
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нам нужно больше времени...
Quantum Break mi è sembrato un gioco discreto: se potessi assegnare un voto perfettamente a metà lo farei, perché non l'ho trovato né particolarmente bello né brutto. L'idea di alternare il gameplay a una sorta di serie TV interattiva è interessante e, considerando che il gioco è uscito nel 2016, era sicuramente piuttosto innovativa. Tuttavia, personalmente non mi ha fatto gridare al miracolo. Pur avendolo giocato a dieci anni dalla sua uscita, credo sia invecchiato bene sotto il profilo tecnico. Contestualizzato all'epoca del lancio, era un titolo decisamente avanti per certi aspetti e, ancora oggi nel 2026, esistono giochi che risultano visivamente meno convincenti. Nel complesso l'ho trovata un'esperienza nella media, senza particolari picchi in positivo o in negativo. Un aspetto che invece non mi è piaciuto è stato il doppiaggio italiano, che personalmente ho trovato davvero pessimo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
재밌습니다. 특히 연출이 좋았던거같아요 다만 개인적으로는 조작감이 조금..
好玩
Janky but good game. Wait for a discount before buying.
Story-wise, it’s a Remedy game, so it maintains a high standard throughout; the gameplay is enjoyable, but nothing more. It’s clear that in Control they reached the pinnacle of what’s possible in terms of dynamic firefights, and this game was a step towards that. I’m glad the game wasn’t unnecessarily stretched out, as this means there are no lulls, so I rate the whole experience relatively highly.
good
Its level design and story cohesive are top notch, and exactly what i would expect from remedy, but its gameplay and systems aren't polished enough to say this is worth revisiting. Quantum Break will remain a great idea, to poor execution in remedy's catalog.
Great game in terms of visual , story and gameplay mechanism.
Só tenho uma coisa a dizer: MASTERPIECE
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 108.3K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $10.7M | 68.5K | 92% | $9.99 | |
| $8.1M | 18.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.6M | 45.7K | 94% | $29.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.7M | 65.6K | 90% | $19.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.3M | 138K | 97% | $9.99 |