
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 987 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is fun & the story is pretty good. The game play & the combat is good. the skills & powers are useful. The voice acting is amazing. Normally time travel stories are hit & miss but this game does It well. The choices do change the story Not as much as It should or Id want it to. The choices affect what boss fight you have & dialogue. The choices also affect who helps jack. After every chapter you get a live action episode. That shows you more characters & reference your choices & decision out comes. RIP Lance Riddick. The game plays well on steam deck. You just have to change the settings.
It would be 08/10 if you just can download the chapters of the series. Anyway, it is a solid game. You can see the first steps for what is going to be known as Control.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩游戏和看美剧的双重享受,而且里面的人物有些还挺眼熟的,比如权力的游戏的小指头,控制1的女主。游戏穿插播片的形式推动剧情发展我还是头一回见,观感上节奏慢点也没什么不好的。播片有时候清晰度不行会卡,还不能调整进度。 里面关于时间穿越理论看起来挺严谨的,在一个大学被资助的一个实验室开始时间穿越总比莫名其妙的靠着微波炉好吧,突然想到命运石之门也是这个游戏在救某个人的方式太相似了。剧情只靠一次通关来的话,很多地方和细节会漏掉,特意玩完去看了游戏的讲解,才捋了下整个事件的经过。 我不理解如果现在没有研制出时光机器,将来可能才会。那么未来的自己就已经在过去了,这是代表一切都注定了吗,有些宿命论的感觉. 我假设第一次的时间线,保罗和威廉正常研发时间机器,出现分歧导致原爆点继而导致2022年出现世界末日。不知道什么原因贝丝被传送回过去帮助小时候的自己,不然无法解释通这一切贝丝从小时候得到未来自己帮助,反过来长大后在帮助小时候自己,形成一个循环,看着合理但是究竟是哪一个时候的贝丝最先知道所有的事情,就像是先有鸡在有蛋还是先有蛋再有鸡,总不能是凭空知道的吧。之后的第二次时间线就会出现贝丝回到过去然后这次就是游戏表现的时间轴了,这次有了贝丝导致原本2022年的危机提前到了2016,但杰克和威廉也在贝丝的帮助下尽可能去处理危机,结尾杰克要去拯救贝丝,我相信总有一个时间线会有贝丝得救危机也解决的 过去无法被改变?不,过去是可以一点一点修正来让未来达到自己想要的结局的。
В те года может интересно было, но сейчас так себе. Пройти и забыть.
my biggest barrier to writing ab this game is just a fear of """overselling""" it i suppose. general consensus is that this is not an especially accomplished or noteworthy game by remedy standards, it has the least visible cult following (tho it does seem to Exist...its not That hard to find people calling it broadly "underrated") and much like max payne its trapped in the intellectual property of a non-remedy company, making its implementation into the remedeyverse one of flighty circumvention. honestly i think a lot of this is just the fact that its a bit too weird and left-field to be a true Broad Summer Blockbuster, but the fact that it has Broad Summer Blockbuster aspirations at all leads it slightly outside the general tastes of the remedy faithful. remedy games have always had an affection for pulp, but its been neo-noir graphic novels and stephen king-esque supernatural thrillers...self serious in tone, but mostly truly loved by people who are at least a little Nerdy. perhaps after alan wake's weird pitch and slow-burn success, remedy needed something that was more of a sure thing...sam lake isnt even a credited writer (tho the overall story is still clearly his work). its easy, perhaps, to call this Compromised Remedy...a One For Me One For You where the One For You is a showcase of the power of the xbox one but idk man! i kinda felt that at first, but my skepticism melted away over the course of the game. some parts are hard to swallow...the tv show isnt as dire as some make it out to be but its not something that would have ever been put out on its own either, the fundamental gunplay is a bit loose and spongey, and Jack Quantum Break is bafflingly unfit to fill the admittedly big shoes of Remedy Protagonist. but i dont think any of these things actually substantially hurt the game! the tv show is perfectly acceptable brain-off popcorn intrigue, and i think the choice to have it focus on the goings on inside Monarch does add to the game thematically for reasons i'll talk about later. the gunplay is not the most satisfying on a sensory level, but ♥♥♥♥♥♥♥♥ man remedy can design an action game...much like max payne and alan wake, it asks for your involvement and deliberacy as you find an improvisational multi-part Solution to each encounter with a genuinely interesting set of tools, selling even better than max payne how helpless you are without your high concept powers. and while i might drag jack a little bit, i think the actual in-game story is very enjoyable and likable and still has some of