
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Archon Soul is a 2D roguelike dice-builder where you create powerful dice using swappable faces, runes, and bodies with unique effects. Draft spells, craft powerful synergies, defeat challenging enemies, and conquer the Archon's palace.


In addition to changing the face values of your dice, you can also modify them with Dice Bodies and Runes. With 40 runes and over 30 dice bodies, each dice has more than 65,000 combinations to master.

Play as the Gaiamancer, the Pyromancer, or the Thaumancer (or even a secret fourth character). Each mage has their own unique spells to choose from, over 200 spells in total! But spells alone won't be enough to get you through the palace to find the Archon Soul.

Craft powerful combos between your spells, runes, and bodies to survive and thrive through brutal combats.

Explore the Archon's palace, choose your path, engage in combat, encounter events, defeat powerful bosses, and fight your way through 4 acts to make your way to the Archon Soul. Can you prove your worth to the Soul, and become one with its power?
Skill testing and strategic roguelike gameplay
4 playable characters to choose from
Over 200 spells
40 dice runes and over 30 dice bodies
Dozens of unique enemies to challenge your play style
Beautiful illustrated artwork by Anais Lehoux and Natalya Samutina
Soundtrack by Ofelia Argiro
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 224 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《执政官之魂》是一款以骰子玩法和卡牌子构筑的肉鸽策略游戏。游戏的核心并不是传统的卡牌抽牌的常见玩法,而是通过骰子改造,随机掷骰子的独特方式进行。游戏中的每颗骰子都能动三件事,改骰面点数、换骰体、刻符文,单颗骰子组合空间有上万种。 在肉鸽的战斗里玩家掷骰出点数,点数触发法术和符文效果,从而造成爆炸伤害与效果。 本作游戏拥有多个职业带有多个流派和多种构筑,在执政官宫殿里进行爬塔肉鸽形式的推进。玩家将会遇到随机战斗、事件、头目,最终目标是宫殿核心的尊魂。地图、敌人、掉落每局都会重置并随机生成,通关后还能开自定义挑战模式调整难度和规则。 游戏的美术呈现的是一种手绘暗黑奇幻风,在2D画面的表现力方面在同价位同类型的肉鸽里算上游,看上去非常舒适。但是也存在立绘区分度不高的问题,很多立绘没有什么记忆点,比较平。 本作游戏的爽点在于骰子+符文+法术的三层联动的构筑深度,这套构筑一旦成型会非常有趣。尽管游戏中的骰子是一个6面骰子,但是扩展一下思路,这个骰子并不是常规的1-6的点数,而是可以对其进行更换骰面的,配合自己的法术做出更适合自己的骰体。例如点数越低伤害越高,那就赌一把,把6面全换成1点数,每次输出都是爆炸的伤害。然后再配出合适的符文,比如掷出奇数时可以再获得额外的效果,那这么一叠加,伤害结构完全变样,正反馈杠杠的,直接到了游戏最上头的地方。 本作游戏并不靠数值碾压,玩家的每一步改造、每张法术取舍、路线选左还是右都非常吃决策。玩家的每一次行动都有一种步步为营的感觉,这种心理上的博弈简直太爽了,成功之后的成就感也是非常高的。 游戏独特的玩法还是非常吸引人的。对于喜欢挑战这种独特玩法的肉鸽游戏的玩家一定不要错过这款游戏。 [table][td][b]欢迎关注我们 [/b][url=https://store.steampowered.com/curator/10591434/]突突突发糖辣![/url] [/td][/table]
