
The world ended. Now the real nightmare begins. Deep underground, a child wakes in a infected facility. Minds are breaking. Bodies are changing. Crawl through vents, follow echoes, and escape before it’s too late. Your mother is waiting.
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About

The war ended in a blinding flash. Now, the earth is hollow, a fractured shell hiding the remnants of humanity. A new era of evolution is about to begin. Survivors fled underground, but salvation was a lie. A sickness spread, warping minds, twisting bodies. No one is being spared.
You are a child, taken to a hidden facility deep below the surface. You don’t know why. Only that you’re sick. That everyone is. And something is wrong.You have to escape. Crawl through the vents. Follow the echoes to get to the surface. Your mother is waiting for you.

Wander through a decaying underground facility where nothing feels stable. Every room hides secrets, every object whispers fragments of a story you were never meant to uncover.

The bunker is not empty. Strange figures linger in the shadows, some helpful, some deceptive, none entirely trustworthy. Their words may reveal truth… or bury it deeper.

A labyrinth of vents and passages twisting into the dark. Something moves inside, creatures that stalk and listen in the silence. Paths split, shift, and close behind you. There is no turning back.

Though your journey branches in countless directions, they all lead toward the same haunting revelation. What you find depends not just on where you go, but on what you dare to see.
Genres
Stats
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really fun, had me completely focused and tensed up from start to end. Loved the vibes and atmosphere the game has with all the creepy elements yet some cheesy puns scattered around. Looking forward to the next episode!
Wow. Just wow. I'm going to be honest. I play a lot of horror games and somehow this game had me constantly sweating. I don't think I've ever played a psychological horror game as well executed as this one. I would 100% recommend this game to literally everyone. Although I have a couple of things to say. First of all, and I really don't want to be rude, you can go out of bounds on one of the vents that lead you to the janitor. There is a wall missing there when you're in the vents I'm guessing. Second, I have so many questions about Veronica. Is she the same patient who is considered [spoiler]dead[/spoiler]? Why is she the only person who appears to be both physically and mentally okay? I really can't wait to play chapter two :) I just want to thank CH3RZY for making such a beautiful masterpiece.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am SUUUPPERRR excited to see where this game goes, the art is so cool and I really like the style used in the game. The concept is really awesome too, I really like games set in post apocalyptic settings and its even better when it focuses on the people instead of the politics. The puzzles are nice and the vent sections I HEAVILY struggled with but that's just because if I ever go into a corn maze I think I would die of hunger because I would get so lost that I'd lose the corn in the corn maze. The opening section and the dialog with Obu and maprat really stuck with me, but Obu especially. I cant put into words how profound his words were and how painfully relevant it all seems. Its so easy to understand and the way it was presented truly felt like an old family member sitting you down and giving a speech that sticks with you for the rest of your life. Also the rats and the jokes are neat. PEAK GAME
Starting the game very exciting, since I've seen about it on social media before and wish listed it since. It looked very promising and interesting. It is interesting, the story itself is something I enjoy reading about, the characters all seems cool and I really like the art style and art direction. Unfortunately, the vents system made me stop playing. I didn't finish the game, because the vents just made it... unplayable to an extent. They are too long, no map other than the rat, but i expected that map to be always with me on the screen, and you go from a vent to another and lose yourself in the process and never make progress.. Maybe making the vents a bit shorter and a better map system would be improving the game. As I said, story wise it's cool, but the vents break it too much.
Very well done experience where everything comes together nicely. Piecing the narrative together through fragments, the charming illustrations, exploring the maze-like environment, all made me end up wondering about what happened in this world and what will happen to Brie in the hopefully next episodes.
Super fun so far!! The story is really interesting and I LOVE the art style. I hope we hear about the next chapter soon!
[English] To be honest, "R.A.T. : Human Error – Episode One" surprised me much more positively than I had expected. After just a short time playing, it becomes clear that a lot of heart and soul and creative energy have gone into this game. Stylistically, the game is strongly reminiscent of titles such as "Fran Bow" or "Sally Face", both in terms of atmosphere and narrative approach. Anyone who liked these games will quickly feel at home here. The dark mood is lightened by quirky, humorous elements and memes, which appear mainly in hidden secrets and give the game its own identity. The story is particularly noteworthy: it feels well thought out and tackles more serious topics without becoming too heavy or depressing. Instead, the game manages an interesting balancing act between emotional depth and humorous moments, which makes for a surprisingly varied experience. The puzzle parts are not particularly well developed at this stage, in terms of being too easy or being not enough for my taste, but that's not necessarily a bad thing. On the contrary, it works well for the introduction, as the focus is clearly on atmosphere and story. It feels more like a foundation on which future episodes can build. It's also impressive that the game was developed by just one person. Given this, the result is remarkable, both technically and creatively. In summary: “R.A.T.: Human Error – Episode One” is a promising start with a strong atmosphere, an interesting story, and its own unique humor. Minor weaknesses, such as in the puzzle design, are hardly significant, especially when you consider that the project was created by a single person. Definitely recommended for fans of story-driven indie horror adventures. In addition, it will be very interesting to see where this game might go someday! ------------------------------------ [Deutsch] „R.A.T. : Human Error – Episode One“ hat mich ehrlich gesagt deutlich positiver überrascht, als ich es erwartet hätte. Schon nach kurzer Spielzeit wird klar, dass hier viel Herzblut und kreative Energie eingeflossen sind. Stilistisch erinnert das Spiel stark an Titel wie "Fran Bow" oder "Sally Face", sowohl in Atmosphäre als auch im Erzählansatz. Wer diese Spiele mochte, wird sich hier schnell zuhause fühlen. Die düstere Grundstimmung wird durch schräge, humorvolle Elemente und Memes aufgelockert, die vor allem in versteckten Secrets auftauchen und dem Spiel eine eigene Identität verleihen. Besonders hervorzuheben ist die Story: Sie wirkt durchdacht und greift ernstere Themen auf, ohne dabei zu schwer oder bedrückend zu werden. Stattdessen schafft das Spiel einen interessanten Spagat zwischen emotionaler Tiefe und humorvollen Momenten, was das Erlebnis überraschend abwechslungsreich macht. Der Rätselanteil ist zum jetzigen Zeitpunkt noch nicht besonders ausgearbeitet, was jedoch nicht unbedingt negativ auffällt. Im Gegenteil: Für den Einstieg funktioniert das gut, da der Fokus klar auf Atmosphäre und Story liegt. Es wirkt eher wie ein Fundament, auf dem zukünftige Episoden weiter aufbauen können. Beeindruckend ist außerdem, dass das Spiel von nur einer einzigen Person entwickelt wurde. Angesichts dessen ist das Ergebnis bemerkenswert, sowohl technisch als auch kreativ. Zusammenfassend lässt sich sagen: „R.A.T. : Human Error – Episode One“ ist ein vielversprechender Start mit starker Atmosphäre, interessanter Story und eigenem Humor. Kleinere Schwächen, etwa beim Rätseldesign, fallen kaum ins Gewicht, vor allem, wenn man bedenkt, dass das Projekt von einer Einzelperson stammt. Für Fans storylastiger Indie-Horror-Adventures definitiv eine Empfehlung. Außerdem wird es sehr interessant sein zu sehen, wohin sich dieses Spiel eines Tages entwickeln könnte. Müsst ihr Wissen!
I loved the game's art style and story, but the maze sections were very frustrating
I get stuck at the same place every time with is a hint of where I m stuck
cant wait for episode 2
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6K | 9 | 100% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 6 | 100% | Free | |
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| $0 | 0 | — | Free |