that lake and co idiosyncrasy there's a lot of 2010s chris nolan envy here, but nolan himself would make a more illuminating comparison point years later with Tenet. not just because theyre both about highly deterministic time travel, but because they both use that concept as a launching point to bask in the psychology of what it means to believe in the future, that even in a world with "predestination", someone still ultimately has to go and physically live out The Work instead of passively waiting for fate to strike. a place where they break away from eachother is with their respective villians...where tenet's big bad guy is an embodiment of the feeling that our future has been literally bought and sold for someone's short term benefit, quantum break's big bad guy is working towards a solution in paranoic terms that rest on preserving the terrible power imbalances of our current world, not daring to imagine that things could be any different. and the closed off world he builds out of a seeming guarantee of safety is, as demonstrated in the "junction" points and the tv episodes, unsustainable...it falls apart from a variety of human and systemic pressures that are often completely invisible to his overall view. across both the show and game story there is an insistence that humans feel this fundamental pull towards Righteous Action, even if it takes a bit to get there...characters are faced at one point or another with the temptation to lapse into individual self-preservation, or the burden of Time and its ability to wear down one's resolve. none of this is presented in an especially layered or literate way, but much like tenet, i find a lot of comfort in this kind of story...i like to think people will have it in them to fight for a future that we have been consistently told we wont have, or even deserve. theres some real heart in there, but the main appeal is just the strong Muscle of the moment to moment narrative mechanics, the big flashy time travel plotting and, especially compared to the winding and shaggy progression of alan wake, an impressive level of directly meaningful narrative context to every moment of gameplay. there are still some rough edges in how its presented...the world is loaded with all this optional flavor text and audio, some of which is quite extensive, but which the game never seems to actually want to slow down and shut up so you can absorb it...are you really meant to just read all of it in the menu later???? but on the whole, i genuinely dont think this is that much weaker, if at all, from remedy's other games on purely its own terms. perhaps thats largely a product of low expectations, i dont wanna tell people to expect a masterpiece when you're not really gonna get one here. but i can imagine that the goal was to make, on both a gameplay and story level, the most Fun remedy game, and honestly to this point i think they entirely succeeded. that might not always be the thing that matters to me, but for the past few months ive been interfacing with just about everything through several layers of burnout and dissociation, and honestly these remedy games have been a great comfort...a new fresh interest that constantly asks for and rewards my attention. and of all of them, quantum break made me feel the coziest...felt nice to play, was undemanding to watch, and ultimately soothed me with much of my own optimism in a time where ive needed access to it. i cant really transfer what it all meant to me to other people, but i feel lucky to have it.
As much as i love Remedy and all their games (even this one), it's really hard to recommend it. This game is sadly a poorly optimized port for PC - stuttering and crashing multiple times. Character movements feel unresponsive (idk if it was an issue on Xbox), not fit for mouse and keyboard.
Классный сюжет, знакомые актеры, более менее достойный геймплей, почти все хорошо, но... Единственный минус для меня это не очень хорошая оптимизация. Графически игра не такая уж и прорывная, поэтому лично для меня не ясно, что там так может подлагивать, ну да ладно. Пройти игру мне это не помешало, но не будь этих проблем я был бы более счастлив.
