Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 538reviews | 96% | — | $55K |
| $6.99 | 12ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1h of middle-of-the-road gameplay, with off-screen obstacles that are just a little too close to the screen transition to react to properly sometimes. Some fun visual gags and visual meta storytelling based on the original Tennis For Two/Pong. If you think that is worth anything more than a "this should be a pay-what-you-want novelty on itch.io", then more power to you! I don't.
Super jeu très chouette. La musique et les graphismes donnent une bonne ambiance. Le concept est très chouette avec quelques bonnes idées, ça traine pas en longueur, c'est efficace.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Grę w qomp pod wieloma względami mogę porównać do filmu "Interstellar" - podobna długość, fascynujące prawa fizyki oraz wzruszenie, którego nie da się opisać. Całemu temu doświadczeniu akompaniują zagadki logiczno-zręcznościowe, prosta, ale Grę kupiłem na przecenie, ale wiedząc to, co wiem teraz, byłbym gotów ją kupić nawet za pełną cenę.
Really short but really cool
[h1][b]qomp[/b][/h1] [h3][b]Time Played:[/b][/h3] 9 Minutes [h3][b]Last Played:[/b][/h3] 26th of January, 2026 [hr][/hr] Terraria 1.4.5 Lead-up Volume 31. [h3][b]Yay:[/b][/h3] + The mechanic/concept was thought to be clever. [h3][b]Meh:[/b][/h3] ~ Nothing Found. [h3][b]Nay:[/b][/h3] - No direct control, only ability to change directions, and only after rebounding off a wall. - Unwieldy, and wait-filled, in other words. I accidentally went backwards to the previous level in one instance. - I feel the game would have been much better if you could change either direction at-will. - One part in level 3 saw me losing regardless of what I tired to do. - Art, while period/inspiration-accurate, and effective at showing hazards + the player, was very oppressively-drab to me. [hr][/hr] [h3][b]Verdict:[/b][/h3] Definitely a unique concept, though not one I even saw a way through after a certain point. Between frustrating, and suffering through the rest of this, and moving onto something I may actually enjoy, I chose the latter. [h3][b]Placed in:[/b][/h3] 5: Dourly-Dismissed.
Краще ніж розробники самі описали цю гру, її і неможливо описати. "qomp is a small game about freedom. *** 1 - 3 hours of gameplay many mechanics bossfights not super hard *** no secrets beating the game unlocks challenges beating the challenges unlocks nothing" Цього достатньо, це просто гра на точність, цікаві не душні рівні, простенькі босфайти. Все. Грайте. Я хз до чого тут можна доєбатися. Кінцівку напевно хотілося б трохи цікавішою. Як окремий витвір це 9 пінг з 10 понгів.
This was quite a fun game for its simplicity and its level design with its take on the game pong being a game of its own really captures that. The levels were simple yet challenging, the (mini?) )bosses were fun and unique and i believe that this game tells a story of its own and can be interpreted in the players own thinking. Overall if you want a fun game (if you aren't affected by screen shaking effects) this is a good casual 1-Button style game brought to you from Newsgrounds!
Gets a no from me purely because it has a "screen shake" option that doesn't work correctly. The screen still shakes when you bump in to walls even when screen shake is disabled which may negatively impact people who suffer from various forms of motion sickness. Outside of that gameplay is just okay.
Short fun game! Interesting idea that doesn't overstay it's welcome
9/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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