
Race Jam is a fast-paced 90s-inspired arcade racer featuring online multiplayer, 4-player split screen, vehicular combat and six unique game modes. Drift, boost, smash rivals and master shortcuts across a huge single-player campaign or race your friends online and on the couch.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Drift around corners, hit turbo pads and take shortcuts to zoom faster around the track and leave your competition in the dust.
At any time charge up a boost and use it to kick your vehicle into overdrive. Charge boosting is risky though because you lose health for every boost you do.
Ram other racers to lower their health. If you reduce their health to zero you will briefly knock them out of the race.
Collisions with the opponents or the environment can reduce your health too. Hit the repair button to recharge your health bar. Timing is key because repairing your vehicle reduces your acceleration by quite a bit.
Perform exciting actions to fill up your fire meter. When filled your vehicle will become on fire and have increased acceleration and top speed. It's just the X-Factor you need to make that final push to catch the leader!
Race - Arcade style racing just like it was in the 90's but improved!
Tour - A deep and full fledged single player campaign with Over 99 missions to complete! Can you unlock all the vehicles and find all the secrets?
Chase - Keep your eyes open because the Cops use all tactics at their disposal to slow you down as players race to the finish!
Collect - Valuable items are scattered around the track as players race to collect them. The person whos collection has the highest total value wins!
Stunt - Perform crazy stunts to see who can get the highest score! Vehicles can rotate in the air, grind on the sides and drift around to continue combos and increase score.
The Gauntlet - Can you survive till the end in this challenging Roguelike mode? YOUR MISSION: Win a race on every single track in a row. After each race you gain a new random perk or bonus to help improve your chances of survival!
Enhance your vehicles with upgraded parts to improve your stats. Or change your rims, spoilers, paint and more to show off what you’ve unlocked!
Up to 4 players can hop on the couch and race for bragging rights across all tracks and game modes!
Beginners can switch on Dad mode for a fun casual experience where catching up is easier even after making making mistakes.
More experienced players can use advanced techniques such as boost cancels, flawless boosts and more. These techniques along with the general gameplay allow for more skill expression then any racing game that has come before.
Online Multiplayer - Matchmaking and Private Rooms to Race against the world or your friends
Ranking Levels - Progress through 30 online ranks to see if you can hit the top rank and become the Ultimate racer
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is like a time machine it brings me right back to my childhood. The racing is really fun I love destroying the other vehicles. Also the music is really good and adds to the vibes. They should add a rugrats themed track next.
Se você esta a procura de um jogo de corrida que te divirta e te lembre dos jogos antigos do anos 90, eu super te recomendo RaceJam, caso queria ver uma gameplay do jogo, vou deixar o link do video do meu canal do Youtube 👉 https://youtu.be/9sVqDTfLfaE?si=VD6hrRvhY2OS_d5t
Really fun arcade racer with a great 90s vibe. The gameplay is fast, chaotic, and easy to pick up, with plenty of cars, tracks, and modes to keep things interesting. Definitely an underrated gem.
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Languages: English*, Spanish - Spain*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't think jamming and driving a car goes along well... A neat game taking inspiration from rumble racing (a game i recently discovered) by its handling and trick mechanic. Some tracks are inspired from classics game and movie I believe too and they're levels design are great. The game as a fair amount of game mode but sadly it doesn't contain a bunch of tracks... As for the OST it's a mixed bag to me, some are good and some are meh. Overall the game is alright it doesn't do anything revolutionary like it tell you but it's pretty good, I recommend taking it on sales tho...
