
The roguelike dungeon crawler where you're a billiard ball! Push monster balls into holes or traps in randomly generated levels. Stack up countless game-changing items to create broken builds. Find combos to create your own synergies and customize your playstyle. Rack and Slay!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A pure-fun roguelike dungeon crawler where you're a billiard ball making your way through randomly generated levels full of monster balls, traps, collectible power-ups and more!
Between levels, draft from a wide variety of 100+ items with game-changing effects (all of which are stackable) to find combos, build synergies and refine your playstyle!
Battle through 20 levels of difficulty, each one adding more challenging modifiers!
While you unlock additional items by playing for even greater variety, there's NO meta treadmill "+1% power" grind!
Play a full 10-level dungeon crawl in 20-30 minutes, or choose the condensed Delve Mode with half the levels but extra loot, or tackle a single-level raid with random items.
Wins are not just tracked per difficulty and mode, but you also receive difficulty-specific badges for each item you win a run with. Fill your item compendium and collect them all!
Design & Code: Fabian Fischer (@Ludokultur)
Art & Animations: Victor Negreiro (@estivador)
UNIQUE GAMEPLAY: Face physics-based billiards combat challenges tied together by a roguelike run structure in a dungeon setting!
LONG-TERM REPLAYABILITY: Procedural dungeon layouts filled with randomized monsters, obstacles and power-ups combine with a large variety of 100+ items to draft from to ensure no two runs play the same!
RELENTLESS CHALLENGE: Climb through 20 difficulty levels, each one modifying the game to become more challenging!
GAME MODES: Play a full dungeon crawl in 20-30 minutes, or condense your run to half the length with extra loot, or tackle a single-level raid for just a few minutes!
ENDLESS MODE: Continue after winning a run to see how broken your build can get!
DAILY RUNS: Face a new gauntlet featuring a unique combination of run modifiers every single day!
SIMPLE CONTROLS: Pick-up-and-play controls make sure you’ll aim and shoot (via mouse or controller) within seconds!
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 611reviews | 91% | — | $95.3K |
| $5.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ngl! I bought this game years ago off of Youtuber hype and never played it. fast forward, once I did... it's safe to say it stuck with me (for the most part). started off playing on the hardest difficulty and it was a challenge. then again, I love playing pool and the concept of it as a roguelike seem decent only con is most of the power ups don't seem effective but there are some builds that will get you to the goal... just not a lot but that can be adjusted in updates... if they're still updating the game
很好玩的台球肉鸽,可惜bd种类太少了,很容易腻
I've played a ton of this game, and even after beating all of the levels and challenges multiple times I keep coming back.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Italian, Russian, Spanish - Spain
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is amazing i love the visuals and the crazy runs you can make with bombs oh and i really love endless mode
Pleasant game where you knock balls into holes, and there's various powerups for you and for them. Singleplayer, casual, has extensive difficulty modifiers for people who like challenges, took me a few weeks of light play to 100% the achievements. Worth the price, excellent to play while you're busy on the phone or listening to a podcast.
无尽模式特别好玩
disclaimer: Got this game from a bundle but it goes as low as 3.50€ during sales Fun game, gets you coming back for more and clearing the challenges, could use some extra chains/strategy but perhaps if you are looking for a simpler roguelike and not something made to be broken on unlimited levels.. it's a chill experience. nice touch the achievements and challenges not requiring any particular difficulty so you could theoretically beat it all on easy if you wanted or leave it at normal for that extra tought process.
目前觉得还是比较有趣的,但是很多道具感觉没啥用途,反倒是增加了难度…
Love this game. So nice to play a game or two when you only have a few minutes to play. It's a great pick up and play game especially for the price!
Very good concept, but this inplementation relies too heavily on RNG. Whilst you have cotrol over your ball when shooting, that is the only control you have, as pretty much all items being active on the gameplay layer are RNG "20% chance to do X AFTER shooting". As such, you get to very little actually plan your playstyle. Add in obstacles/pit being placed randomly on the map and you can simply stumble upon unbeatable, as in not within your limited number of shots, set-ups. Likely because the game doesn't very if any cimbination of set obstacles, pits and enemies is beatable with X shots or not. As such, this isn't a very good roguelike. Sure, you unlock stuff through playing (as in, additional items to randomly get offered or to [b]randomly[/b] buy) but you don't get blanket "X more health" or "X more Shot power" stuff or something along those lines. Also, the way runs are set to only be around 15 stages really shows the "smalltime" balancing and scope the game has. Yes, you can play Endless up unti the 500s of stages or so, but honestly, the game isn't getting any more challenging after a certain point. Adding "You take x times damage" doesn't equal difficutly, but then again, the way stages are generated, I don't think you could put in other difficulty adjustments. It is nonetheless quite a bit of fun for an evening or two, but i do not see myself coming back to this. Still seems worh the 3fiddy I paid for it.
Players by region
Where this game's players are, estimated from review languages.
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