《执政官之魂》是一款 2D 风格的肉鸽骰子构筑游戏。 游戏开局只可选择一名初始角色岩土法师,另外三名角色需要解锁。 可选择扣除生命值换取罕见的法术,或是获得随机的稀有符文。 将骰子拖入骰子栏位即可释放对应的法术,而部分位置会对放入的骰子有着特殊要求,将鼠标放在骰子栏位上即可查看详情,当然,将鼠标放在敌人的头顶上,也能查看他的详细信息。 护盾类技能可以格挡伤害,但会在每回合开始时自动消失,部分法术技能也会存在次数上的使用限制,其中也包括每回合与每场战斗的使用次数限制。 战斗获胜后可以获得战斗奖励,也能跳过奖励获取金币。 有时敌方也会对你的骰子进行诅咒,被诅咒的点数下回合将无法投出。 在战斗开始前,可以对骰子进行改造,将不同的骰面拖到原本的骰子上,即可完成改造。 不同的骰体也会带来不同的效果,例如无常骰体,在每次投骰子时,点数字与符文都会随机重置。 游戏中也有不同的骰子符文可使用,使用不同的符文释放法术时,都会带来不同的增益效果。 敌方的头顶上也会有一些特定单位能力,不同的能力每场战斗只可发动一次,只需将骰子拖拽至能力处,就能发动能力,当然,部分能力也需要满足特殊要求才能发动,你也可以将骰子拖拽到敌方的头顶,发动敌方的单位能力。 不只是单纯的打怪,游戏中也可以通过商店购买不同的道具,或是进行精英战挑战更强的敌人,获取更高的奖励,也能通过休息点进行休息,或是触发神秘的事件。 总的来说,本作的流派多样,玩法有趣,整体画风感觉也还行,若是喜欢这类题材与玩法的玩家们,可以考虑入手体验体验。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
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Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]rogue骰子[/h1] [h2]游戏玩法[/h2] 游戏开局可以在四名角色中选择一名开始对局,游戏战斗属于经典的rogue卡牌玩法,但是增加了一些自己的全新玩法,就是骰子,游戏每回合抽取多个骰子,有几个骰子点数就会抽取几个骰子,每个骰子上都有不同的点数,把骰子拖入合适的法术框里就可以使用这个卡牌,例如攻击,防御,有的卡牌会对骰子的点数有要求,人物还有法术可以使用,将骰子放进人物法术的框内就可以使用法术,每回合也可以看到敌人的下回合意图,战胜后就可以获得战利品新的骰子或者法术等等。游戏战斗前还可以改造骰子,选择法术,游戏中也有经典rogue的商店,休息点,随机事件等等。还有一个有意思的玩法就是符文,战斗胜利获得的战利品中就有符文,每个符文都会带来很明显的提升。 [h2]个人游玩体验分享[/h2] 游戏很有意思的点就是把抽取的卡牌变成了骰子,而玩家的手牌变成了固定的法术,每回合抽取骰子,根据不同的点数来使用法术,有的法术的词条是骰面不小于5则变成7点伤害。游戏的难度还算可以,上手也不难,骰子的加入,让每回合可以打出更多的输出,并且对于一些有骰子点数要求的牌来说,合适的点数可以打出更高的伤害,这点玩起来很解压。 [h2]结语[/h2] 《执政官之魂》这款rogue骰子构筑游戏,骰子的加入让随机性更强,可玩性更高,玩起来很解压,感兴趣的可以尝试一下。 [quote] 晚八不睡,早八不醒,梦里准点测评,迎接美好游戏人生! 欢迎关注:[url=https://store.steampowered.com/curator/46039267/] 睡不醒的早八人 [/url] [/quote]
This is a very hesitant thumbs up. I think the bones of this game are great, but it needed a little more time in EA. The positives- if you want Spellrogue but with dice crafting, this is the game for you. The dice crafting in this is smooth and extremely satisfying. The enemies are interesting, the bosses are pretty cool, the spells are nice. There's just two problems: 1. Lack of variety. Sure, there are a lot of spells, but particularly for the pyromancer, a lot of them are very repetitive, and Blackflame is just leagues better than any other strategy. There's a lot of cards, but it doesn't feel like there are many builds. Simialrly, the enemies that exist are cool, but after 3 runs, I feel like I've seen everything. 2. Spellrogue exists. This game is _very_ clearly inspired by Spellrogue, but it lacks a lot of the build variety and enemy creativity of that game. Playing this game just makes me want to redownload a different game, and that feels....icky. Try this game out. Support the dev. It's so close to being good, but as a 1.0 release, it's a bit lacking.
