
From Remedy Entertainment, the masters of cinematic action games, comes Quantum Break, a time-amplified suspenseful blockbuster. The Quantum Break experience is part game, part live action show—where decisions in one dramatically affect the other.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 31Kreviews | 86% | — | $27.6M |
| $39.99 | 67.3Kratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 997 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ремеди кабуто умеют делать только шедевры но багов паймал прям много
Seeeeeeeeeeee
Крутая игра с крутым сюжетом
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain, Japanese, Korean, Portuguese - Brazil*, Russian*, Traditional Chinese, Italian**languages with full audio support
Hours played at review time, across 999 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сомнительно но ок, Иван Василевич меняет профессию ,думаю что нужно посмотреть сериал что бы быть в курсе и что бы раскрылись второстепенные персонажи, из минусов это непонятные автосохранения бывает такое что ушел слишком далеко а после смерти тебя откидывает в начало, стрельба из оружия это что то , отдача и разброс просто кошмар большая часть бк в молоко. а так на пару вечеров сойдет.
缺点就一个,为啥CG疯狂掉帧,玩法非常有趣,CG掉帧太败观感了,建议跳过然后补视频
Kendini tekrar eden bir oyun. Oyunla ilgili insanı üzen taraf; güzel bir konu var ellerinde ama bunu çok kötü işlemişler, ellerine yüzlerine bulaştırmışlar.
这玩意儿实在称得上过誉。这玩意儿倒弗如说,本质上就是一个美剧,只不过加了一点跑酷和枪战环节。哦,还有收集。 说一下好的,这东西本质上算是个美剧。全成就非常友好。然后如果没怎么接触过美剧,可以看个新鲜。而且确实是制作非常用心的美剧。没接触过的可以看个鲜。 那说一下问题。 首先是操作体验一坨。跑酷和枪战的手感非常烂。中间实验室给人摔麻了。后面成堆的枪战,先不说逻辑上你Jack Joyce每次都要硬肛碎一堆人跟个恐怖杀人魔一样,就说直接战斗体验,那真是一言难尽。你把战斗和跑酷部分都删了我估计直接给你好评。 然后就是剧情逻辑硬伤。这东西算是美剧的经典问题了。一定要整得酷炫,高大上,逼格高,但是逻辑上经不住推敲。整个剧情发展只能说纯纯的天意侵蚀。说实话,如果不是剧情最后面那么天意侵蚀的结尾,纯纯按照前面的观感给Monarch Solutions和Jack Joyce都塑造成两条路线对立冲突,那其实挺好的。问题是,整个剧情什么塑造都是两拨人不同路线理念冲突,到最后莫名其妙的天意侵蚀解决问题了,真是一下子拉了大胯。那么问题来了,为什么Paul Serene之前轮回不试试直接跟William Joyce合作呢?真是充满了天意侵蚀。还有这个时停拉人能让人继续活动,太天意侵蚀了,不管怎么解释都不合理。如果随随便便就这样能让人活动,合乎花那么大力气搞有的没的,直接时间终结以后一个一个去拉人得了。这东西不管怎么补漏洞其实都是自相矛盾的。还有神奇的子弹跟控制链。最后大楼文本说了通信有问题,然而跟内鬼依旧能正常交流,还能莫名其妙的远程解锁,即使是时停态。子弹在时停后还能用只能解释成游戏需要了。Martin Hatch的剧情也没弄到位。美剧通病,解决不了的剧情硬伤塞开放式结局。实际上就是自相矛盾。Liam Burke和Charlie Wincott,一个老婆奴,一个舔狗,真蚌埠住了。两个都是天意侵蚀。实在无法想象Paul Serene犯了什么病前面能不拉Burke夫妇一把,蚌埠住了。别一天到晚拿Martin Hatch挡刀。这种计划也就300人左右,名单都不一个个自己审过去的么?就像Sofia Amaral的资料一样充满了天意侵蚀。也就像Beth Wilder和Martin Hatch能进Monarch Solutions一样,都是天意侵蚀。Paul Serene表现得就像第一次接触时间线,除了个别重要节点有天意发放小纸条,其他都是初见一样逆天。至于Charlie Wincott,味儿大熏,这是真压抑了。重新定义"Digital Samurai"。 好的,抛开所有的这些逻辑硬伤。也抛开所有对游戏的评价。根据游戏剧情,其实不妨可以大胆猜测一下这个游戏的世界观。因为涉及到Martin Hatch的Untitled Note上面写了有露天的量子辐射场。那么有没有种可能,其实导致Meyer-Joyce Field崩溃的自然奇点装置也有可能存在?这个世界观里所处的时空其实经历过无数次崩塌,然后在装置能量耗尽后又恢复时间运行,而整个物理宇宙根本没有任何影响。说实话,这个是极有可能的。而且,主角怎么看怎么像是把一次崩溃往后延续罢了。先不说有没有实际解决,这种实验既然已经证明可行,那么完全有可能其他人再端上来。到时候怎么解决呢?游戏也没说。毕竟,美剧特色的开放式结局。
bob o menino que congelava agora para o tempo, cool
Del mismo estudio que Control y con el mismo ADN de narrativa cuidada y mecánicas originales. Quantum Break mezcla juego de acción con poderes temporales y episodios de serie de televisión real entre capítulos, algo que no había visto antes y que le da un punto muy especial. Los poderes para manipular el tiempo en combate son muy satisfactorios de usar y la historia engancha de principio a fin. No es el juego más largo del mundo pero se aprovecha bien cada minuto. Muy recomendado si te gusta que un juego cuente algo con ganas.
НЕВОЗМОЖНО В ЭТО ИГРАТЬ...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.9M | 73.2K | 92% | $19.99 | |
| — | 0 | — | — | |
| $49.1M | 45.4K | 94% | $59.99 | |
| $29.3M | 30.6K | 73% | $49.99 | |
| $8.5M | 50K | 92% | $9.99 | |
| $6M | 13.5K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.6M | 53.7K | 69% | $11.99 | |
| $27.6M | 40.2K | 95% | $29.99 | |
| $27.5M | 29.5K | 72% | $29.99 | |
| $27.7M | 65.5K | 90% | $19.99 | |
| $27.8M | 61.1K | 93% | $19.99 | |
| $27.9M | 73.2K | 92% | $19.99 |