
A psychological first-person survival horror focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
Modeled estimate, not a reported figure. How we estimate →
About
Project Three a psychological first-person survival horror made by one person focused on atmosphere, story and defending yourself with melee and weaponry against several creatures. The story is set in the alternate fan-made universe of Half-Life, Valve Corporation's successful series.
The story plays with a different idea taking place after a resonance cascade, an innocent trip to work suddenly turns into a fight against an alien race and the entire US army... but what if the truth is a little different.
The game also features survival elements that make the gameplay even more engaging. One of them is the crowbar, which allows you to block enemy attacks—reducing or even completely negating incoming damage.
Another key element is weapon reloading. Unlike traditional games, you don’t simply collect ammunition; you have to manually load rounds into your magazine. Your weapons are powerful, but don’t forget to keep them stocked—running dry at the wrong moment could be fatal.
A small, fast, and terrifying parasite. This alien creature leaps at its victims, attempting to latch onto their heads and turn them into mindless zombies. While individually weak, they often attack in groups, making them a real threat in confined spaces.
Once a human, now a grotesque husk controlled by a headcrab. These slow but relentless creatures will stop at nothing to tear you apart. Some are more resilient than others, and a well-placed shot is the only way to ensure they stay down for good.
A compact, flying blade drone designed for one thing—shredding anything in its path. Fast, agile, and difficult to hit, Manhacks can quickly overwhelm an unprepared target. Keep your crowbar ready, or risk getting sliced to pieces.
A deadly automated defense system that locks onto movement and fires on sight. These sentry guns are stationary but highly dangerous, capable of cutting down anyone who enters their line of fire.
A lethal explosive trap, usually placed in doorways or narrow corridors. Triggering its laser sensor results in instant death.
🔹 Unforgiving Atmosphere – Experience a world plunged into chaos. Isolation, uncertainty, and the constant threat of death shape every moment of your journey.
🔹 Survival Mechanics – Combat is not just about shooting. Manage your ammunition carefully—you don’t find pre-loaded magazines, so you’ll have to refill them yourself. Every bullet counts.
🔹 Tactical Melee Combat – The crowbar isn’t just a weapon—it’s your lifeline. Use it to block enemy attacks, reducing incoming damage or even deflecting fatal blows.
🔹 Adaptive AI Enemies – Enemies are not just mindless obstacles; they react dynamically to your presence. Whether it’s the relentless pursuit of zombies, the ambush tactics of headcrabs, or the precision of turrets, every encounter is a fight for survival.
🔹 Deadly Environmental Hazards – The world itself is as dangerous as the creatures within it. Tripmines, automated turrets, and other hazards make every step forward a potential deathtrap.
🔹 Immersive Storytelling – Nothing is as it seems. Your reality shifts as you uncover disturbing truths behind the catastrophe. Are you fighting an alien invasion, or is the real enemy something much closer to home?
🔹 High-Risk Combat – Weapons are powerful, but only if used wisely. Careless shooting will leave you defenseless, forcing you to scavenge, plan, and make every shot matter.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Project-Three 3. Este "juego" es la definicion de basura, desde pesima jugabilidad, escenarios con los que no se puede interactuar, pesimas animaciones en los NPC, pesimo sistema armamentistico, AI Slop (Si, este "Juego" tiene contenido hecho con IA), ademas de bugs y un pesimo sistema de checkpoints. Nadie en su sano juicio bajo ningun motivo u excusa deberia recomendar esto. Este "Juego" no se siente como HL en lo absoluto, es solo un "juego" de terror psicologico (si con colorcitos y fiestitas de cumpleaños con gnomos) y una historia de mrd, que si te la spoileo te hago un favor enorme. La historia es la del Gordon g3n0c1d4 que mata aliens y combines sin juicio alguno, cosa que el fandom ya desmintio en su momento. De los enemigos la verdad es que la variedad es muy poca, en parte lo entiendo por ser un "juego" corto (por ahora o quizas lo sea para siempre) pero siempre hay espacio para mas, solo nos enfrentaremos a headcrabs, zombies, robosierras, la torreta combine de suelo y las minas laser del HL1, la IA de estos es un asco total ademas de los los zombies llevan un color de atuendo y cuando mueren se pasa a otro color. El juego esta hecho con Unity de muy mala gana, ademas de que siento que parte del escenario tambien fue hecho con IA pero lo desconozco. La voz del traje si esta hecha con IA ya que dice lineas que no diria usualmente ademas de que se rie al final. Las armas son 2: la palanca y la pistola, ambas tienen buen diseño si, pero su funcionalidad y uso es asqueroso, la pistola la debes recargar manualmente bala por bala haciendolo algo lento e inescesario, entiendo que se busca el realismo pero eso es pasarse 3 pueblos y hablando de