
By signing below, you agree to follow the Protocol. Protocol is a program of strict rules created to make first contact with an alien life form that got shot down in the Arctic Circle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 340reviews | 74% | — | $38.7K |
| $20.99 | 30ratings | 58% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Забавная игра, требуют исполнять всё по протоколу. Ошибся - смэрть. Сама игра очень интересна, особенно скрины от игроков. Смотрел прохождение Евгена, а потом и сам решил поиграть :)
Protocol, developed by Fair Games Studio and published by Sad Horse studio, is a sci-fi action-adventure that blends first-person exploration, dark comedy, light puzzle-solving, and sporadic combat into a single eccentric package. Framed around humanity’s first official contact with extraterrestrial life, the game places players in the boots of a reluctant participant drafted into a secretive government program known simply as the Protocol. From the outset, it becomes clear that this is not a straightforward sci-fi thriller but a deliberately offbeat and self-aware experience that plays with genre conventions as much as it embraces them. The story begins in a remote Arctic research facility where alien wreckage and classified operations intersect. The protagonist, a nameless soldier, is tasked with navigating the aftermath of an extraterrestrial event under the constant supervision of a controlling artificial intelligence. This AI enforces strict rules that govern behavior, and deviating from its instructions can result in immediate and often absurd consequences. The concept of rigid procedural compliance forms the backbone of the narrative, creating tension between obedience and curiosity. As players progress, they uncover fragments of what the Protocol truly entails, though the story frequently prioritizes dark humor and satire over traditional dramatic weight. Gameplay unfolds primarily from a first-person perspective. Players explore interconnected interior spaces, interact with terminals, gather items, and solve environmental puzzles to unlock new areas. The mechanics are straightforward, with occasional combat sequences breaking up the exploration. Gunplay is functional rather than refined, serving as a complement to exploration rather than the core attraction. More prominent are the puzzle and minigame segments scattered throughout the campaign. These moments vary in design, sometimes leaning into arcade-inspired sequences or logic challenges that shift tone and pacing. While not all of these diversions feel equally polished, they contribute to the game’s unpredictable structure. Tone is perhaps Protocol’s most defining trait. The writing embraces dry wit, absurd scenarios, and occasional meta-commentary on common sci-fi and survival tropes. The AI overseer’s dialogue oscillates between bureaucratic seriousness and sarcastic detachment, reinforcing the game’s comedic undercurrent. Failure states can be abrupt and unexpected, occasionally playing for humor rather than frustration. For some players, this approach enhances the experience by creating a sense of unpredictability. For others, it can feel uneven or tonally inconsistent, especially when narrative stakes clash with comedic beats. Visually, Protocol presents a utilitarian aesthetic. Environments are functional but somewhat dated in appearance, with textures and character models that do not aim for high-end realism. The Arctic setting provides a stark backdrop of industrial corridors and sterile laboratories, occasionally punctuated by alien technology that adds visual intrigue. While not graphically impressive by modern standards, the design supports the game’s quirky tone rather than striving for immersive realism. Animation and environmental detail are serviceable, if occasionally lacking refinement. Pacing throughout the campaign fluctuates. Some sections move briskly, propelled by objective-driven tasks and escalating events, while others slow down to focus on exploration or puzzle-solving. The variety of gameplay styles keeps the experience from becoming monotonous, but it can also create a sense of fragmentation. The game does not strictly adhere to a single genre identity; instead, it experiments with blending elements of shooter, narrative adventure, puzzle game, and dark comedy. This genre hybridization is both its strength and its weakness, offering surprise at the cost of cohesion. One of Protocol’s more engaging aspects is its branching structure. Player choices and adherence to the AI’s rules can influence how events unfold, leading to multiple endings. This encourages experimentation, as players may intentionally defy the Protocol in subsequent playthroughs to observe alternate outcomes. While the campaign length is moderate, replayability stems from exploring these divergent paths rather than from mechanical complexity alone. Ultimately, Protocol stands as an ambitious indie experiment that prioritizes personality and tonal uniqueness over technical polish. Its blend of sci-fi satire, procedural obedience mechanics, and varied gameplay segments creates an experience that feels distinctive, even when uneven. For players who appreciate unconventional storytelling and genre-blending design, it offers an intriguing journey through a world governed by rigid rules and absurd consequences. Though it may not fully master every element it attempts, its willingness to take creative risks ensures it remains memorable within the landscape of indie science fiction adventures. Rating: 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Japanese, Polish*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Еще час VR управления и глупых головоломок просто не выдержу. Кому нужен юморок и приземленные задания, то всегда пожалуйста. Благо цена располагает!
