
Quake II RTX is a cutting-edge, ray-traced reimagining of id software’s old school classic, by NVIDIA’s Lightspeed Studios. Global lighting effects, including realistic reflections, refraction, shadows, ambient occlusion and global illumination are a result of the path-traced simulation of light.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Languages: English
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 0reviews | 87% | — | $0 |
| Free | 132ratings | 72% | — | not modelled |
Engagement
Reviews
Themes across 80 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Современные технологии пошли очень на пользу второй Кваке :) Картинка стала намного живее и приятнее глазу! А так, это все та же немного выделяющаяся часть серии ставшая для многих классикой! В сравнении с первой и третьей Кваками здесь: заметно отличается общая сниженная динамика геймплея, а так же местами запутанный левел дизайн, т.е карты-лабиринты, иногда создающие непонимание, и вопросы - Что делать, чтобы продвинуться дальше?
Quake 2 with fancy lights.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 80 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто Легенда! Ещё и в RTX - повод пройти ещё раз с улучшенной графой! Любимая часть серии (в коробке по прежнему лежит CD с 97-98 года). До сих пор жду продолжения саги про Строггов (Quake 4 увы, в своё время не очень зацепила, и разрабы даже другие были). Как кстати поставить родную музыку, из этого руководства помогло: https://steamcommunity.com/sharedfiles/filedetails/?id=2988359632
Quake II RTX is one of those games where I mostly wanted to see how much difference modern lighting could make to something that is almost thirty years old. It is still Quake II underneath, so I am running around industrial bases, shooting Strogg and grabbing weapons just like the original. The big change is the full path traced lighting, which completely changes the way the environments look. Lights actually bounce around rooms, reflections show up in surfaces and darker areas have a much stronger sense of depth. I think it looks especially impressive considering how old the original game is. The lighting is easily the best part for me. Quake II was never a slow or complicated shooter, and RTX does not try to change that. I am still moving quickly, switching weapons and fighting enemies with the same straightforward style. What changes is how much atmosphere I get from the environments. Bright lights spill into nearby areas, explosions light up the surroundings and reflections make water and shiny surfaces look completely different. Some of the darker corridors that originally just looked like simple grey walls now actually have a sense of space to them. I also like that the gameplay itself has been left alone for the most part. I do not have to learn a new combat system or deal with modern shooting mechanics that would completely change how Quake II feels. The weapons still have their familiar punch, the enemies still behave in the same basic way and the level design still has that old school style where I am constantly looking for keys, switches and the next route forward. That is important to me because a visual remaster works much better when I can still recognise the game underneath all the new effects. The biggest problem is the amount of content I get without owning Quake II. The free version only includes the first three levels from the original shareware release. That is enough for me to properly see what the technology does, but it is not enough to judge the full Quake II campaign through RTX unless I already own the original game. I think that is fair for a free remaster, but it still limits what I can actually do with it on its own. If I am only using the free version, I am really getting an impressive technical showcase rather than a complete game. The hardware requirements are another thing I have to consider. The whole point of Quake II RTX is the path traced lighting, but that comes with a much heavier performance cost than the original game. I need suitable ray tracing hardware to get the experience the way it is intended, and even an old game can become demanding once every light source is being calculated this way. I think that is part of the appeal for people who want to test their hardware, but it also makes the remaster much less accessible than normal Quake II. What I really appreciate is how much attention has gone into the actual presentation rather than simply adding a few shiny effects. The textures have been improved, the lighting has been rebuilt and things like shadows, reflections, refraction and ambient lighting all work together. When I switch between the original style and the RTX renderer, the difference can be ridiculous. It makes me notice things in levels that I have probably walked through dozens of times before, and I think that says a lot about how effective the lighting overhaul is. Overall, Quake II RTX is a really impressive way of seeing an old shooter in a completely different light. I love how the path tracing changes the atmosphere without ruining the original gameplay, and the weapons, enemies and level design still hold up because the core of Quake II was already strong. The limited free campaign and demanding hardware requirements keep it from being something I would rate extremely high as a complete game, but as a free showcase and a modern version of an old classic, it does exactly what I want it to do. For me, it is one of the better examples of how new technology can improve an older game without taking away what made it fun. Rating: 8.3/10
Квейк на то и квейк. Классика с лучами для старшего поколения небольшой подарочек
Где музыка соник мейхама
Ремастер классического шутера 1997 года с поддержкой трассировки лучей (дата выхода: 06.06.2019). Сохраняет оригинальный геймплей Quake II, но радикально обновляет графику за счёт реалистичного освещения, теней и отражений на базе технологии RTX. Плюсы: впечатляющая графика с трассировкой лучей: реалистичные отражения, тени, глобальное освещение; сохранение духа и геймплея оригинальной игры; обновлённые модели оружия с детализированными поверхностями; поддержка сетевых сражений с включённым RTX; первые три уровня доступны бесплатно — можно оценить технологию без полной покупки; атмосферный саундтрек и звуковые эффекты, дополняющие игровой опыт; продвинутые настройки графики для тонкой настройки визуала. Минусы: высокие системные требования — нужна видеокарта NVIDIA RTX; проблемы с оптимизацией: микрофризы и падение FPS даже на мощных ПК; устаревший дизайн уровней и моделей врагов (наследие оригинала 1997 года); редкие локации становятся слишком яркими или, наоборот, чрезмерно тёмными из‑за освещения; мало врагов на уровнях, сражения порой кажутся затянутыми; узкие пространства в некоторых локациях снижают динамику перестрелок; зависимость качества картинки от настроек RTX — при снижении параметров теряется основной эффект ремастера. Итог: подойдёт энтузиастам графики и поклонникам Quake II, желающим увидеть классику в новом свете благодаря RTX. Quake II RTX впечатляет визуальными эффектами и передаёт ностальгическую атмосферу оригинала, но может разочаровать оптимизацией, устаревшим дизайном уровней и высокими требованиями к железу. Идеальна для тех, кто хочет оценить возможности трассировки лучей на примере культовой игры. Не подойдёт тем, кто ищет современный шутер с богатым контентом или игру с комфортной производительностью на среднебюджетных ПК.
undervolt ve overclock yapmada fav oyunum hemde beless
It's Quake 2, but shiny.
great game, original iy the best
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $71.6M | 221.7K | 96% | $19.99 | |
| $6.3M | 25.5K | 97% | $9.99 | |
| $1.6M | 4K | 88% | $14.99 | |
| $1.2M | 4.4K | 74% | $9.99 | |
| $215.7K | 2.8K | 90% | $3.99 | |
| $76.9K | 490 | 80% | $4.99 |