/Deutsch weiter unten/ So .. graphically, and in terms of what it does gameplay-wise, I actually find the game quite appealing. The story is interesting to follow, though not exactly gripping (in my opinion). The gunplay combined with the special abilities can be fun and isn't too difficult, which leads to a very relaxed playstyle during normal gameplay. However, when it comes to a boss fight, the difficulty spikes very suddenly, which stands in stark contrast to the rest of the game. To make matters worse, the checkpoints during these exact boss fights are rather poorly placed. If you die, you're forced to trudge through half the linear level again, listen to the exact same dialogue lines, and watch the exact same scripted sequences all over again .. and that's a total dealbreaker for me! Another thing that really bothered me from the very beginning is the fact that while the world is filled with text snippets, journal entries, etc., which contain a lot of lore and background information, the game constantly gives you the feeling that you have no time to actually read them. You always need to rush somewhere, follow someone, or someone wants you to open a door for them. Sometimes, if you take just a little longer, an NPC will even comment on it, telling you to finally hurry up or that you urgently need to do this or that. The game does not pause when you open these texts, making it very uncomfortable if you just want to read through them in peace. Due to the reasons mentioned above, I have now dropped the game, mainly because of the terrible checkpoint during the first boss fight. I just don’t have the patience for that kind of thing anymore, but I'm sure there are people who won't mind. By the way, anyone who still wants to give the game a fair chance should also be prepared for the fact that between chapters, there are live-action cutscenes lasting 10–15 minutes, where you can only watch and not play! Personally, I didn't mind that and actually found it quite interesting, but it's definitely something you should know beforehand. However, it's a thumbs down from me this time. --- Also .. ich finde das Spiel grafisch, und von dem, was es Gameplay-technisch macht, eigentlich recht ansprechend. Die Story ist interessant zu verfolgen, allerdings nicht sehr mitreißend (meiner Meinung nach), die Schießereien mit den Spezial-Fähigkeiten können Spaß machen und sind auch nicht allzu schwer, was im normalen Gameplay zu einem sehr entspannten Spielstil führt. Wenn es dann aber zu einem Bosskampf kommt, zieht die Schwierigkeit sehr plötzlich an, und das steht krass im Gegensatz zum Rest des Spiels. Außerdem sind ausgerechnet bei solchen Boss-Kämpfen die Checkpoints eher schlecht gewählt, wodurch man, wenn man stirbt, gezwungen ist, nochmal den halben Levelschlauch durchzugehen, nochmal die gleichen Sprüche zu hören, nochmal die selben Inszenierung .. und das geht für mich gar nicht, sowas hasse ich! Was mich außerdem von Anfang an sehr gestört hat, ist die Tatsache, dass es zwar überall in der Welt Textschnipsel und Tagebucheinträge, etc. gibt, die viel Lore und Hintergrundinformationen enthalten, man aber eigentlich im gesamten Spiel immer das Gefühl hat, dass man gar keine Zeit hat, diese zu lesen. Man muss ja dringend dort, oder jemandem folgen, oder jemand will, dass man ihr/ihm die Tür aufmacht. Manchmal wird man sogar noch von einem NPC darauf hingewiesen, wenn man nur ein wenig länger braucht, dass man doch endlich kommen soll, oder dass man dringend das und das tun soll. Das Spiel stoppt _nicht_ beim Öffnen der Texte, und so ist es sehr unangenehm, wenn man sich die Texte in Ruhe durchlesen will. Ich hab das Spiel wegen oben genannten Gründen jetzt abgebrochen, vor allem wegen dem schlechten Checkpoint beim ersten Boss-Kampf. Hab für sowas dann keine Geduld mehr, aber es gibt sicher Leute, die sich daran nicht stören. Wer das Spiel dennoch guten Gewissens genießen sollte übrigens auch wissen, dass man sich darauf einstellen muss, dass es zwischen den Kapiteln immer wieder 10-15 Minuten Filmsequenzen gibt (als Real-Verfilmung), während denen man nur schauen, nicht spielen kann! Das fand ich persönlich nicht schlimm, sogar irgendwo interessant, aber sollte man wissen. Von mir gibt es aber diesmal keine Empfehlung.
Phenomenal, I've had this game rotting in my library for years.. Should have played it sooner!
买游戏送美剧,非常精妙的剧情设计,但是过场动画等部分场景锁30帧,且战斗搜集流程和手感都不怎么样。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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