令人感傷。 遊戲性在敘事過程中有點不上不下,主觀上有點難在享受劇情中同時操作遊戲。 配樂部分有點破壞了對話和動畫的連貫。所以在收尾的情緒難以承接。有點可惜
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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