ГГ: от куда вы Инопланетянин: Иди ♥♥♥♥♥ ГГ: да иди ты ♥♥♥♥♥ 10/10 Иди ♥♥♥♥♥
Вы нарушили Протокол. Приятного дня!
Имбуля
Юмором похожа на Breathedge, но присыпанная матом
Вы нарушили Protocol
Спасибо за игру, товарищи разработчики! Может ещё вернусь доделать оставшиеся концовки и ачивки) Сразу к минуса, надеюсь, разработчики их увидят: 1. При нарушении протокола/загрузки нового этапа (при перемещении транспортного модуля/при начале главы "Проникновение" и т д) сбрасываются настройки звука. Буквально. Все выставленные бекунки стоят на своих местах, но только визуально. На деле же звук долбит так, как был при запуске игры - всё на максимум. Немного калит этот момент. Очень бьёт по атмосфере. 2. То ли из-за того что игра изначально разрабатывалась на VR, то ли приколы движка (скорее всего нет), то ли проблемы в коде, связанные с коллизией объектов, но это просто какой-то Ждец: любой предмет в руках при столкновении с любым объектом в лучшем случае сразу выпадает из рук, в худшем куда-то улетает. Пожалуйста, обратите внимание на это. Из плюсов: 1. Атмосфера игры. И тематика, и озвучка, и сюжет - здесь всё работает как надо. А уж присутствие на озвучке гг Петра Гланца невольно вызывает перманентную улыбку. Спасибо за такое решение, это было круто (что-то подобное испытал при встрече с одним из персонажей в Stalcraft-е, когда услышал Бориса Репетура - да, да, тот самый голос детства). Да и озвучка ИИ и остальных персонажей понравилась. Спасибо ещё раз :3 2. Кто-то возмущается на мат, но камон. Вот серьёзно? Мат? А что бы вы делали, очутившись на месте гг? Литературно излагали свои мысли как на уроках в школе при написании сочинения? Не смешите. Очень органично. 3. Приколы с хакером и даркнетом, конечно, вызывают странные чувства в 2025 году, но все-таки и игра, будем честны, не 2025 года) Думаю, для своего времени самое то) 4. Тут можно сломать концовки, притом это не баг (в изоляторе перед нахождением карты уровне 3 я решил сначала все камеры "почистить" огнём от заражения. Потом долго искал карту х)). Круто, что так можно. Иначе как раз это было бы тупо) 5. Загадки порой заставляют поверить во что-то сверхъестественное и попросить помощи х) Те же адские тумблеры (особенно если каску не скинуть случайно как-то до этого) превращаются в N-минут боли. 6. Этап "Проникновение" - вкусовщина. Да, к концу этапа уже глаза болели, но опять же это разнообразие. Мне понравилось, с учётом что даже гг уже не мог от всего происходящего х))) Итог: не жалею денег и потраченного времени. Из-за минусов да, действительно, кажется немного топорной, но идея и озвучка всё же перевешивают)
Первая игра в моей жизни, которая дала впечатление того, что я не играю в игру, а она со мной. Очень необычная игра, браво разработчикам. Вы нарушили протокол. Хорошего вам дня)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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