
An assassin with a rise in his career to kill his target is out on a murdering spree. He is out there with alot of motives but his main motive is two eliminate all targets and who ever may get in his way.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
kötü oyun boşuna para harcamayın
kartlar için güzel
cool
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Psycho on the Loose, developed by WhackAKey Games and published by Conglomerate 5, is a low-budget third-person action title that attempts to merge stealth mechanics with mission-based assassination gameplay. It places players in the role of a cold, methodical killer operating across a variety of small-scale maps, each structured around eliminating designated targets while avoiding detection or overwhelming retaliation. Rather than building a heavy narrative framework, the game focuses almost entirely on its core premise: you are a psycho-for-hire moving from contract to contract, and your success depends on how efficiently and discreetly you execute your objectives. The gameplay revolves around a simple but functional loop. Each mission drops the player into a contained environment—often suburban streets, forested areas, or small urban layouts—where enemies patrol and targets move about. Players are encouraged to approach situations tactically. You can sneak around corners, ambush enemies, and attempt to remove bodies to prevent raising alarms. Alternatively, you can opt for a more aggressive strategy, utilizing firearms, explosives, or improvised tools to clear the area quickly. This freedom of approach is one of the game’s more appealing aspects, even if the mechanics themselves are relatively basic compared to more polished stealth franchises. The stealth system relies on line-of-sight awareness and proximity detection, and while it functions adequately, it lacks the depth and refinement seen in higher-budget counterparts. Combat is direct and uncomplicated. Weapons range from smaller firearms to heavier equipment like grenades and Molotov cocktails, allowing players to tailor their approach to each mission. There is a sense of preparation involved, as players can manage their equipment and choose their tools before entering a level. This adds a light strategic element, especially since reckless play can result in failure and the loss of accumulated in-game currency. The money system introduces risk-reward dynamics; surviving missions and eliminating targets earns funds, but dying can erase progress. This mechanic subtly encourages cautious play, reinforcing the stealth emphasis even if the AI behavior and environmental interactivity remain somewhat limited. Visually, Psycho on the Loose reflects its indie origins. Character models and environments are functional rather than detailed, prioritizing clarity over realism. The level design is straightforward, often favoring open spaces with scattered cover rather than intricately layered stealth arenas. Animations are serviceable but not especially fluid, and the overall aesthetic leans toward utilitarian rather than immersive. However, within its modest scope, the presentation remains consistent. The game does not attempt cinematic storytelling or dramatic visual flourishes, instead focusing its energy on delivering playable mission scenarios. The audio design follows a similarly restrained approach. Sound effects provide necessary feedback—gunshots, footsteps, and environmental cues—while background music remains minimal. There is little in the way of atmospheric build-up or tension through soundscapes, which can make the experience feel somewhat sparse. On the other hand, the absence of heavy audio layering keeps the focus squarely on gameplay. Players are left to concentrate on movement, positioning, and timing without distraction. One of the game’s defining characteristics is its mission-based structure. Rather than offering a continuous narrative campaign with evolving mechanics, it presents a series of self-contained objectives. This makes the game accessible for short play sessions, as each level can be completed independently. However, the repetition of the core loop—sneak, eliminate, evade—can become noticeable over time. Without significant variation in objectives or enemy behavior, long-term engagement depends largely on the player’s tolerance for repetition and appreciation of straightforward stealth-action gameplay. Community reception has been mixed, reflecting both the strengths and limitations of the title. Some players appreciate the low-cost entry point and the freedom to experiment with different approaches to missions. Others find the mechanics too shallow or the AI too simplistic to sustain long-term interest. As with many smaller indie releases, expectations play a significant role in enjoyment. Those anticipating a polished stealth epic may be disappointed, while players open to rougher edges and experimental gameplay may find value in its simplicity. Ultimately, Psycho on the Loose stands as a modest stealth-action project that delivers exactly what its premise suggests: direct, mission-focused assassination gameplay without elaborate storytelling or high production values. It succeeds in offering functional mechanics and a clear objective-driven structure, even if it does not innovate within the genre. For players who enjoy compact action experiences and are willing to overlook technical limitations, it provides a straightforward and affordable stealth sandbox. While it may not leave a lasting mark on the genre, it serves as a competent example of indie ambition focused on delivering raw, accessible action within a constrained development scope. Rating: 6/10
我不推荐,因为这款游戏玩完五关之后关卡瞬间清空,想进都没法进游戏,这是个极其严重的 bug
0.60 kuruşa aldım, koleksiyon kartları kendini anca amorti etti, değmez...
好评!
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
cool
tep into the shoes of a career-driven assassin in "Psycho on the Loose," where eliminating targets and dodging backup is just another day at the office. Choose from an arsenal of weapons stashed in your trusty van, change outfits like a homicidal fashionista, and navigate varied environments from woodlands to urban jungles. It's a mix of stealth, strategy, and a touch of madness. Ideal for those who think a bit of chaos is the best way to climb the corporate ladder of contract killing
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11K | 99 | 38% | $4.99 | |
| $2.1K | 18 | 50% | $4.99 | |
| $571 | 5 | 80% | $4.99 | |
| $350 | 18 | 17% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11K | 77 | 77% | $5.99 | |
| $11K | 126 | 87% | $4.99 | |
| $11K | 316 | 60% | $1.99 | |
| $11K | 465 | 97% | $0.99 | |
| $11K | 84 | 87% | $4.99 | |
| $11K | 70 | 90% | $6.99 |