realismo, no puedo ver los pies del personaje (seguramente gordon) ni tampoco su reflejo en el agua, bah no se ve de nada mas que el escenari, ademas el personaje se mueve exageradamente lento, estuve pulsando shift todo el maldito "juego", btw no puedes usar el cargador de armadura (LPM). Los mapas y diseño de niveles es muy simplon, con pocos enemigos y poco divertido, el nivel de las minas laser es el peor de todos, un nivel demasiado dificil e injusto debido a que cualquier cosa (si, cualquier cosa) activa las minas laser y te hace volver al principio del nivel, ademas de que hay una parte del ducto de ventilacion con nieve en el que hay 2 minas laser que aparecen y desaparecen cuando cargas la partida y en el ultimo mapa nos introducen la "Alyx tool" que solo la usamos una vez y listo, cuando pudieron darnosla al principio para hacer mas puzzles y hacer algo entretenido este "Juego". Sacar los logros es facil, solo debes pasarte este "Juego" para conseguirlos todos, si eso nomas. Este "juego" esta aun en Early Access por que se espera que mejore (y muuuuuuuuuuuuuuucho) a futuro ya que hay que pulir todo y arreglar un monton de cosas, ya pasaron meses desde que el creador anuncio que iba a arreglar cosas y agregar mas elementos pero aun nada, este "juego" sigue igual, espero que en algun futuro lo haga o bueno, tomar el camino facil de dejarlo morir (lo que creo yo que paso). Lo unico bueno de este "Juego" es la cancion en la seccion de las minas (que espero no sea una robada). Que esta review le sirva para mejorar el producto y su calidad. 2/10. Ps: Compre este "juego" en su precio mas bajo, no lo compres a su precio base o directamente ni lo compres ni lo pienses, tampoco su DLC. Decidi sacrificarme por ti para que no lo compres. De nada. Otra Ps. Este "juego" no deberia salir dinero (incluso regalado es caro) ya que es demasiado malo y eso es un insulto para la billetera y los fans de HL.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm very happy that we don't have another case of HDTF. As someone who is tired of the classic Half-Life 2 mods that are clones of each other, I have to say that I like this different and even experimental “game” for the universe. But it's the different approach rather than the game that I like. In these days of Half-Life scarcity, I see support as a necessity. The game gets off to an interesting start. The horror and suspense elements are very good. Even though at times I got the feeling of the horror mods of the Half-Life series, which I hate, my curiosity for the game never waned during the time I played. However, there are a few very important issues that affect the enjoyment of the game: - How could Gordon Freeman, who had almost conquered Earth and Xen, be so easily killed by Headcrabs? It seems absurd that a man who defeated the Nihilanth and Combine would be so affected by Headcrabs and Manhacks. - How can a man who is the Rambo of his universe with the Tau Cannon, Gluon Gun, Gravity Gun, crossbow and RPG be so inept with a crowbar? I understand the need to create difficulty, but I think such moves (including the difficulty of Headcrabs and Manhacks) make the player feel clumsy and stupid. - Walking is also bad and not fun. I could understand if it was an exploration-oriented game, but there's nothing around to make us curious to explore. - The only thing I can say about jumping is that it's terrible. I could never jump from one block to another while trying to escape a G-Zombie. Gordon Freeman, who can't do that, is a guy who jumps between dimensions. It was especially horrible when you were walking across the table on the laser level and the screens would fall left and right and kill you. The ideas in the game are good in theory, but in practice it's unfortunately a bad game. However, I think it would be a good game if these problems are solved, so what can be done? If it's not possible for players to move fast (if we're going to move slowly like in Half-Life: Alyx NO VR mode), the game needs to be exploration-oriented - in fact, I think it would be much better if it was a VR game. Also, instead of running aimlessly from place to place, elements that add something to the universe could be considered and designed (the whole game is aimless, there is no story). The number of horror and thriller elements could be increased. I'm not a game developer, so I have no idea what ideas can be integrated into a game. But as a gamer I can clearly see that this is not an enjoyable game, and when we look at Valve's games, they check whether they are enjoyable or not with a group of subjects. When we look at it, a game has one main task, and that is to “entertain”. A game that is not fun is always doomed to fail. We can think of early access as a test drive, just like Valve did. It seemed like a bad review, but as I said at the beginning, I'm rooting for this game. The horror and suspense elements, the graphics, the mystery and the exploration-oriented approach are really good. The surrealistic approach also deserves special praise. But apart from all that, the experimental approach is admirable. In an industry hungry for Half-Life, if you can meet the general demands of gamers, I think you will be quite successful. Let me know if you need help with original music!
