
A psychological first-person survival horror focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
Modeled estimate, not a reported figure. How we estimate →
About
Project Three a psychological first-person survival horror made by one person focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
The story plays with a different idea taking place after a resonance cascade, an innocent trip to work suddenly turns into a fight against an alien race and the entire US army... but what if the truth is a little different.
The game also features survival elements that make the gameplay even more engaging. One of them is the crowbar, which allows you to block enemy attacks—reducing or even completely negating incoming damage.
Another key element is weapon reloading. Unlike traditional games, you don’t simply collect ammunition; you have to manually load rounds into your magazine. Your weapons are powerful, but don’t forget to keep them stocked—running dry at the wrong moment could be fatal.
A small, fast, and terrifying parasite. This alien creature leaps at its victims, attempting to latch onto their heads and turn them into mindless zombies. While individually weak, they often attack in groups, making them a real threat in confined spaces.
Once a human, now a grotesque husk controlled by a headcrab. These slow but relentless creatures will stop at nothing to tear you apart. Some are more resilient than others, and a well-placed shot is the only way to ensure they stay down for good.
A compact, flying blade drone designed for one thing—shredding anything in its path. Fast, agile, and difficult to hit, Manhacks can quickly overwhelm an unprepared target. Keep your crowbar ready, or risk getting sliced to pieces.
A deadly automated defense system that locks onto movement and fires on sight. These sentry guns are stationary but highly dangerous, capable of cutting down anyone who enters their line of fire.
A lethal explosive trap, usually placed in doorways or narrow corridors. Triggering its laser sensor results in instant death.
🔹 Unforgiving Atmosphere – Experience a world plunged into chaos. Isolation, uncertainty, and the constant threat of death shape every moment of your journey.
🔹 Survival Mechanics – Combat is not just about shooting. Manage your ammunition carefully—you don’t find pre-loaded magazines, so you’ll have to refill them yourself. Every bullet counts.
🔹 Tactical Melee Combat – The crowbar isn’t just a weapon—it’s your lifeline. Use it to block enemy attacks, reducing incoming damage or even deflecting fatal blows.
🔹 Adaptive AI Enemies – Enemies are not just mindless obstacles; they react dynamically to your presence. Whether it’s the relentless pursuit of zombies, the ambush tactics of headcrabs, or the precision of turrets, every encounter is a fight for survival.
🔹 Deadly Environmental Hazards – The world itself is as dangerous as the creatures within it. Tripmines, automated turrets, and other hazards make every step forward a potential deathtrap.
🔹 Immersive Storytelling – Nothing is as it seems. Your reality shifts as you uncover disturbing truths behind the catastrophe. Are you fighting an alien invasion, or is the real enemy something much closer to home?
🔹 High-Risk Combat – Weapons are powerful, but only if used wisely. Careless shooting will leave you defenseless, forcing you to scavenge, plan, and make every shot matter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хз чё хейтят из нюансов это один магазин на пистолет, перезарядка долгая, надо добавить хоть пару магазинов для замесов, а перерывчиками докидывать патроны HUD добавить, как и метку прицела лазерный уровень без сохранений = боль упал чуть выше чем положено, сломал ноги = боль В принципе, вдохнуть Hopium'a по скидке сойдёт
It's good It has Resident Evil And Little Nightmare Vibe But I would love to change some keys in keyboard
PROJECT THREE https://youtu.be/0SWt6OQ4Nl4?si=7bMfIXVWxwfb7uxx BLACK MESA has changed this is the madness of those that were there The hum of fluorescent lights was the only heartbeat left. Concrete walls whispered names of colleagues who never made it out. Every corridor was a grave, every lab a mausoleum of brilliance. You carried equations in your skull, but the head that once solved impossibilities was now a cage of static, a place where thought dissolved into silence. The air reeked of burnt circuits and broken promises. You remembered the laughter of scientists, the clatter of coffee cups, the fragile hope that knowledge could save the world. Now—only echoes, a lifetime of important work ruined, scattered like ash across the ruins. There was no rescue. Only the slow erosion of identity, the cruel forgetting of names, the ache of being left behind. You were a ghost in your own body, dying slowly, forgotten by the world that once demanded your brilliance.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The idea behind the game isn't bad, but you can tell that it's still in development and isn't a finished version. The animations are really bad, the character moves far too slowly, as if in slow motion. How should I put it, the game doesn't feel fluid, even though I had around 80 FPS. On top of that, the game is far too dark, which ruins everything. The graphics are good, but that's not much use if you can't see anything most of the time. If all of this is improved and fixed, then I would play it.
stolen assets ftw right?
有很大改进空间
Yani geliştiriciye saygı adına ağır şeyler söylemek istemiyorum ancak Early Access'in de bir dozu olmalı; movement rezalet, levye ve tabancanın hissiyatı rezalet, kaplamalar HL: Alyx ve HL2 karşımı ki buna pek lafım yok. Oyun çok yüksek ayarlarda inanılmaz karanlık önünüzü göremiyorsunuz. Grafikleri düşüğe çekince daha aydınlık oluyor. oyundaki düşmanların animasyonları hem yok denecek kadar az hem de o azıcık olan animasyonlar inanılmaz buglu. Hiç bir şekilde test edilmemiş. Bu oyunu Episode 3 hikayesini anlatacak diye istek listeme eklemiştim ki zaten Episode 3'ten geriye kalan tek şey ismi. Bence almayın, en azından tam sürüm çıkana kadar. (1 saate yakın oynadım ve akıl sağlığımı yitirmeye yaklaştığım için oynamayı bıraktım)
i like what i see the combat might be a bit cluncky, i find it fine for an horror first experience. the parkour is iffy and a bit frustrating. the theme scratches an hitch, i like the horror take on half-life, i like the light-games and the estetic, the horror is a bit cheesy at times. it's good for a 0.1 release, i'll wait to see what's next.
Kinda mid now that I think about it...
ЭТО ПОЛНЫЙ КУСОК ГОВНА НЕ ПОКУПАЙТЕ
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 73 | 78% | $14.99 | |
| — | 0 | — | — | |
| $201.1K | 37 | 43% | $199.99 | |
| $22.8K | 69 | 99% | $12.99 | |
| $2K | 100 | 65% | $0.99 | |
| $200 | 13 | 62% | $0.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.6K | 145 | 92% | $4.99 | |
| $8.6K | 66 | 95% | $4.99 | |
| $8.6K | 81 | 74% | $4.99 | |
| $8.6K | 546 | 94% | $0.99 | |
| $8.6K | 68 | 94% | $5.99 | |
| $8.6K | 91 | 89% | $4.99 |