
Pyre is a party-based RPG from the creators of Bastion and Transistor. Lead your band of exiles to freedom through a series of mystical competitions in the Campaign, or challenge a friend to a fast-paced ritual showdown in the head-to-head Versus Mode.
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Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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About

--the SupergiantsSums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.4Kreviews | 90% | — | $3.5M |
| $19.99 | 2.5Kratings | 94% | — | not modelled | |
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pyre is one of those rare games that feels unlike anything else on Steam. It blends a visual-novel-style journey with a fantasy sport that plays like a tactical, real-time battle. You lead a group of outcasts through a strange purgatory, and every step of the story makes you feel like you’re traveling with a real team rather than moving pieces on a board. The strongest part is the writing and worldbuilding. The game introduces its characters slowly, giving them space to breathe, argue, bond, and reveal who they are. Conversations are sharp, often funny, and sometimes surprisingly emotional, and the choices you make feel meaningful because they affect relationships and the path your group takes. Gameplay revolves around the “Rites,” where you compete in magical contests that are part sport, part duel. It’s easy to understand—score by getting the orb into the enemy pyre—but the matches have a lot of strategy in positioning, timing, and team composition. Each character has a unique role, and learning how their abilities fit together is where the game becomes addictive. What makes Pyre special is how it connects the matches to the story. Winning isn’t always the only thing that matters, because success can lead to decisions that cost you a teammate or change your future options. The game is willing to let you sit with consequences, and that creates tension you don’t usually get in games where the “correct” outcome is simply to win every time. The art and presentation are top-tier. The visual style is bold and painterly, character designs are memorable, and the interface is clean without feeling sterile. It’s also one of those games where every screen looks intentional, like it belongs in the same universe and supports the mood. Music is a standout, even by Supergiant’s already high standards. The soundtrack carries both the quiet travel moments and the intensity of the Rites, and it helps the game land its emotional beats without forcing them. The voice work is used sparingly, but when it appears it adds personality and weight. Overall, Pyre is an easy recommendation if you enjoy story-driven games and you’re open to something experimental. It won’t click for everyone—especially if you want traditional combat or pure sports simulation—but if you give it time, it rewards you with a memorable cast, meaningful choices, and a gameplay loop that supports the narrative instead of distracting from it.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese*languages with full audio support
| $19.99 |
| 237ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One piece NBA
Pyre is a Golden example of a Beautiful Narrative driven game with interesting gameplay where the outcome of your battles alters the story and the events that unfold. I dont think I have ever seen someone create a unique sports game where the sole focus is the story instead of the core mechanics. Not to say that the gameplay is not developed, but I would say that playing the sport is more of a second thought than the meat of the whole experience, which is the narrative. The game plays kind of like basketball but instead of characters moving on their own, you can only move one at a time and they all have different abilities that allow you to move across the field and take out your opponents, as well as strengths and weaknesses. You can also buy things that your team member can equip to boost their stats and aid them. Your members also Level up independently and when you level up you get to unlock different abilities for each of them that further aid you in your conquest. Typically in these types of games, you are encouraged, if not sometimes required to win every single match to progress. However in Pyre, you can win or lose matches and the story will continue with your members giving different comments depending on the outcomes that have unfolded. I honestly enjoyed so much how every character interacted with one another. Some don't like each other as much but end up warming up with one another, others give out comments on certain teams that you fight against and then everyone always talks about the end goal that they all have and their purpose. There is so much dialogue and just so many different conversations that can happen between them or even between the teams you fight that I never ran into a single repeated line. Even other characters that you meet that are not part of the sport make comments about certain aspects of the events that are occurring while you play. This game has so many different dialogues that you will not see everything in just one playthrough. The games art is also so beautiful, SuperGiant Never seems to fail at creating breathtaking games with their beautifully drawn Backgrounds and positioning of things where you can see the different layers on the screen. The character designs are also so amazing and incredibly detailed with all of them very clearly standing out from one another. The music as well just like all of their other games is so good with certain people having their own themes and even the music dynamically changing while you play against certain opponents. This game is such a work of art that you have to experience it for yourself. Some people say that it gets repetitive because of the gameplay and as much as I want to agree with those people, you have to keep in mind that the design of this game is mimicking that of a sports game. You don't change a sports rule in the middle of a game, its supposed to be consistent, plus there are these constellations that you can invoke before a match where it makes the game harder giving the enemy team an advantage. If you turn these on and constantly change your team members, you get a lot of variety from each match while keeping things fresh. Buy this if you want a game that is very story focused which unique characters and interactions.
