
Project Songbird is a cinematic first-person narrative horror game set in the Appalachian forest. Take on the role of Dakota, a musician who must record their new album in a remote log cabin amidst a writer's block. Take caution, however. These woods were never empty...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 31 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Project Songbird is a first-person cinematic narrative psychological horror game from Conner Rush and his studio FYRE Games, the developer behind the critically praised games Summerland and We Never Left (from Dread X Collection 5). Take control of Dakota, a career musician who, amidst writer's block, decides to isolate themself in a cabin in the remote Appalachian forest in order to record their next album. Take in this gripping tale, explore the natural environment and haunting dreamscapes, and fight to survive in this short horror experience.

A dark, enthralling 4-5 hour narrative to keep you hooked and guessing until the end.
Gorgeous visuals as you traverse numerous and diverse environments, presented with a cinematic, film-like aesthetic.
Ranged and melee combat with upgradeable weapons to help you survive your nightmarish journey
A stellar voice cast, starring Valerie Rose Lohman (What Remains of Edith Finch, Wolfenstein: Youngblood), Jonah Scott (Dying Light 2: Stay Human, Date Everything), and Aleks Le (Persona 3: Reload, Marvel Rivals, Ghost of Yotei)
A beautifully dynamic and haunting soundtrack composed and performed by Jacob Noska, and Jonah Henthorne: members of the band Auric Echoes


Hi, everyone! This is Conner. I just wanted to briefly say thank you for checking out my game and an extra special thank you to anyone who's supported me in any way throughout the creation of it. This is by far the most personal game I've ever made, and I think that'll be easy to see for anybody who plays through it. Much of the process for making this game involved just trying a bunch of weird ideas, and I think that, in the end, it all came together really well. No matter what, I'm proud of it, and I'm very happy to have made it. I hope it can help you in the way that it's helped me. Thank you!
Feel free to reach out with any questions, comments, or concerns. Just keep in mind that I'm a solo developer and will respond to the best of my ability :)
This game is still actively in development. Information on this page is subject to change as the game's development progresses further.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 260reviews | 89% | — | $85.4K |
| $14.99 | 219ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
4/10
评分:8/10,游戏作者的自我心声,加油! 氛围,场景都很棒!可惜没有中文啊,文本太多了。。。
I love indie horror adventure games, but after reading user and critic reviews, I concluded that the game won't be for me. Intrusive authorial narcissism in Act III and the high presence of combat-focused gameplay, along with chases during puzzle solving, are things that will likely frustrate me and make me quit. I was searching for something that emphasizes storytelling, features a compelling narrative, and creates an unsettling atmosphere to build up the horror without unnecessary gameplay frustrations and stress overdoses. All the forced and clunky combat mechanics, chases, and stalkers while solving puzzles are not for me. That's the reason I requested a refund.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Italian, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You discover through the course of playing this game that it is a personal project for the director/writer/coder. That said, the ending may or may not suit you or even feel resolved but the journey there is intense. I have played many independent horror games and a few from this creator, in particular. This game has some of the most spine-tingling moments I have ever experienced in a game (specifically regarding an enemy referred to as a "stalker"). The puzzles are challenging enough to be stimulating and easy enough to be solvable. The weakness might be the combat and some of the mechanics but this is definitely a good time. I see a lot of videos online of people finishing this within five hours but it took me significantly longer. I recommend this game to anyone who enjoys a good horror.
This game was just weird and the ending so disappointed
I picked this game up at Steel City Con, and it was the single best decision I made that weekend. This game moved me in a way I could not describe. I knew little to nothing about the game other then the creator loved it and was an amazing person to talk to. This game is the reason Indie games are for true gamers. The heart and soul in this story was paced perfectly, Suspense, Horror, Action, and a story to make you keep going. 10/10 will 100% get every Achievement in this game so I can experience the atmosphere 1 more time.
If you are an artist that enjoys a well-told, story-depth, horror game. This one is worth your time. I have never played a game where the Dev reaches out to pull you in, in such a captivating way. Tragedy and grief are real. Especially when it's you that loses someone you love. It brings out the worst and best in people. Doubt, confusion, a sense of feeling lost with no end in sight. All real emotions so many go through. What is of worth to you? There are 3 Acts in total. This story is tethered together to get you to listen. The symbolism is powerful. I'm genuinely blown away by the brilliance of it. The ending? Is so rewarding. I hope yall enjoy this as much as I have. It made me laugh, get flustered, scream, cry, and left me truly inspired in the end. Thankyou Connor Rush, for putting your love in a package for anyone to immerse in. 💕💕💕💕
Conner, you've created something truly amazing. Truly, truly incredible. Thank you for making this. Thank you so much.
Project Songbird is a cinematic first-person horror game following Dakota, a musician who retreats to a remote Appalachian cabin to record a new album. You explore the surrounding forest, investigate what is happening in the woods, solve puzzles, and survive long enough to finish Dakota’s story. Pros ✔️ The story feels incredibly well thought out - Small details, conversations, and changes in the world feel like they were placed with purpose, giving the story more to uncover as everything comes together. ✔️ The mechanics keep things feeling fresh - It moves between exploration, puzzles, recording music, and moments where you need to avoid or defend yourself from what is in the woods. ✔️ The emotions hit hard - The performances, music, and delivery made it easy to feel what Dakota was going through instead of simply watching the story happen. Cons ❌ Some story transitions feel abrupt - There are moments where it jumps from one scene or idea to another in a way that feels a little strange. ❌ I wanted it to be longer - I was invested enough that reaching the end felt less satisfying and more like I was not ready to leave yet. ❌ The music creation could offer more freedom - I would have liked more control over the recording portions so my version of the album could sound more personal. Conclusion I really cannot praise this game enough. You can feel how much of Conner was poured into it, and that gave the whole thing a soul that is hard to fake. It is easily one of my top games of the year, and I think it will stay with me well beyond that. Score 9/10 Recorded Tracks - The cabin went quiet, but the song followed me out of the woods.
This game was exactly what I needed. thank you dev
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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