
RABBIT & STEEL is a co-op action roguelike that recreates the essence of high-level MMO raiding in a randomized, simplified, bunny-sized package. Choose your class, gather your rabbit-eared companions and battle your way to the Moonlit Pinnacle!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 8 → 7.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

RABBIT & STEEL is a co-op action "raiding" roguelike focused around fighting challenging bosses alongside your rabbit-eared friends. Fight foes, gather loot, build your character, and work together to overcome obstacles on your way to the Moonlit Pinnacle.
Combat is deliberately similar to tab-target MMORPGs, being based around global cooldowns, effective skill usage, gear effects, and resolving boss mechanics through teamwork.
This isn't an MMO, though; it's a roguelike!
Start a run, pick a class, invite friends to your lobby and you're raiding in seconds. Anywhere from 1 to 4 rabbits can embark together. If you venture out alone, mechanics that normally require cooperation will be replaced with intense bullet hell attacks.
Of course, it isn't always as simple as slapping down the enemies that stand in your way. Building your character with loot and upgrades you find along the way is key to success. Certain sets of items combo very well together... so make sure your allies don't roll on something you really need!

A few months ago, all contact with the Moonlit Kingdom was lost.
Reports indicate that the city's denizens attack outsiders on sight.
Investigative expeditions are repelled or go missing.
A colossal white tower now manifests in the city's center each night, stretching skyward towards the stars.
Something must be done. The rabbits will take care of this.
The night is short. Move swiftly.

Up to 4 players can play together locally, online, or a mix of the two
A plethora of bosses, stages, and challenging bullet-hell patterns to conquer
A single player story campaign where you chat up your enemies to uncover the mystery of the Moonlit Kingdom
Over 100 random loot items to power up your character
You can kill your friend by clipping them with a "spread" marker for laughs
Honestly they deserve it for rolling on the Darkstorm Knife even though they don't need it and it's SO good for your class
Supports playing with keyboard, mouse+keyboard, or with a controller
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 975 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fire game
为什么没有太刀
List of things I adore about this game: - The art style - The soundtrack - The length of a given run (30-50 mins) - Even with a bad build, a run is completable due to good mechanics - The different characters you can play as - You can intentionally grief your teammates Cons: - On some levels, it is difficult to tell what attacks/puzzles need to be completed first - Your teammates can intentionally grief you
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 9.6K | 83% | $18.99 | |
| $4M | 13.6K | 79% | $13.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 8.1K | 89% | $29.99 | |
| $4.1M | 4.5K | 87% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $819 | 5 | 100% | $5.99 | |
| — | 0 | — | — | |
| $0 | 0 | 83% | Free | |
| — | 0 | — | — | |
| $252.9K | 2.4K | 89% | $5.99 | |
| $11.1K | 44 | 100% | $9.95 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean, Ukrainian, French
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
日本人プレイヤーへ なぜこのゲームが流行っていないのか。 なぜこのゲームがバズっていないのか。 まったくもって疑問である。 騙されたと思って、とりあえず買ってみてほしい。 かわいいウサギが、強敵を倒していくローグライクアクションゲーム。 ソロでももちろん面白いが、真価を発揮するのはマルチで友達と一緒にプレイしたときだ。 みんなではあり得ない火力で敵を圧倒してもいい。 みんなで生きるの特化で戦ってもいい。 役割分担してもいいし、バラバラに戦ってもいい。 ビルド次第では同じキャラでも全くの別物になる。 これがローグライクのいいところである。 エンドコンテンツで、公式に縛りプレイができるのもいい。 キャラパワーだけじゃたどりつけない境地が待っている。 登場キャラクターも多い。 もれなくみんなかわいい。 ここではあえてゲームの内容を記さない。 これは怠慢ではなく、何も知らずにプレイして、沼にハマってほしいからである。 気づいた時には少し前に販売されていたタッシャのぬいぐるみがあり得ないくらい欲しくなる。 どうしてもっと早くこのゲームを知らなかったんだ、と後悔するだろう。 書きたいことはまだまだあるが、とにかく始めてほしい。 沼にハマった同志たちがもっと魅力を書いてくれるだろう。 沼にハマった手遅れの日本プレイヤーより
bnuuy
epic fighting bunnies so good :D
hell yeah
사이버 유격 그러나 너무 어려운.. 토끼가 졌다!
Очень недурно )
Great multiplayer mode. Level and character designs are good. The game also runs smoothly
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.