
A casual airline management game set on Earth and Mars. Supports singleplayer and Steam co-op.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your dream airline network on a custom-made globe of the Earth as you listen along to the game's original music. Or if you want, you can even play on terraformed Mars!
Advertise, construct hotels or steal concourses at airports to gain the upper hand against your competitors. Then, kick them out of your hub airports or purchase them outright in a hostile takeover.
You decide. You can centralize your network to build a hub or utilize the game's flexibility to send your planes on long multi-city cycles.
At the start of the game they can spawn with random bonuses, and as the game continues you must make decisions such as building hubs, lounges and more in order to optimize your network.

Play as the luxurious Flamingo, which receives bonus income from all lounges. Soar further than others with the Eagle, who gets a boost to plane range. Play as the Crow, Gull, Ostrich or more...all with their own unique bonuses.
Invite or join your friends through Steam and build a global airline network together.
Genres
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm saying no with caveats. The early game is pretty fun and it's clear what the game is trying to be about. The issue becomes apparent when you hit the mid game and the end game is literally unplayable. The balancing is completely broken because the airline manufacturers don't scale supply of production with demand. So you and every one of your competitors are trying to expand fleets and replace aging aircraft out of a production pool that barely covers a tenth of the demand. before you know it the passengers are getting upset because there's not enough aircraft to serve every route efficiently and old hunkajunk planes are falling out of the sky left and right.
if you've ever wished Mini Metro had a career mode, this is for you
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A solid and very fun "Management Tycoon" game, that does still fall into the traps of the genre. The presentation of the game is incredibly charming and very easy to read. The bird mascots are a fun edition to what can often be a sterile genre. The mechanics can be seen without needing to read a guide, with one exception. The Travel demand or where people want to go, appears inside airport menus rather then being more easily accessed. This can lead to a few false starts and early fail states until you locate this information. Once the game gets going it will progress exactly as you would expect and you will massively compound and out pace your competition (at least one classic). The game does struggle with the same problem most all tycoon games suffer from which is a constant challenge or ramping up. Once you reach escape velocity you may as well be playing a sandbox game without any restrictions. The multiplayer most certainly would address this, however I believe that the AI should be more of a factor in a game. Leaving the everything at the default settings I did not encounter a rival airline in any meaningful way till 50 quarters in, by then I could immediately buy whole airports and companies but never saw a reason to. Expansion would also slow down dramatically as plane manufactures could not keep up with my demand alone. The first 4 to 6 hours of this game are very enjoyable and worthwhile, however after that it quickly falls to diminishing returns.
This game is AMAZING and a must have in your library if you into management type games!
It's a nice concept, but it badly lacks content, the balance is weird and the game does absolutely nothing to explain why things are not going the way you expect. I couldn't progress. I didn't find a way to make a good profit and mantain my CEO ratings. Not for me.
Amazing game. Cant put it down
This game remind me of Aerobiz Supersonic, which wwas a really nice game on snes.
The game does not work well. It quickly becomes pointless and repetitive.
Extremely addicting. So worth the money. I like the fact that there are systems to stop you from entering some sort of god mode after your airline is ultra rich
Годная игрушка. Я несколько часов позалипал, но в эндгейме трудно становиться микроконтролить, да и средств это делать эффективно - тоже нет.
Players by region
Where this game's players are, estimated from review languages.
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