
Our civilization has fallen. From the ashes, four new powers emerge. Immerse yourself in a combat-heavy twist on a classic turn-based 4X strategy where steam, steel, atom and diesel-punk corporations clash to spread their technology and the way of life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, Polish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
brzydka grafika, podróba civilization
Great graphics, clunky controls and game play.
Looks like a Post -Apo Civilization with Frostpunk vibe. Promising.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fajna i przyjemna strategia turowa na prostych zasadach
☀️
I played only the free 'prologue' version and tried to enjoy the game, but I found the game play frustrated/annoying. The good: - very nice graphics - GUI controls looks nice, just maybe a bit too crowded - the developer supports Linux native, which I like The bad: - The map is with very big tiles and have pathways only one tile wide. The human units (without earned abilities) can move only 2 tiles in one turn. There can only be 1 unit on each tile, which means that unit is blocking a path. One unit directly behind it might jump over to the tile directly in front (2 steps). However another unit following behind can only move 1 tile up (as 2nd tile is occupied). So moving many units takes many turns with only 1 tile step or no steps at all. - The "sniper" unit can attack once each turn and shoot several tiles far, taking all the actions points. Which means it can't move and so will blocks others. Or you choose to move 1 or 2 tiles and don't shoot at all.. at the risk of being attacked. - The "man at arms" unit can also attack once each turn (only neighbour tiles), but has AP for 1 move left. However a single move does not allow to "jump over", so the "man at arms" when surrounded has no use for the 1 move left and blocks the tile for others of your army. - If your unit lives long enough it can/will gain abilities, but some are useless. eg added +1 AP, but it takes 3AP to move. So you must earn 3x this extra 1AP to use it for 1 move. - "Steam charge" cost 1 AP + 2 steam, which delivers attack+2 and 'movement cost'-1 - for movement: an unit with 6AP, leaves 5AP. moving 2 tiles cost 2x(3-1)=4AP.. leaving 1AP --> so basically moved the same 2 tiles (normally cost 2x3=6AP), but leaves 1AP for what? - for attack this can be useful if you first pressed this button. However if you first attacked and then pressed this button, it can't be used for a 2nd attack or move: The "man at arms" unit has 6AP, attack leaves 3AP. Then buys this, reduces to 2AP and can do 1 move. The 3AP also could do 1 move. ==> So besides the attack, the movement is only useful after gaining other abilities. Above means a very slow movement+attack in the game. Also you can get a building destroyed with about 3 to 4 snipers, but the enemy can rebuild in one turn. (there is no build time for buildings, only for creation of units) I played the tutorial and one single game and it took me 6 hours before the game ended with: [spoiler]I did not destroy the "dieselpunk" in time and my "steam" was emptied out. Happens after doing all the research.[/spoiler] This was with me having many "snipers" and "man at arms" surrounding the enemy. Also for some reason in the beginning the AI destroyed my men easily, but in the end did not so much damage (maybe the random kill-chance was adjusted by my bad game play). So I was basically at a standstill with the enemy for many hours. Probably the game style is on purpose and maybe some player like it, but it is not for me. For me I prefer a bigger map with smaller tiles, so units don't block each other. More actions points for movement/attack and allow building time, so one can not restore a building that fast.
Kompletnie olali produkcję.
Игра 'Punk Wars: Prologue' предлагает занимательный взгляд на постапокалиптическое будущее, где четыре панк-фракции сражаются за господство над руинами цивилизации. Пролог знакомит игроков с основными механиками игры, предоставляя возможность освоить систему строительства, исследований и управления ресурсами. Геймплейно игра представляет собой пошаговую стратегию, где тактика и планирование имеют решающее значение. Каждая фракция обладает уникальным стилем и технологиями, что добавляет реиграбельности. Особенно интересна система модификации юнитов и зданий, позволяющая адаптировать их под свои нужды. Визуально игра выполнена в стилистике дизельпанка, с мрачными пейзажами и детализированными моделями. Звуковое сопровождение хорошо передает атмосферу разрухи и отчаяния. Несмотря на статус пролога, игра предлагает достаточно контента, чтобы оценить потенциал полной версии. Однако, хотелось бы больше разнообразия в миссиях и опциях дипломатии. В целом, 'Punk Wars: Prologue' - это перспективная пошаговая стратегия, которая понравится любителям жанра и тем, кто ищет что-то новое и необычное. Рекомендую попробовать!
полная шляпа. особенно когда обзоры положительные накручивают
I only played for 50 mins and I'm not gonna play any more. The most basic functionalities that were in Civilization are missing. End turn without cycling through all units? Nope. Multiple turn Goto command? Nope. Keyboard shortcuts? Forget it. Simply put: graphics 10/10, gameplay 0/10.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 124 | 59% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $32.5M | 27.1K | 75% | $22.49 | |
| $4.5M | 4.3K | 89% | $29.99 | |
| $609K | 623 | 59% | $24.99 |