
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1187 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Небольшой типичная игра про зомби апокалипсис и тебя, как главы контрольно-пропускного пункта в его начале. Задачи простые: ликвидировать заражённых, защитить незаражённых и самое главное не пустить одних к другим. Вытаскивай контрабанду из эсс контрабандистов. Мочи идиотов таскающих заражённые части трупов с собой и спокойно выкладывающие это тебе. Игра проста и понятна, немного количество инструментов для проверки, но в целом, когда прокачиваешь всё, то это становится неважно. Зомби волна может внушить ужас только в первый раз, после чего уже пролетаешь её уже на быстрого. Веселее всего проходить плохую концовку, ну или, так сказать полный абзац.
Не стесняйтесь смотреть гайды, если продолжаете ошибаться в симптоматике. Игра ОЧЕНЬ плохо объясняет че к чему. Также, особо не верьте некоторым картинкам в указании диагнозов, они совершенно не похожи на то, с чем придется работать. Самое показательное - некроз. Да и вообще, я не понимаю, почему нам дают оценивать здоровые особенности человека. Те же веснушки хд. Давайте еще указывать сколько у них рук и какой национальности человек. Так что да, игра прикольная, но вещи описанные выше конкретно меня раздражают. И как видите, игрулю я фулл закрыл без плохой концовки (пока)
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 14.9K | 86% | $29.99 | |
| $8.5M | 13K | 92% | $19.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $84.3K | 138 | 64% | $18.99 | |
| $38.2K | 67 | 72% | $14.99 | |
| $16K | 78 | 44% | $5.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quarantine Zone is a surprisingly engaging survival management game that takes a familiar idea and adds a meaningful twist. The gameplay loop immediately reminded me of Contraband Police: you inspect people and supplies, make decisions about who or what is allowed into the camp, manage limited resources, and try to keep everything under control. However, Quarantine Zone puts much more weight behind those decisions. The biggest strength of the game is that your choices actually matter. Every person you let in, turn away, treat, or potentially sacrifice can have consequences for the survival of the camp. It's not simply about checking the right boxes — you constantly have to weigh risks, resources, and the needs of the people under your care. That creates a really nice tension in the gameplay loop. You may know what the "correct" decision is on paper, but when resources are running low and every new arrival could potentially put everyone else at risk, things become much less straightforward. That said, performance is probably my biggest issue with the game. For an indie game with relatively simple graphics and systems, it can be surprisingly demanding on the PC. The performance definitely feels like it needs some optimization, and it's a shame to see the game struggling when visually it doesn't seem like it should be pushing hardware this hard.
норм
10 \ 10
สนุกมาก
esse jogo e um maximoo
..
Quarantine Zone: The Last Check is an excellent surprise in the post-apocalyptic management and simulation genre. The game manages to grip us from beginning to end thanks to the perfect balance between the tension of daily civilian screening, resource management, and strategic decisions about who lives, who goes to the lab, or who ends up in quarantine. Progression feels rewarding as we level up our outpost and unlock new tools. With a well-paced campaign culminating in a memorable ending on Day 27—and the option to continue in endless mode—it's a highly recommended title for those who enjoy inspection and survival games. It's definitely worth it!
游戏题材和玩法我是喜欢的,但是闪退,存档经常丢失,没法玩。有时间去搞那些绕来绕去的任务,不如把 bug 修了,这优先级都没搞明白?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.