Updated 01/09/26: Regular missions have been fixed. Game can be completed. Horn is also camera reset. Loading seems faster. Achievements fixed. I like this game, it is fun, it has potential, there's a lot of good stuff here, and it can be a blast to play. Everything that follows in my review can be fixed and improved (and hopefully they will). That said, it was not ready to leave early access. The current market for indie racing games is very competitive, there are many well known killers games available, so for the price Race Jam is asking (higher than many), I would expect a high degree of quality, and it's not there just yet. Good things? Driving is fun, drift and boost mechanics are fun and sometimes I found myself "in the zone" drifting and boosting at high speeds feeling like a pro. The songs at minimum are generic, and some are outstanding. Car variety is great with different driving feeling, there are plenty of events and "things" to do, overall art style and visuals are nice and fun. Now for the bad things: The worst one are the loading times and overall quantity of loading screens. Usually for smaller indie games I install them on a HDD. I was getting an average of ~45 seconds to load EACH race/mission. Some easily took longer than 1 minute to load. After moving the game into my NVMe SSD, loading races/missions can still take 7 seconds or more. Missions? There are plenty, 90+, but they're the same thing again and again. You'll basically do every type of event (race, chase, stun, collect, face-off) in the same 9 base maps (plus the stunt maps). You'll do a race on the freeway, and then a chase on the freeway, and then collect on the freeway, etc. which brings me to the next point... ...Events are all basically a time trial; Chase event? Cops are too powerful, so just outrun them = time trial Collect? Race while hitting objects before the end = time trial Face-off? A race against a single bot = time trial And they all happen in the few same maps. Every event being basically always a race makes the maps repetitive and dull. The Gauntlet mode, the "roguelike" mode of the game, is a series of events you are not allowed to restart, and if you fail a race before beating the boss, you lose everything. It would be a nice fun extra mode, if not for the physics, map layout and minigames. [strike]There are 3 minigames, a copy of Simon (repeat a sequence of buttons), a literal button masher with a timer and a copy of the shell game (object under cups being shuffled). I really don't think they fit a roguelike mode, especially the shell game, it feels like a pure gamble in a mode where failing is fatal and skill should be the focus. I failed the shell game once and was able to restart it, I don't know if it was a bug or if there are limits to repeating, and in any case, what's the point? If we're racing, why are there minigames that I can try again in a mode I can NOT try again if I fail?[/strike] EDIT: They are free, should be improved soon. The physics do not always behave, it is common for cars to wobble on regular ramps, bounce awkwardly after any jump even when you try and land perfectly, slide weirdly on contact with other opponents, and so on. The stunt mode is fine if you like driving your car on ramps while flipping and jumping around. The collection events have a dubious item rotation. In these events there are big glowing valuable items scattered around the (repetitive) roads, like a big Glowing White TV, which you drive through to collect it. however, after some amount of time, the white glow turns into a RED Glow for no reason and with no warning. There are no signs for when it happens, sometimes it starts changing when you're basically on top of it and it explodes you. Why? To add a kind of gamble to collecting them? We're playing COLLECT events, I shouldn't be afraid to COLLECT stuff (while also trying to avoid the chaotic traffic). The chase events are just boring. Cops are very strong, if they get by your side there's nothing you can do, they just push your car to the wall. The cop roadblocks and spike traps can sometimes be impossible to avoid, the cell shading effect is so strong that they get lost in the visual noise, I often couldn't find the spot to avoid before it was too late. And nothing matters, just race ahead before they can touch you. Golden bumper, the one hit die/kill as it is, boring. Do the SAME races, but this time a lot slower because you can die if you hit the wall, if you hit someone from behind, or if you're hit from any angle, or if you mistime the flawless boost. I could see it becoming actually fun if it were focused on destroying cars like Burnout instead of just another slower race. The camera height is too low, often hiding the road ahead. When you're "On Fire" the camera zooms farther away and adds a very strong camera distortion to the screen plus visual effects, disabling all possible effects on the settings do not fully disable it. You can disable the auto camera re-center, which allows you to move up and get a better view, but because the right analog stick is also needed for aerial control, you need to constantly manually recenter it. The flawless boost timing feel inconsistent, I often feel like I miss it when I shouldn't. Every bump or minor elevation change makes the boost charge stop, so maybe that is what bothers me? I don't know, this one is probably an skill issue. Glitches/BUGs: Ramps may sometimes clip and stop vehicles. There are plenty of visual bugs, like car decals not despawning with the car, flashing images in stunt maps, LOD changes on distance, weird shadows, and the cell shading effect makes it all worse when it happens. Menus may sometimes show wrong information, the game seems to try and convert currency from objectives(?) so I see Dollars/Euros/Local in different menus. Game needed more testing, even for basic progression. I'll update when fixed. This game has soul, but it's simply too messy right now. In lack a Neutral rating, [strike]Not Recommended for now![/strike] EDIT: I'm a believer now, it seems one should be able to complete the game and get all current achievements without problems. I would still give it a neutral rating if I could, and since they've quickly resolved the major issues, the negative rating is now unfair.
