
Table Tennis rebuilt for the Steam Frame era. A completely new-generation physics engine, written from zero for Valve's new headset in 2026. Real table tennis research, real match data, validated by real players.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.79−34% | 266reviews | 82% | — | $166.7K |
| $29.99 | 577ratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Does not support anything other than Vive controllers. The prompt to adjust the table at the beginning of a match was not able to be done with the Index controllers, leading to a very uncomfortable posture during the match. You also can't adjust the paddle angle so that the handle lines up with the angle of the controller's grip making the paddle feel very cumbersome.
If you pick the simulation, i played ping pong alot before covid... Its crazy insane how accurate it is, spins, smash, angle... Spins could be a little more spinny sometimes but its cool. If you keep missing you can go arcade mode which helps you alot on controlling the ball. But they are cons... community is dying so gl getting on an online match on 90% of servers. They are no practice activities, just you vs an invincible bot who stops every shot you can think on (exept smashes on the let). You need a special controller a weird one to access every things in the game Bots shoot through the table When you set the settings how you want, resets everytime you relaunch the game resets your level every time NEED ALOT OF SPACE to play greatly sometimes LAGS ALOTTTTTTTTT graphics are meh... meh game overall would maybe
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我是先玩的eleven table tennis再玩的这款,前者已经把我劝退,而racket fury的手感和物理引擎做的都太棒了,这应该是VR里最好玩的球类游戏了
i
请问中文去哪里了,还有以前那么多击球特效 去哪里了??
The tracking just feels wrong and unnatural. It's fine in the other major table tennis game, so it's a negative for me.
非常优秀的乒乓手感,在里面练一下午我的乒乓水平在现实中(应该)突飞猛进。 然而我把Rift s换成Reverb g2后,就玩不了这游戏了……手柄定位精度真的有差距。
better than Eleven, just from the ball effects.
I gotta say, this game has gotten me addicted for the couple hours I've played on it so far. This game is by far one of the most realistic ping pong games I have come across. Yes, there are a few bugs and there, such as interacting with balls and paddles during games, but I hope the devs will fix them in future updates. As for the multiplayer, it has such a great and easy interface for joining and creating matches with other people to play with! The only downside to this game is that the game isn't always reliable when saving progress. Periodically, when I relaunch the game, my progress doesn't show up, and I would have to gain it back from previous gameplay. Overall, I give this game a 9/10!
I've played ping pong for years IRL but recently found myself where I couldn't anymore. So I decided to try ping pong in VR.... this game blew my mind with how real it feels. The physics are great. 10/10 would suggest.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.3K | 371 | 88% | $19.99 | |
| $114.1K | 541 | 95% | $9.99 | |
| $29.5K | 226 | 74% | $4.99 | |
| $67.7K | 95 | 78% | $19.99 | |
| $23.5K | 138 | 70% | $4.99 | |
| $18.9K | 53 | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $166.7K | 856 | 83% | $9.99 | |
| $166.8K | 284 | 85% | $11.24 | |
| $166.9K | 1.2K | 89% | $4.99 | |
| $166.9K | 318 | 71% | $14.99 | |
| $166.6K | 454 | 80% | $9.99 | |
| $166.5K | 425 | 59% | $9.99 |