
Command the checkpoint in a collapsing city. Screen survivors, manage scarce resources, and hold back the undead. Every choice matters and one mistake could unleash the plague beyond your walls.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.86/day in the week to Sep 2 → 12.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.3Kreviews | 82% | — | $8.5M |
| $19.99 | 4.5Kratings | 50% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я жил с Безумным Дейвам с первых дней , оберегал его как зеницу ока. ПОТОМ Я СЛУЧАЙНО ЗАПУСТИЛ ЧЁРНОГО ЗАРАЖЁНОГО . ОН УБИЛ ДЕЙВА . После этого в безопасной зоне не одного чёрного больше не было. 10 ТЫ ОХИРЕЛ ♥♥♥♥♥♥ ШОКОЛАДКА из 10
rhenj
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gut
This is something a bit different to what I usually play and I had a blast. For me the game was the perfect length, didn't drag on for too long. There is introduction of new mechanics and mini games gradually as you get into the campaign, to keeps things interesting. I like the management style of the survivors and the base overall, scratched a lot of itches for me. There's a few bugs, like the guards path back from the quarantine can sometimes cause you to shoot across the area as he barges you out of the way, but nothing game breaking. Quests/side quests are nothing to write home about, I think they'd be more interesting if the person you were looking for was hidden within queue rather than always being the last one in the queue. Overall I had a lot of fun with it and finished the campaign!
игра на 3 часа хз мне не зашло
Breezy playthrough. Nice management game with an interesting well designed setting.
The game gets very boring after about two hours.
kills boredom perfectly fine
Good game
cool game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $555 | 3 | 67% | $4.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $84.3K | 138 | 64% | $18.99 | |
| $38.2K | 67 | 72% | $14.99 | |
| $16K | 78 | 44% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5M | 14.9K | 86% | $29.99 | |
| $8.5M | 12.4K | 93% | $19.99 | |
| $8.5M | 38.2K | 96% | $14.99 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $8.5M | 22.2K | 93% | $19.99 | |
| $8.6M | 13.5K | 83% | $19.99 |