[h2] 前言:又到了我第108喜欢的老菊玩啥我玩啥环节![/h2] 《执政官之魂》是一款“骰子风格”的肉鸽卡牌、策略构筑游戏。相比于同类型的《阿斯特赖亚》/《骰子地下城》/《孤星猎人》,本作表现也可谓是同样优秀,并也有自己特色与差异化的体验。目前游戏已具备四种职业,开局仅解锁岩土法师一名、后续三名角色+更多的局内卡牌/骰体/符文都随着游玩、逐步解锁。 [h2] 玩法:利用好每回合有限的骰子资源、取舍决策[/h2] 骰子肉鸽,相比于常规所见的卡牌肉鸽,不再每回合随机抽牌、而是将卡牌固定为技能,取而代之,则是增添了用每回合摇出的各个骰子点数、来激活使用卡牌、并决定卡牌数值/区间的随机性。因此,除了各种卡牌的不同数值与效果,也利用“大于5点”/“小于3点”/”奇偶”的骰子才能塞入并激活卡牌等等的因素,影响着玩家的构筑与策略。 应该说,虽然技能固定下来了看似单调,但骰子作为一种通用的费用资源,也使得该类玩家也具备着战术选择的多样性。每回合,玩家都要利用好有限的骰子资源,去激活手中的卡牌,根据当前状态、敌方行动来不断取舍,是进攻还是防御,或者像鸡煲一样慢慢启动(说的就是你,沙暴流!) [h2] 体验:骰子改造的自由度上做得很足![/h2] 如果要和我最早玩的《骰子地下城》相比,本作的进步可以说是相当全面的,尤其是骰子改造的自由度上做得很足! 无论是可以对敌方/我方角色使用的“单位能力”,还是将初始普通的六面骰,构筑并修改骰面(1-9)、赋予整个骰子都能吃到的“骰体”、以及为骰子单面增添额外效果的“符文”、随流程增加的骰子数量。整体的可构筑空间无疑是要丰富了许多,美术质量也都不错。 本作流程共四幕。类似尖塔,普通结局三幕,而在前三幕Boss战前,还都会有个特殊事件,玩家可以选择奖励、亦或者扣除生命值换取带有负面效果的三件特殊遗物,集齐从而最终进入第四幕、面对真结局Boss“尊魂”。 整体实际游玩下来,虽然当前版本,每幕的boss稍微单调、路线与随机事件也比较相似,且每幕数值方面的飞涨、也需要玩家早早找到一种强势的点,否则很容易陷入敌人伤害报表、自己又输出不足的硬刮局面。(像是我第一把拿沙暴流打第三章boss疫病原体,就是很遗憾的被活活磨死了,SL几次都发现输出不够,沙暴流,蛆!!!) 但也正是骰子、骰面、法术,为游戏提供了足够多的构筑方向+足够强力作弊的构筑上限,像是沙暴流慢慢启动的养成感、肌肉骰体+“单位能力可再次发动”的符文组合(尤其克制最终boss、类似时间老人、但可以灌骰子来清零计数),每个角色的特性与不同的法术池,也都多局游戏带来充足的新鲜感。 [h2]总结[/h2] 总之,本作在骰子改造的自由度上做得很足,包括各种单位能力、卡牌效果,都让每回合的抉择变得多样益智,喜欢《阿斯特赖亚》《骰子地下城》等骰子肉鸽的朋友们也要错过本作,快来试试吧~ [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
I played a good amount of the demo for this game and helped play test one of the other characters, and I gotta say this one is really special. The full release adds so many new ways to build your dice, new encounters, and fantastic art. The gameplay is tactical, engagingly difficult without being punishing, and pulls together some of my favorite elements of other fantastic roguelikes with a really unique dice building mechanic that will have you constantly thinking of ways to improve your odds. Highly recommended for fans of Slay the Spire and Dicey Dungeons or Slice & Dice. Also posted a video showcasing a very powerful run [url=https://youtu.be/JddSWWEcpLQ?si=nrATJ1fSYsJ2HFe2] Here[/url] if you’d like to check it out! https://www.youtube.com/watch?v=JddSWWEcpLQ
