
Set in a modern low-poly arcade world, players of Race Condition find themselves as a rookie in a highly competitive open-wheel racing league. A rivalry with one suspiciously good opponent complicates things further.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ESP: Aun habiendo probado la demo, tuve serias dudas sobre si comprarlo o no, principalmente porque, como podrán leer en otras reseñas, el rubberbanding es atroz. Si chocamos, los rivales desaceleran para que los alcancemos, y viceversa si nos adelantamos. Pero, así como tiene ese gran defecto, también es un juego estéticamente lindo que se siente bien al jugar y posee leaderboards, así como un modo time trial para competir en ellas, el cual me resultó más placentero que el modo historia. Por todo esto, le doy pulgar arriba, pero recomiendo probar la demo primero. ENG: Even after trying the demo, I had serious doubts about whether to buy it or not, mainly because, as you can read in other reviews, the rubberbanding is atrocious. If we crash, the rivals slow down for us to catch up, and vice versa if we overtake them. However, despite this major flaw, it's also an aesthetically pleasing game that feels good to play and has leaderboards, as well as a time trial mode to compete in them, which I found more enjoyable than the story mode. For all these reasons, I give it a thumbs up, but I strongly suggest trying the demo first.
Very fun little racing game that gives open wheel racing an accessible and arcadey feel while still having the kind of driving decisions and race feel of a more sim-like game. The AI is very fun to race against, and the World Tour mode is a compact but entertaining 'career' of sorts that reminds of 32 bit racing games like road rash, with named other racers you'll learn to hate (in a good way) World Tour has some noticeable rubberbanding, which i didnt find too excessive since it seems to be used entirely to help you catch up, not the other way around. once I was in the lead I could pull away by hundreds of meters and hold that distance, so I'm not quite sure why other reviews talk about this like its a deal breaker. In quick races against AI, the effect was either lessened to the point of going unnoticed, or removed entirely, and that is also where you go to race against the hardest AI level, so I don't really see it as a major issue at all. at its current discount its a steal, and I'd have happily paid full price had I known about it sooner. Will doubtless be zoning out doing hot laps for hours to come
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Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ох уж этот DICKmann, если кратко, то в игре вы противостоите этому NPC, т.к. остальные просто для декораций. Не вздумайте бортовать соперников, от любого прикосновения вас развернет на 180 градусов и это касается не только соперников , но и любых ограждений
[h1]Rating[/h1] 7/10 [h1]Intro[/h1] It's one of those simple arcade racers, that go for low-polygonal graphics and focus on the core racing gameplay. However, there'll always be that one opponent that'll try to keep you from winning. It's good fun. [h1]Positives[/h1] + Good soundtrack. + Good replay value. + Good driving controls. + Good aesthetics and graphics. + No slowdown penalty for cutting a bit. Which is helpful when you're trying to overtake the rival. [h1]Negatives[/h1] - Not clear as to when you're cutting too much before it decides to reset you back on the racetrack. - Every race event is virtually the same. Get ahead of the pack, cheese the rival into a wall maybe and gun to the finish. There's only a few vehicular accidents to spice it up.
It's a mess, honestly. Bad physics, bad Ai and a boring presentation of its story with powerpoint-esque text on screen. I couldn't bother finishing the main campaign. Let's start at the beginning, choosing a 'Car Setup'. You can pick three different modes which boil down to grip vs speed. Obviously, you want more speed, since almost all tracks have ridiculous long straights which could make your formula car go beyond 450 km/h for some reason? But even ignoring the massive (and seemingly lack of top) speed, it makes no sense. The highest 'pro' setup, your car takes ages to turn in, which is the opposite of what you'd expect from Formula cars. Formula cars should not turn in his badly and handle so floatily at high speeds. Opponent drivers speed up with you into fast corners, which should make car pileups common, yet it isn't because your opponents are often almost on rails and their cars are very hard to disturb. Your car however gets spun out or put to a stop whenever it touches another car or a piece of wall on the track. And speaking of tracks, you're much better off finding your own 'track', as going offroad is not only encouraged by the deranged AI, but also not very discouraged by the game. There is no penalty system as there is no difference betwen going off-track a little or cutting certain corners entirely. Only if you go off-track [i]too[/i] much, you get picked up and put back down on the track like you're in Mario Kart (it even makes a very similair beeping noise). In short, another indie racing game and one that you should avoid. It fails all fronts and I don't think there is anything good to say about it.
Fun and challenging racing game! I wish it was longer. Handling + Music + AI + Tracks + Story (rivalry with Dickmann) +
Fun to play simple to learn racing game, the game took around 7-8 hours to get to 100%. The AI can be difficult at times but after a while it gets predictable and you can avoid most accidents, the car drives more like a go kart rather then an Formula car but a very fun indie experience, would recommend.
很原始的驾驶游戏体验,直线加速,拐弯减速。简单古朴的游戏机制意外的上头。另外,制作者让名字为dickmann的车一直跑在玩家前面真是恶趣味满满、 --------------------------------------------------- 以下是ChatGPT4.0生成内容 --------------------------------------------------- 风格:19世纪英国文学 在一个遥远的、烟雾笼罩的工业时代,我似乎找到了一件罕见的宝藏,名为“Race Condition”的游戏,将我带入了一个非常简单而又充满复古风情的驾驶世界。 在打开这款游戏的刹那,我仿佛被带回了汽车的黄金时代。那时,驾驶汽车的人们并不为了速度或竞赛,而是为了享受驾驶的纯粹快乐。这款游戏,如同那个时代的汽车,给人以非常原始的驾驶体验:直线上加速,转弯时则需减速,以确保安全。尽管这些机制在今天可能被认为是过于简单,但它们确实让我重温了驾驶的初心。 我需要补充的是,尽管这款游戏的核心玩法相对单调,但它出奇制胜的吸引力,完全超出了我的预期。就好像那些在19世纪的英国小说中,看似简单的人物和情节,在读者眼中都显得魅力无穷。同样地,这款游戏中简单古朴的机制与我之前的经验形成了强烈的对比,使我不禁沉浸其中,无法自拔。 此外,我不得不提及那辆名为“dickmann”的神秘赛车。它仿佛是一名贵族,总是飘忽不定、高傲地跑在玩家的前面,仿佛是在挑战我们,激起了我的斗志。这样的设计既显示了制作者的幽默感,也为游戏增添了一些未知的挑战,使其变得更为吸引人。 总的来说,“Race Condition”是一款能让玩家体验到驾驶的本质、回归驾驶初心的游戏。它用最简单的方式,向我们展现了驾驶的魅力,同时也提醒我们,即使在最高速的竞赛中,我们也不应忘记驾驶的初心。对于那些渴望体验驾驶本质的玩家,这款游戏绝对值得一试。
great game great ui feels hort but its a good game to come back to.
Game is good, worth it, little annoying, but still good overall.
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