
You are in a barbarian land. They are trying to kill you. The Queen demands you tame them. So what now? Escape into an exciting, open-ended story and cunning tactical combat. Epic, indie fantasy adventure. Freely explore a huge world, fight for fame and power, and shape the world as you choose.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The epic Queen's Wish saga comes to a close in an enormous adventure, full of cunning dungeons, empire management, and high-stakes family politics!
You are a child of the dread Queen of the mighty empire of Haven. Alas, your life of happy luxury has been stripped from you. The Queen, your mother, is desperately ill, so you have been forced to travel to the savage Rokaj. It is a poor and brutal land of warriors, constantly prone to rebellion.
You find yourself in the middle of a vicious power struggle, between your masters back home and the raiders and assassins of the wilderness. A rebellion is brewing. If you can’t prove yourself and master the wild Ro, it will be a bloody disaster. Can you take control of your Empire’s lands? And what will you do with them once you have it?
Explore a vast nation full of cities, forts, and dungeons. Fight clever, carefully designed turn-based battles. Deal with misbehaving vassals with bribery, diplomacy, or violence. Build new forts and customize them, choosing among upgrades that give your adventurers powerful bonuses. Experience with other Queen's Wish games is not necessary to enjoy Queen's Wish 2.
Now Features ... Queen's Wish: The Judgment, a free expansion that concludes the Queen's Wish saga!
Queen's Wish 2: The Tormentor features:
Epic fantasy adventure with over 50 hours of gameplay.
Open-ended story in the barbarian lands of the Rokaj. Make the choices you want, and enjoy the terrifying consequences.
Suspenseful tactical combat. Select from sixty different abilities. Build and rebuild your warriors to face rapidly changing foes.
Gain strength with a unique fortress system. Build and equip fortresses. Customize your Empire to gain power or please the locals.
Explore (Conquer?) an enormous outdoors and a huge variety of dungeons and enemy fortresses.
Not just orcs and elves. Explore one of the fascinating, detailed worlds that make Spiderweb Software adventures unique.
Over 100 quests and hundreds of magical artifacts to hunt for.
Enjoy a new adventure from Spiderweb Software, now celebrating 32 years of making fine indie fantasy role-playing goodness.
Sums Steam only; GOG, App Store, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 107reviews | 90% | — | $62.8K |
| $12.49−50% | 25ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved the Avernum Games, and I absolutely adores Queen's Wish 2! I haven't played the first one, which may affect my play experience, but so far it's been more streamlined than the Avernum series.
This is an excellent continuation of the Queen's Wish series. Take the first game, continue the story line, make some tweaks to gameplay and the kingdom management, and you have QW2. I liked QW1 very much, and 2 is no different. Perhaps more in this game than most Spiderweb games, it's hard (if not impossible) to please everybody. I loved the game and the story, and I'm looking forward to part 3.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $9.99 |
| 19ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story is decent, though when you played Queen's Wish 1, it very much feels like a repetition. Get assigned to clear a mess in a vassal state which consists of your base area and 3 other areas who each belong to different people and you have a desert tribe, a mountain tribe and a forest tribe. The story tried to give them different philophies, but still it feels like a heap of cliches put on a mountain of cliches. Characters? Also: same skills, same kind of fort upgrades, seems mostly a copy of Queen's Wish 1. Except they've been shuffled around and perhaps renamed a bit and now you can find some trainers for some more skills, which are basically what you got in QW 1 as part of the general skill set. So, yay for variety. Not. Combat is also the same boring attempt to pretend there's a tactical RPG somewhere. Does cover matter? No, doesn't exist. You can freely hit everyone with ranged weapons even if there are other standing before them. Attacks of opportunity? No, don't exist. Moving away just costs a bit of movement. Different types of weapon damage? Well, yes pyhsical and - lo and behold - magical attacks. Does positioning matter? No, not really, because you can just shoot anything. Does armor matter? No, not really, there's simply the difference between magical and physical attacks. Enemy variety? Kind of. Different sprites, just assume that every enemy and their dead cat have poison, bleeding and haste, because why not? Delay action? No, doesn't exist. It has been kind of like this with every Spiderweb game. Same simple formula. I suppose it works, if you like doing the same thing over and over. So, if you liked the previous games, I think you'll like this one, too. I actually did like the Avernum games. I think Geneforge is WAY better. I tried QW 1 and if you dont expect tactics, that's fun. But I was hoping for some... more advancement and no. Disappointing.
It's touching, nuanced, and mechanically innovative in a good way. The difficulty settings are good and allow you the experience you want - easy is easy and torment is hard. the progression is designed to be very flexible and considered. it's funny and serious and balances them well. core and even many ancillary characters are deep and their actions and loyalties are unexpected. It's not a shallow power fantasy, your role and your actions are deeply constrained by necessity even as you are given great power and responsibility. It has very heartfelt, genuine things to say about power, legacy, obligation, the roles we are built for and find ourselves in, the limits of good intentions. It ends well, and never perfectly. There is real and not directly spoken-of doubt about any of your choices. You are troubled by coercion, power, legacy, and more, not melodramatically but in the deeper, banal way that people are. The series epilogue is what it should be, a familiar but meaningfully different experience from the main game that doesn't go on too long and ends it well. I felt things that will stick with me. I'm sad the series wasn't able to be completed in its original vision as a trilogy. I hope Jeff Vogel makes a game just for himself.
Queen's Wish 2 t is a good improvement on the original. The Rokaj feels like a very distinct place and the Ro customs are well realized. Also large praise for the map, I don't know why but a lot of Spiderweb game maps felt kinda gimmicky. In Queen's Wish 1 for example all the different regions were distinct peninsulas that felt odd to me. While the Rokaj still divides things like wood region/desert region/ winter region for a narrative and gameplay reasons it felt far more real than the previous vassal of Queen's Wish 1. Combat is standard Spiderweb fare. I actually turned the difficulty down to easy as I found the status effect laden combat made even normal incredibly tedious. Crafting and fort building has also been more fleshed out but oddly enough despite having a thorough playthrough I was fairly cash strapped and couldn't afford fully upgrading my gear! The thing that really makes the game special is the personal dynamics between your siblings and your mother the Queen. It makes me excited to see where the story goes for Queen's Wish 3! Overall, it's a solid retro rpg and a good sequel to the original. Vogel you damn genius you've done it again!
I just finished Part 3. Amazing game, wonderful story. This series was a lot less intense than Avernum series. But it was fun! I love it. Great story, wonderful characters. I hated Sutter at first, but in part 3, he was humbled and I like that. Delia was just great! The Queen was very competent and wonderful. Although I was not a very good child of hers, she was wonderful, I was sad when she crossed over like that. I wanted to flog the doctor for his incompetence. I really wanted The Queen Sharyn III to stay alive so someday in the future in some cross world thing, she could marry Red Beard of Black Fortress and have beautiful babies. A more competent me. I like how in the end she was okay of me being Queen/King. I really expected she would not since I was rotten. Sutter was mad, but Delia was just fine. I love the different endings. Tip, during Part two, the first part. Remember to give your main character the good items because starting part 3. She/He will just to go through part 3 with what she has on her. Fantastic story, fun game, I highly recommend it.
I only opened the game once. Still beat it tho. 9/10
Honestly, there's no series that captures the feeling of being an incredibly thoughtless royal of a colonial empire. Really hoping for a third one.
Gives you many options of how to play and lets you change your mind throughout the game.
https://youtu.be/8tztID6rEnI Dated visuals will be a clear delimitator for a lot of players checking this game out, getting past that hurdle will provide a rewarding and deep experience.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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