Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 538reviews | 96% | — | $55K |
| $6.99 | 12ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Попрыгунчек потерялся![/h1] [i]Вот за что я люблю инди сегмент, так это за то, что в нём разработчики не перестают меня удивлять креативными и интересными игровыми механиками. [/i] [u]"qomp"[/u] - это крайне любопытная аркада, в которой на основе управления волны из Geometry Dash построена полоса препятствий на точность, реакцию и параллельное решение головоломок. Проходится на одном дыхании, визаульно - привлекает. Недостаток во всём этом разве что в том, что игра очень короткая, и после концовки вспоминая все игровые механики, что попадались по ходу игры, чувствуется упущеный потенциал. Желаю разработчику развивать игру и дальше.
ein gutes 2D platformer spiel. ich empfehle es. gute und knifflige levels. der preiß für dieses spiel ist im angebot für -75% sehr gut.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What happens if the ball, which is rather a white square, from [b]Pong[/b] decided it's had enough of being eternally bumped back and forth between two paddles? You get a little game with pleasant minimalistic graphics - but I deactivated that curved screen effect after a few minutes - and even more minimalistic control: a single button to change the vertical movement, nothing else. Around such a simple mechanic, the levels are really well designed but also really difficult, even with fairly generous checkpoints. Likely aware of that, the developers decided to give a built-in god mode (with a fun and clever surprise for those who use it, too).
こんなに素晴らしいゲームなのにレビューを書き忘れていたとは! ボタン一つしか使わないシンプルさながら奥深く、そして何より気持ちいいゲーム。 CRT調の端が歪んだ画面でのスムーズなスクロール、ズームインとズームアウトだけで状況を説明する演出、壁で跳ね返るときの音とエフェクト、ギミック一つ一つの動く音やアニメーション、何から何まで気持ちいい。 ボス戦もめちゃくちゃシンプルながらエレガント。 本当に美しいゲームだと思う。
Plateforme / adresse. Petit jeu d'1h30 qui se contrôle à un seul bouton afin de faire changer la diagonale d'un cube qui avance tout seul, dans le but de l'amener d'un bout à l'autre des niveaux. [i]Easy to learn, hard to master[/i] comme on dit, mais une fois en main c'est très plaisant à jouer. Dommage que ce soit si court.
I loved the part at the beginning when the Ball said "It's qomp time!" and started qomp-ing all over the walls.
qomp é uma ótima releitura do Pong, curiosamente publicada pela própria Atari, na qual o clássico jogo vira um jogo de plataforma de precisão de apenas um botão, com diferentes níveis e inúmeras mecânicas bem variadas e criativas. É uma experiência curta mas muito bem feita, recomendo bastante.
short but fun puzzle game
Fun. Very interesting concept of a reversed Pong. It even has boss fights, which I found super clever. Is also refreshingly short. Only takes an hour to beat, but I wouldn't want to play it any longer, so it feels like an appropriate length.
It's nice when they try to reinvent something as simple as pong
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $34.8K | 42 | 81% | $39.99 | |
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| $618 | 25 | 88% | $0.99 | |
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| $12.3K | 36 | 94% | $14.99 |
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| $55K | 139 | 90% | $9.99 | |
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| $55K | 284 | 75% | $6.99 | |
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