Having played this after Hades it feels very cozy, with the type of endearing characters and fantastic soundtrack that later games would make me expect. I love how Darren Korb's urge to play duets with Ashley Barret and then intertwine them in videogame narratives is a constant through the years. Voice acting is phenomenal, and I loved some of the ideas for making the world of The Downside stand out more. Most of the time I didn't have issues with the sports game they introduce (in fact game feel is excellent) but, for a gameplay device that, as I understand, is meant to add spice to what is otherwise a visual novel, it feels very strange to have to deal with the typical "+5% jump distance" elements, which I often frown upon in other games. Just like in those, eventually they add very little to the mix. Did Pyre really need merchants, gathering plants, etc.? In the end what I enjoyed the most was the story, the unusual way to deal with consequences and the perhaps almost tragic nature of what you are led to decide for the characters that you grow to love.
3-on-3 street basketball.
Every supergiant game is worth playing. beautiful games.
Bastion is an action game, Transistor is a turn-based strategy game and Pyre is a sports game. Supergiant Games has a range and that’s great, a lot of people like their games, but I just can't get into their games. I like them at first, very artistic, but then quickly grow tired. I want to enjoy their games, but after like 2 hours, I'm bored. https://steamcommunity.com/sharedfiles/filedetails/?id=3241522266 https://steamcommunity.com/sharedfiles/filedetails/?id=3146023515 Unlocked all achievements!
Supergiant fans and the broader critical sphere are living in some alternate dimension, I swear to God. All this time I had heard that Pyre was the worst Supergiant game, when actually it's the best one. Pyre oozes with SOUL. The gameplay and story are both excellent. This actually has heart and ambition and artistic worth to it. More games in Pyre's vein should have been made, instead of selling out to mainstream tastes and making not only a roguelite, but a SEQUEL to said roguelike.
So there I was, thinking I'd seen everything in gaming, like that smug git who's been to every restaurant in London. Then Pyre comes along and slaps me right in the face with its brilliance. Proper caught me off guard, it did. Here's what you're getting yourself into: Think of it as if Shakespeare decided to write about a magical sports league, but then got really into fantasy novels halfway through. The story's deeper than my existential crisis after realizing I'm not the prettiest person in the room anymore, and trust me, that's saying something. The characters? They're like that weird family reunion where everyone's got issues, but you can't help but love them anyway. Well, most of them. Some are like that uncle who keeps telling the same joke at Christmas – you want to hate them, but they're part of the package, aren't they? Now, let's talk about the music. Darren Korb's done it again, hasn't he? The soundtrack's so good, it makes me want to throw away my entire Coldplay collection, and I'm not even joking. The art style? It's like someone took all the pretty bits from a Renaissance painting, fed them LSD, and created something that'd make Van Gogh go, "Bit much, innit?" The actual game bit – these "Rites" they call them – is like playing cosmic basketball while having an existential crisis. Four minutes of pure chaos that'll have you screaming at your telly like it's the World Cup final. Here's the thing though: If you're not into reading, this might not be your cup of tea. It's got more text than my divorce papers. And while the actual sporty bits are brilliant, they're shorter than Tyrion Lannister in a limbo competition. Could've done with a bit more of that, if I'm honest. The only real gripe I've got – and it's about as significant as a paper cut in a shark attack – is that Supergiant Games should've been upfront about this being basically a fancy book with some cosmic sports thrown in. Some fans of their previous games might feel like they've ordered a steak and got served a vegetarian lasagna. Still bloody good, just... different. On the whole, Pyre is like discovering your gran's been secretly running an underground fight club - completely unexpected, slightly confusing at first, but ultimately amazing. It might not be conventional, but neither was Einstein, and he turned out alright, didn't he? Well, apart from the hair.
An underrated entry in Supergiant's catalogue, absolutely worth a playthrough and likely another after that. Clever mix of RPG and sports game with a visual novel whose story directly impacts and alters the gameplay. Loaded with endearing characters and intriguing worldbuilding, along with all the audiovisual delights you can expect from these devs.
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