
Created to enrage.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]TL;DR[/h2] Feels like baby's first 2D platformer in unity but without a matching price tag. I received the game as a joke gift from a friend years ago and am very glad I did because I would be mad if I paid $20USD for this. It is intended to be a rage game but in practice comes off as a 48h game jam product with little polish. [h1]The Good[/h1] The level design is inspired by [i]Syobon Action[/i] (commonly dubbed "Cat Mario" outside of Japan) and in most of the levels Pukan Bye Bye does a decent job of emulating the unexpected trolls from SA. I guess the menu buttons work? [h1]The Bad/Annoying[/h1] The horizontal movement acceleration is sluggish and jumping is an attempted rip from Hollow Knight. Horizontal momentum is not preserved when jumping off of moving platforms and walking onto moving vertically moving platforms frequently shoots the player upwards about 4x higher than a regular jump. Pushing boxes/jump pads is jittery on the ground and made even worse on moving platforms since they do not move with the platform, and will move against the player when rapidly tapping on moving platforms. They are also very jittery on vertical moving platforms, but this behavior is only meaningfully encountered once or twice. Hitboxes are a nightmare. You can jump on the head of specific enemies to pogo jump, but if you don't land directly on the head you will pass right through the enemy and die. It is somehow worse than most flash games out there that use only 3 or 5 points on the sprite for hitbox checking. On many levels, the surprise popup spikes have hitboxes that peek through the ground, necessitating a jump even after having retracted into the ground. Dying resets GROUND enemies and boxes but everything else in the level including jump pads, flying enemies, moving platforms, etc. remain as they were when you died. This often doesn't make a difference and can make some levels easier, but in several other levels it also makes them impossible to complete without manually fully restarting the level. It honestly feels like the developer tested levels without any hazards, or just didn't care enough to fix this issue. There are no in-game settings to adjust the volume or accessibility features for those sensitive to motion or deeply saturated colors. Graphics are meh. You can just look at the trailer/screenshots, it doesn't get any better than that. Keybinds cannot be rebound. The chosen keys are alright [i]I guess[/i], but the specific type of jump implemented does not lend well to the spacebar. A smaller and lighter key would have been nicer in my opinion. Achievements register together in groups instead of when they were actually earned and many users complain about not receiving level 8's achievement. Not sure how I managed trigger it on my replay in 2023 but not my initial play in 2018. [h1]Conclusion[/h1] Overall my biggest complaint is probably the price. If it were just a dollar or two then it wouldn't leave such a bad taste but instead it's $20USD for around 2 hours of annoyance at the movement design and poor level restarting.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Покупайте если вы мазохист, в ином случае не прикасайтесь, в игре не цениться твои старания, а баги сложнее самого уровня. Уровень восемь сломан и достижение за него не даётся. Вынесите себе мозг. Хоть создатель и садист, но это напряжение помогло мне повеселиться, если вы сильны характером то это вам подойдёт. Автор крутой садист.
Jogo bem simples e nostálgico, mas muito desafiador. Recomendo para quem gosta de jogos estilo 2D bem difíceis.
O jogo é legalzinho no começo, é bem catmario mas a diferença de catmario é que o você sempre anda para frente e enfrenta os desafios e as frustações de morrer para algo nada haver, nesse jogo são varias coisas cuspindo em você, portal e não tem como saber o que fazer e nem para onde ir, você precisa ficar tentando e tentando e se frustando apenas para o jogo juntar 3 horas. Eu comprei para ser algo divertido e rápido, tipo aqueles jogos que você compra só para se divertir rapidinho e gosta, diferente disso, paguei 3R$ em um jogo de 37R$ que é uma doideira para o preço dele, uma tentativa de catmario só que ruim.
This Game isn't worth a minute of your time you'd have more fun playing unfair mario or sonic
A Playful Frenzy of Whimsical Destruction - Exploring Pukan Bye Bye Rating: ★★★☆☆ (3/5) Pukan Bye Bye dashes onto the gaming scene as a zany and chaotic adventure that embraces the joy of destruction with a lighthearted twist. With its vibrant visuals and simple mechanics, the game offers a burst of mindless fun that can be enjoyed in short bursts. While it succeeds in delivering a dose of whimsical mayhem, it falls short in terms of depth and longevity. Visually, Pukan Bye Bye revels in its cartoonish and colorful design, reflecting its playful and carefree nature. The game's environments are a mishmash of quirky settings, each filled with objects and structures ripe for destruction. The art style lends itself well to the game's premise, making the act of causing chaos oddly satisfying. Gameplay centers around the core mechanic of launching Pukan characters towards structures, causing them to topple and crumble in a satisfying chain reaction. The controls are simple and intuitive, with the game's mechanics relying on timing and precision. The physics-based destruction adds an element of strategy, as players aim to maximize the chaos with each shot. Pukan Bye Bye's charm lies in its ability to provide quick bursts of mindless fun. The sense of satisfaction that comes from successfully causing an elaborate chain reaction of destruction is undeniable. The game's straightforward and approachable mechanics make it a great choice for casual gaming sessions or moments when you're looking for a playful diversion. However, the game's simplicity is both its strength and its limitation. While the initial enjoyment of causing destruction is engaging, the lack of depth and variety in gameplay might lead to repetition over extended play sessions. The levels, while diverse in design, lack significant variation in terms of objectives or challenges, potentially leaving players yearning for more engaging content. In conclusion, Pukan Bye Bye is a whimsical and chaotic adventure that delivers its promise of destructive fun in a colorful and straightforward package. Its vibrant visuals and simple mechanics make it an appealing choice for casual gaming moments, offering a burst of mindless enjoyment. However, its lack of depth and repetitive gameplay might limit its long-term appeal for players seeking more complexity and variety. If you're in the mood for a playful and colorful game that lets you indulge in gleeful destruction, Pukan Bye Bye could provide an entertaining escape from reality.
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😮💨i swear if theres another troll im going to smash my keyboard
TLDR: It's a ragebait platformer that is priced way to high for what it offers Pukan Bye Bye is honestly a really promising game on the outside, a simple little 2d platformer with a nice art style and a bit of challenge to it. However, the best compliment that I can give is that the music is kinda catchy, but even that gets repetitive after the first 20 minutes. Turns out this is a rage game in a similar vein to I Wanna Be The Guy or Getting Over It. It's what you'd expect from those types of games, slippery controls, cheap obstacles you have to trial and error through, and everything kills you in 1 hit. I'd pay 5 dollars at most for this game knowing what I do now, you can get much more for 20 dollars. I think the dev has potential to make a fun platformer, but completing this was honestly such a slog.
《永别骷髅》,第八关存在BUG,想要靠自己努力收集完美成就的玩家慎入。XBOX上有秘籍“上上下下上上右左左右X”可以通关,PC端还未尝试过,有兴趣的玩家可以试过之后来留言看看是否可行。8bit风格的音乐和像素画风,对我而言更适合握持手柄在屏幕前,一边享用着零食和饮料用来打发时间,或者慵懒地歪在舒适的地方用掌机饶有兴致地玩一会儿。打开电脑专门攻克关卡的话,emmm还是算了。
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Where this game's players are, estimated from review languages.
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