Würde lieber füße von drahcenlord lekcen als dieses ♥♥♥♥♥ ass game nochmal anzufassen
Half-Speed 3
this isn't a psychological horror game, and i don't think it can be in the state that it is right now the bad: the part of the game when you walk on a vent trough a void was very dark, and the vent should have better visibility (right now you have to look down to actually go trough without falling, which just makes it harder to actually take in the atmosphere). the zombies look awful, and their clothes change colors when you kill them. all ragdolls are very slow, and feel like they are practically weightless. the animations look very goofy. i hope that can be solved somehow. hp regenerating on a level change doesn't make much sense, its a resource that you have to use wisely, and not just goof around till the level change. the good: that tripmine level was the closest to perfection, all it had wrong with it is that when you press W, for some reason you go either a bit to the left or a bit to the right, which made the section where you had to avoid props a lot harder. the gun is fun and infinite ammo is fun for now the game isn't that good, but i hope that whenever it gets out of early access it would be a good psychological horror game
En l'etat actuel, meme en early access, je ne recommande pas. Pourquoi ? : Le jeu c'est clairement un début de Alpha, les graphismes ne sont pas optimisés, les armes, on dirai des nerfs sans parler du pire hit box que j'ai jamais vu, le gameplay est trèèèèèèès lent, limite gordon est devenu une tortue estropiée et les ennemis, quand vous les tuer il change de t-shirt (oui oui c'est wtf). Le seul cote positif à mon gout c'est le concept, original, de transformé Half life en mode jeu d'horreur (vous me direz, Half life alyx le fait aussi un peu, mais ce n'est comparable qu'a ce point la). J'ai payé 7 boules pour ca, et bin la pour moi ca vaut un euro ou deux à la rigeur, sinon c'est du vol. J'espère que pour les dev y'aura de la mise a jour et de la refonte a ce stade. Je respecte leur travail, mais la quand même y'a du boulot... Je leur souhaite plein de courage :) Note : je ne le refund pas, je tiens le terminer quand même par respect.
игра полное дерьмо. везде темно, а фонарик светит так, будто все эти линейные и скучные коридоры наполнены густым туманом, через который свет не проходит и останавливается в одном метре от источника. в вооружении у Гордона есть только монтировка и пистолет, в котором всегда нет патронов. деньги я обратно требовать не буду в надежде на то, что автор обратит свой взор на все негативные отзывы о его творении и хоть что то сделает
⛔👎Storia alternativa dell'universo di HAlF-LIFE. Al momento allo stato attuale questo gioco sarebbe da rimborso assoluto, ma voglio dare una chance, una opportunità allo sviluppatore, per cui attendo miglioramenti futuri, essendo Project three in accesso anticipato, e con un ottimo potenziale, nonostante tutto ❌👎Gordon freeman in half life per l'occasione era un baldo uomo, agile, intelligente, cazzuto, in cui il motto era : Corri, spara, impreca. Qui lo ritroviamo agile come un novantenne in un ospizio, lento, troppo lento, e goffo, stravolgendo completamente quelle che erano le caratteristiche del protagonista. ⛔👎Utilizzo dell'illuminazione da rivedere, con troppo, troppo, buio e oscurità nei vari capitoli di questo fan made, che rende la giocabilità insostenibile , dove nella maggior parte del tempo non si vede nulla L'utilizzo della torcia, non è risolutiva per quanto riguarda i luoghi bui ed angusti, perchè i riflessi accecanti e l'illuminazione mal ottimizzata, come altri dettagli grafici da rielaborare assolutamente, rendono il gameplay assolutamente ostico e pesante da godere ⛔❌Salvataggi "complicati" nel gioco, i quali dovrebbero essere rivisti. ⛔👎Il costo del gioco: allo stato attuale, come anticipato all'inizio delle considerazioni, insostenibile come giocabilità e realizzazione generale , è veramente overprice. ✅👍 Il concept, e la potenzialità complessive di questo Project Three fanno sperare, ce lo auguriamo, in una risoluzione delle varie problematiche emerse in questo accesso anticipato. ⛔👎Alternative history of the HAlF-LIFE universe. At the present time this game would be from absolute refund, but I want to give a chance, an opportunity to the developer, so I look forward to future improvements, being Project three in early access, and with great potential, despite everything ❌👎Gordon freeman in half life for the occasion was a bald man, agile, intelligent, xxxxx, in which the motto was : Run, shoot, curse. Here we find him as agile as a ninety-year-old in a hospice, slow, too slow, and clumsy, completely distorting what were the characteristics of the protagonist. ⛔👎Use of lighting to review, with too much, too much, dark and darkness in the various chapters of this fan made, which makes the gameplay unsustainable , where in most of the time you do not see anything The use of the flashlight, is not decisive with regard to dark and cramped places, because the blinding reflections and poorly optimized lighting, as other graphic details to be reworked absolutely, make the gameplay absolutely difficult and heavy to enjoy ⛔❌ "complicated" saves in the game, which should be revised ⛔👎The cost of the game: at present, as anticipated at the beginning of the considerations, untenable as gameplay and overall realization , is really overprice. ✅👍 The concept, and the overall potential of this Project Three make us hope in a resolution of the various problems that emerged in this early access.
Great game! because of my new pc i always wanted that game butt.... i cant get thru one part :( the movment is slow and fightin is slow too! the hitbox of the crowbar is small too! i think i might refund the game cuz for me its too hard ;O fun game for hl2 fans! i HIGHLY recomend the game. i will refund it and buy it if its on sale! for now, BYEEEe!!!!!!! ah yes, when will there be a promotion cuz im broke as hell rn so thats why im refunding it. happy day to u all! i forgor one thin. fix the animations too cuz the headcrab jumping is TOOO funny man like it spins and gravity is bad. why does it say product received for free bruh???
I enjoyed the game. Great atmosphere, nice graphics, great shooting. Fun level design and cool ideas. Of course there are a lot of things to tweak but the game is still in early access.
Players by region
Where this game's players are, estimated from review languages.
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