This game is a metric ton o fun
I love this game! The racing is really fun and my new obsession is the stunt mode. You can go for these crazy combos and you can launch back into by clicking the left and right sticks at just the right times. They dont really explain any of this though, I just found this stuff through trial and error. They really only have minimal tutorials which I appreciate but I think they need to offer some optional tutorial for those who want to learn the ins and outs of the game. The game has enormous potential and Im stoked to see how the devs improve it
[h1] Racing is not my type of games. [/h1] yes you read it right, i am NOT a racing game player. my previous racing game is basically Crash Team Racing and Nascar Rumble which comes on PS1 release DECADES AGO. but this game... man I've never play a game that is so chilled and relaxed but at the same time still feel like competitively active. first of, the graphics - 10/10. you don't need a horse powered pc to play this game. the game runs fine on my end and it is smooth as a baby's bun. action - its a racing game. you reach from start to finish first. there's also other game mode (that i haven't got the time to try it out at the time writing this review) other than racing and i am very excited to try it out in my next playthrough. the game really straight forward racing but the fun part is not on what but HOW you reach to the end. the core gameplay is boosting and there's so many ways for you to boost your car one of which by pull a stunt mid air and Drifting. the game also have some sort of punishing system with health and you definitely can K-O other player by ramming and hitting them BUT the game also have a way to repair your car. doing boosting CAN reduce your car health however. Repairing your car will reduce your acceleration slowly and this is where you need to balance your way out through the race. talk about drifting, this is one of the mechanics that the developer really put their time into. because of the physics of the car, you need to play it out slowly and its really challenging at first but once you mastered the drifting part, it really felt satisfying. if you see people/player that have a hard time complaining about this part, just call them "skill issue" and move on. while drifting is the one of the main core of the game, Tracks are directly mattered on this one. most of the track (that i tried) are design for drifting but some are not. and i think i speak for everyone here but we might need more and more track. better yet, add level editor and make it workshop integrated so player can also help the dev keeping the game alive with new track. i really enjoyed the one lap (and i think the term is drag race?) type of track and i hope there's more of these soon. UI - vibes are 100% hit. 10/10. the game really stands it out right from the start. this aren't your typical call of duty or mobile game UI where the screen filled with anxiety inducing interface that you don't even know where to go first. its simple, understandable, and straight to the point. the style specifically. *chef kiss Music - 8/10 this one where i think helped really nailed down on the arcade part. it brings back that 80-90s music. i don't really know many part about music but i know once you hear the soundtrack, it will hits some part of your brain that never been hit before. now this is the part where i hope the dev could do [b] MODDING [/b] please for the love of god dev, add some ability for player to mod this game. the easier way is the workshop integration. i don't know how hard it is to do this but if you can, please do it. i don't want to see this game turns into a dead game but also i don't want you to feel the need to "keep the game updated every week adding new things and turn it into fortnite-like live service thingy". i think adding user-track addons is enough. Overall, i enjoyed this game so far. i will update this review once i got to try everything out but this is what i can say for now. more tracks, waiting for the multiplayer, and keep it up dev.
i wanted to start off by saying, this game is really fun for it being in beta, let us not ignore how hard it is to develop such games without triple a pubilshers/companies involved. i played this game for 4 hours and so far it is very good compare to the other games i have recently tried out. 90s feel arcade and there is this weird motostorm twist to it. in my eyes that is but overall thumbs up to them.
jogo interessante, mas não muito satisfatório de jogar, diria que falta um pouco de direção de arte ou algo que faça ser uma experiencia boa fazer as corridas 4/10 com potencial desperdiçado, uma sequencia talvez resolveria
Players by region
Where this game's players are, estimated from review languages.
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