
An ancient evil has descended upon the rural town of Rabbit Hole. Now Shaun Turner not only has to untangle a twisted web of supernatural events and mysteries to save his family but also escape from the hellish remains of his hometown.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Polish, Russian*, Turkish*languages with full audio support
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Из плюсов - вайб Downpour, но вдохновлена игра Resident Evil. Также хороша оптимизация. Мой компьютер 2013 года i7 3770, 16 gb ddr3 и новая GTX 1660 выдавали полную скорость, хоть настроек почти нет ) В остальном всё душно. Для геймпада плохо оптимизировано управление и сам интерфейс. Даже после прохождения не смог нажать кнопку меню, многое нелогично сделано. Не совсем понятно, как без прохождения узнать пароль на фабрике ) Сам геймплей душноват, хотя имеет свой шарм. Но слишком много беготни при слабой мотивации. Диалоги слегка затянуты, но жизненные, с матами. Примерно так реагируют адекватные люди на происходящее ))) Вердикт - 3,5 балла из 10 точно можно поставить. Ребята старались, уважение за то, что выдали игру образца 2012 года вдвоём. Пусть справедливый диз, но коммент в поддержку творчества ))) Проходил только ради всех достижений.
Zwei Leute und 0 Budget... Kann ich nicht schlecht werten, selbst wenn dass Spiel der feine, reine Müll ist. Positiv werte die ich die ungewollt lustigen Dialoge :D Optisch haben wir die erste Generation der "PS" zum Vergleich. Steuerung was den Kampf angeht ist die größte Schande, die Gegner sind zu schnell, unser Ausweichen zu behäbig... Auto-Aim täte dem Spiel gut. Stirbst du re-spawnen alle Gegner wieder, teilweise in größerer Zahl. Die beiden Entwickler sollten dringend weiter an dem Spiel arbeiten, desto besser die Arbeit, desto besser die Verbreitung des Spiels. Kapitel 1 hier ist allerdings umsonst, also, reinschauen :)
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rabbit Hole Chapter 1 is a third-person survival horror experience built around isolation, supernatural danger, exploration, and the search for answers inside a town that has seemingly fallen apart. Developed and published by Blazes Games, the game follows Sean Turner as he travels to the town of Rabbit Hole intending to meet his daughter. Instead of finding an ordinary community, he discovers deserted streets, disturbing environments, and hostile creatures roaming through what remains. His attempt to locate his daughter becomes the foundation for a much larger mystery involving the town, its former inhabitants, and the sinister forces responsible for its transformation. The strongest part of the experience is its atmosphere. Rabbit Hole is presented as a place where familiar buildings and streets have become threatening simply because of what might be waiting around the next corner. Exploration therefore carries much of the tension. Entering abandoned structures, moving through dark interiors, and investigating suspicious locations gradually reveals more information about the disaster. Rather than immediately explaining everything, the game uses environmental details and discoveries to build curiosity. There is a noticeable supernatural and psychological flavor to the horror, with the story suggesting that the monsters are only part of a deeper and more disturbing problem. Gameplay combines exploration with combat, stealth, and puzzle solving. Sean is capable of fighting the creatures he encounters, giving the game a stronger action component than horror titles centered entirely on hiding. However, confrontation is not always the only practical choice. Enemies can react to both visual and audible signs of the player's presence, encouraging cautious movement and making stealth useful. Avoiding a creature can sometimes be preferable to fighting it directly, especially when the player wants to conserve resources or simply reduce unnecessary danger. This mixture prevents encounters from becoming completely predictable and gives players some freedom in deciding how aggressively to proceed. Combat is functional and helps provide moments of immediate danger, although it is not necessarily the game's most refined feature. Players accustomed to highly polished big-budget third-person shooters may notice comparatively modest animations, responsiveness, and impact during encounters. The smaller production scale is evident in certain aspects of movement and presentation. Fortunately, the game does not depend exclusively on combat. Its broader mixture of investigation, navigation, enemy avoidance, and environmental interaction gives the adventure enough variety to prevent every situation from turning into another shooting sequence. Puzzles are particularly useful for changing the pace. The player must pay attention to surroundings and work through obstacles while continuing to investigate the town. These sections complement the mystery because they encourage closer observation of environments rather than treating locations as simple passages between enemy encounters. The combination of puzzles and exploration also supports the central idea that Sean is trying to understand what happened while searching for his daughter. Discovering pieces of the town's history becomes part of the reward for investigating thoroughly. Visually, Rabbit Hole Chapter 1 aims for a grim and oppressive horror aesthetic. Darkened environments, abandoned locations, grotesque enemies, gore, bodies, and other disturbing imagery establish an intentionally mature tone. The game does not shy away from explicit horror material, including violence, blood, unsettling imagery, and strong language. Its environments generally do a good job of creating uncertainty even when nothing is actively attacking the player. The sense of walking through a community that has been violently disrupted is more memorable than simply relying on constant jump scares. The narrative is equally important to the experience. Sean's missing daughter provides a personal reason to continue forward, while questions surrounding the catastrophe gradually expand the scope of the story. The player encounters evidence suggesting that the town and its residents possess secrets worth uncovering. Lovecraftian and supernatural influences become increasingly apparent, helping distinguish the premise from a conventional outbreak story. The game works best when it allows uncertainty to build and encourages the player to wonder whether the apparent explanation for events is only the surface of something much larger. One limitation is contained directly in the title: this is Chapter 1. It should be viewed as the beginning of an episodic or larger narrative rather than a completely independent horror story with every mystery resolved. This structure allows the developers to establish characters, mechanics, locations, and major questions, but it can also leave players wanting greater narrative closure. Those who prefer lengthy standalone horror campaigns should keep their expectations measured. Players who enjoy shorter experiences that establish an ongoing mystery may be more receptive to the format. For Steam Deck users, there is no official Steam Deck Verified or Playable rating indicated for Rabbit Hole Chapter 1. Its Steam Deck status should therefore be considered unverified rather than automatically incompatible. Partial controller support also means that handheld users should not assume that every interaction will be perfectly optimized for the Deck's controls. Proton may potentially allow the Windows version to operate on SteamOS, but performance, controls, interface readability, and overall stability cannot be guaranteed without an official compatibility assessment. Players primarily interested in Steam Deck play should approach it as an experimental rather than confirmed plug-and-play experience. Overall, Rabbit Hole Chapter 1 is an interesting independent survival horror adventure whose appeal comes from atmosphere, exploration, mystery, and the mixture of stealth and combat. Some mechanical roughness and the intentionally incomplete chapter structure prevent it from reaching the polish or narrative satisfaction of stronger standalone horror releases. Even so, the unsettling town, personal search for Sean's daughter, supernatural themes, puzzles, and unpredictable creatures provide a solid foundation. For players who enjoy discovering lesser-known horror games and can accept modest production values, it offers an intriguing journey into a disturbing mystery that clearly has more left to reveal. Rating: 7/10
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $137.7K | 414 | 93% | $17.99 | |
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