
Raft™ throws you and your friends into an epic oceanic adventure! Alone or together, players battle to survive a perilous voyage across a vast sea! Gather debris, scavenge reefs and build your own floating home, but be wary of the man-eating sharks!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 323.4Kreviews | 93% | — | $169.2M |
| $24.99 | 6.4Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 акул
圆了儿时梦
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best DE #48, worst PL #93 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 43/day in the week to Sep 1 → 69.57/day in the week after.
Of the 4 markets with a position on both sides, 2 climbed and 2 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish*languages with full audio support
| $24.99 |
| 1.4Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man beginnt klein und baut sich Stück für Stück ein riesiges Floß/Schiff nach eigenen Ideen und Vorstellungen auf. Das spiel motiviert dich weiter zu machen, auch wenn es am Anfang nicht umbedingt leicht ist. Im Multiplayer sehe ich ebenfalls keine Gründe sich zu beschweren. Der Vogel, der Steine auf einen schmeißt ist überflüssig und nervig. Müsst ihr wissen ;)
10 сброшенных камней на iбало от птицы из 10ти
good
There sure is a lot of garbage in the ocean (and on steam)! My time would be better spent picking up trash from my local beach, or in this case, hooking up trash and I would've felt more accomplished than anything I've achieved in this game. Let's "dive" deeper: If you're unemployed, this game has potential. If you're employed, there are better games at a faster pace. This game is very frustrating, as any damage makes you have to rebuild part of your raft. If you die, you lose 2/3 of your inventory. At least in Minecraft you can find your items. In the first few hours, you're basically on a wood plank fishing up materials to expand your raft and research new gear. This is very fun for the unemployed, since you are able to feel a sense of accomplishment of gathering materials in which you are unable to irl. You then start building your raft, and of course you feel strong enough with a wood stick and full health to explore an island right? Nah, you get 3 shot by a wild boar, 2 shot by birds dropping stones; there is no counterplay. Your wood stick also does very little damage, so you're best bet is running from pigs that run 3x your pace and knock you down. Frustrating to say the least. At my current pace, I have no motivation to get to the late game because again, time is a resource is this game does not value your time. Everything is so slow, it's like you're playing minecraft but every block you destroy takes the same time as punching a stone. It's like League of Legends but the first hour is laning phase. It's like CS2 if pistol rounds were first to 10 rounds. There's nothing epic about this oceanic adventure, especially when the graphics are the same as a web game, the combat is limited in terms of skill, and the exploration is unrewarding to a point where you're better staying on the raft for majority of the game. This game has potential, but the pace of the game feels tolerable only if you identify as a sloth. Tl;dr - do not get this game if you have a life outside living on a 2x2 in the ocean. There are more rewarding games, more in depth exploration games, more building games, than Raft. I firmly believe only masochists or people who can rewind time enjoy this game. I guess people without anything else in their life may finally find some worth in fishing aboard a wooden raft in a giant ocean for...wood and plastic. 10/10 Ragebait, would not recommend to my worst enemy
Good idea, poor execution The games gameplay loop is pretty fun for the most part. But your character eats like a mammoth, forcing you to spend way to much time stressing over not dying of starvation. The decision to put a perma-aggro'd, basically undodgable shark that kills you in 4 hits in an area that contains some of the most important resources in the game is also a really dumb decision, and making you lose basically your entire inventory permanently when you die is even dumber. The story itself is pretty cool, but the story islands are really boring and sluggish, mainly consisting of you just running around searching for stuff while starving to death. I really wish this game was better, but with all the stupid gameplay decisions, i really cant reccomend it.
game seems cool but has no controller support and is a pita with overlay. why haven't the devs learned yet? why not make controller support for all games to make them playeble by all users? other then that this game seems fun, the little i was able to play
Душная и максимально скучная игра. Даже кооператив не спасает эту игру. Персонаж постоянно хочет пить и есть. Проходит пару минут и у перса снова жажда и голод. В итоге огромную половину времени в игре занимается готовка еды и кипячение воды. Сюжет подается сложно и уныло. На 10-15 часу игры уже не было понятно что делать, куда плыть, просто плывешь по течению в надежде попасть на очередной одинаковый остров (которых к тому моменту ты обследовал уже десятки). Острова однотипные, одни и те же мобы (которых долго убиваешь), одинаковые ресурсы. Акула душит. Она грызет твой плот постоянно. Невозможно заняться крафтом пока она грызет твой плот. Желания возвращаться в игру нет. 0/10
there is so little wrong with this game i wont mention any of it... except, there's no white people in the game. i'm not complaining, but i will point out that it's unlikely the keyboard jockeys who ♥♥♥♥♥ about every game that's mostly white (and who are mostly white themselves, likely enough) not having enough diversity won't be complaining about this game. diversity is never a strength people. all it does is cause problems for one reason or another.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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