
A new Observer Gametype where you take on the role of an Observer tasked with guarding the HQ of the Project 13 Corp. . Prevent any Observer Prisoner, each potentially containing a anomaly, from infiltrating the HQ. Equipped with a high-tech binocular, your observation skills are the key to success.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 71reviews | 54% | — | $7.3K |
| $5.99 | 23ratings | 51% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏一直进不去
你这更新的什么鸡掰,该更新的地方不更新,比如你那屎一样的设置界面,更新之后变成半夜,亮度降低一个大档次,那望远镜开了之后就好像在镜头前面加上马赛克一样,甚至不如直接看来的清晰,要不是有的异常必须要开镜用夜视才能看出来谁会开望远镜啊,还高科技望远镜,你怎么好意思把这个词打在你的介绍里的啊?
作者的三部找异常游戏,全部都玩过,本次作品和前两部不一样,玩法很有创新,很不错的游戏!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Portugal, Spanish - Latin America, Turkish, Japanese, Russian +2 more
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Love the project 13 games...This one was different but was still awesome. Kind of like a eye spy book lol. Hope more games from this studio are on the way.
Скучный пиксельхантинг
体验感很差,画质很低,莫名其妙的就出现bug
怪不得差评这么多,难度就是换些模型下个雨,我都不知道你家这种找不同游戏难度有什么用,玩的时候还遇到恶性bug,怪跟站岗的模型重叠叠一块,打只能打到正常的,然后一局连着出三次这种bug直接OUT。一个p地方大白天不知道干活晚上不开大灯给个阳痿手电筒只能硬15秒,地图大的一批异常还基本都在人身上,人身上就一下找到,找不到的找半个小时都找不到,错了都不知道错在什么地方。大多时候无异常,然后余下时候二十个异常十九个是人有问题还有一个是核弹爆炸,异常又少又单调,辣鸡!
Its kinda hard but ok :D
Project13: Nightwatch turns the familiar anomaly-spotting formula into a tense surveillance assignment built around patience, visual awareness, and quick judgment. Developed by DRYBREAD and VirtualVillain and published by Glacier LTD, the game places you in the role of a Nightwatch Observer responsible for guarding the Motherbase of the mysterious Project 13 organization. Rather than wandering freely through a haunted environment, your job revolves around maintaining security and preventing potentially dangerous Observator Prisoners from infiltrating headquarters. The central gameplay mechanic is deliberately simple but capable of producing considerable tension. Armed with advanced binoculars, you continuously examine the surrounding area and watch approaching individuals for anything that seems abnormal. A prisoner may appear harmless at first glance while concealing an anomaly that becomes apparent only through careful observation. The game consequently rewards concentration more than reflexes. Small behavioral differences, unusual appearances, suspicious movements, and strange environmental phenomena can become important clues, making every approaching figure something worth studying closely. Detection is only part of the challenge because suspicious anomalies must also be reported to central command. This adds a decision-making element that prevents observation from becoming entirely passive. Players must decide whether what they have noticed genuinely represents a threat or is simply an innocent detail. False alarms and deliberate distractions complicate the process further. Reporting everything without careful consideration is therefore not necessarily the best approach, and the uncertainty surrounding each situation gives the experience much of its psychological tension. The remote Motherbase provides an effective setting for this type of gameplay. Isolation makes the surveillance duty feel more unsettling, while the secretive nature of Project 13 creates an atmosphere in which the organization you are protecting feels almost as mysterious as the people trying to enter it. The first-person viewpoint supports this concept nicely because it limits the player's awareness to what can actually be observed. The binoculars simultaneously provide greater visual reach and reinforce the uncomfortable feeling of watching potentially dangerous individuals from a distance. Another strength is the game's attempt to prevent its observation loop from becoming completely predictable. Environmental conditions can change, weather can affect the atmosphere, and potential infiltrators employ evolving tactics. Difficulty also increases as progress is made, introducing more complicated threats and increasingly elusive anomalies. This progression is important because anomaly-detection games rely heavily on making players doubt their own memory. Once the environment becomes familiar, even a minor inconsistency can suddenly seem threatening, and the harder encounters demand greater attention to details that might previously have been ignored. The horror is more psychological and observational than action-oriented. Much of the tension comes from knowing that something might be wrong without immediately understanding what it is. Instead of constantly chasing the player with enemies, the game creates discomfort by requiring prolonged examination of suspicious scenes. There is also graphic imagery involving blood and dismembered body parts, giving some anomalies a more disturbing visual character. Players who prefer atmospheric dread and unsettling imagery over conventional combat-driven horror are likely to appreciate this direction more than those expecting frequent action sequences. Its greatest weakness is also inherent to its concept: repetition. Surveillance and anomaly-detection games depend on repeatedly examining similar environments so players can learn what belongs there and recognize what has changed. This works extremely well when the anomalies are clever, but repeated observation can become monotonous for players who want constant exploration, story development, or mechanical variety. Nightwatch is therefore better approached as a focused observation challenge rather than a large-scale horror adventure. Steam achievements and leaderboards provide some additional motivation for players interested in mastering the observation mechanics or pursuing completion goals. They fit naturally with a game where accuracy and performance matter, although they do not fundamentally transform the experience. The primary appeal remains learning the environment, becoming increasingly efficient at identifying threats, and maintaining composure when unusual events begin challenging your expectations. Steam Deck compatibility is not officially established on the Steam store page. The game is listed as supporting Windows, and there is no official Steam Deck compatibility rating displayed. Because of this, it should be treated as unverified for Steam Deck rather than assumed to be fully compatible. It may potentially operate through Proton, but players should expect the possibility of configuration, control, performance, or interface issues until an official compatibility assessment is available. Overall, Project13: Nightwatch succeeds most when it turns ordinary observation into uncertainty. Its binocular surveillance, anomaly identification, real-time reporting, changing conditions, false alarms, and progressively more difficult infiltrators create a focused horror experience that rewards attentive players. The limited gameplay structure means it will not appeal equally to everyone, particularly those seeking exploration-heavy horror or substantial action. For fans of anomaly hunting and psychological observation games, however, its straightforward premise offers an intriguing and appropriately unsettling test of concentration. Rating: 6/10
比较无趣,光线效果不好,一个找不同的游戏,特别晃眼,累眼。鼠标灵敏度无法调节。 游戏性不太好
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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