[h2] 游戏介绍 [/h2] 《执政官之魂》是PolyGryph开发的一款2D手绘插画风格的Roguelike 骰子构筑玩法的地下城冒险游戏,玩家将会扮演具备独特法术的法师,借助法术、符文与骰体,构建强大的协同效果,穿越那危机重重的执政官的宫殿,找到那深藏其中的尊魂。 [h2] 玩法特点 [/h2] 如果玩过骰子闯魔城这类游戏,对于本作的玩法还是比较容易上手的。游戏开局玩家需要选择某个法师角色,需要注意的是不同的法师都有专属的法术池,就像是肉鸽游戏里的职业区别。然后玩家冲法术池里选择某几个来放入法术槽,这里的法术槽可以后期逐步解锁拓展,最后至多可以携带七个法术进入战斗。 游戏的战斗采用回合制,玩家可以通过骰子掷出的点数,嵌入己方或者对方,然后使用法术进行攻击,法术这里某些是需要指定骰子点数才可以触发效果或者满足某些条件可以提升法术效果。战斗结束后玩家可以获取金钱,骰子点数,法术等奖励,某种都可以多选一。 游戏的局外养成其实也和骰子息息相关,每个投资的点数都可以更换,甚至可以换成大于6以上点数的骰子,并且骰子点数还可以选择各种强力的效果,也就是说玩家可以通过更换骰面、符文及骰体,打造具有独特效果的强力骰子。游戏提供多达 40 种符文与 30 余种骰体,每颗骰子都拥有超过很多种改造方式等待玩家尝试,也就是类似于肉鸽游戏里的流派构筑。 [h2] 总结 [/h2] 总的来说这是一款画风精美,玩法非常有趣的肉鸽骰子游戏,不仅保留了肉鸽游戏的探索和流派构筑元素,而且因为骰子的随机性可以让构筑方式更加多样,对于喜欢肉鸽游戏的玩家来说本作值得入手体验。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
The final boss was so tragic. I won't spoil it, but it circumvents a bunch of mechanics. It's trivial to beat when forewarned, but when you're playing blind you'll likely get there with a bunch of abilities that won't interact meaningfully with it. Which is a shame, because I was enjoying those mechanics!
游戏新手指引做得不错,上手难度不高。每局的随机奖励,即时的多巴胺轰炸,杀时间利器。 以前不理解肉鸽,觉得无聊,慢慢到了沉闷大人的年龄段,突然就理解了。肉鸽游戏机制原理有些类似短平快,可以刺激多巴胺起伏,缓解压力,但是肉鸽要动脑子,更具有策略性,玩家会不断调整策略,越来越强。 当然,也是因为我不喜欢动作型肉鸽,本作这种策略类构筑更适合我。 [h1]Build策略构筑是什么 [/h1] Build,直译就是"构建"。在肉鸽游戏里,build指你在一局游戏内从零开始,通过随机获得的道具、技能、装备、卡牌,一步步搭出一套能跑起来的流派。 比如《杀戮尖塔》里你选了一堆防御牌+叠甲遗物,围绕"叠甲流"组建卡组;《吸血鬼幸存者》里你选了鞭子+冰冻+磁铁,凑出"远程控场"组合——这整个过程,就是build。 [h1]角色解锁和游戏流程[/h1] 角色通关解锁挑战难度 前三个角色都通关以后解锁第四个角色执政官 三轮头目战前的特殊事件选执政官的特殊道具才能打尊魂,达到真正胜利。[spoiler] 然而前三个角色真正胜利在设定里其实是被尊魂吞噬灵魂2333,三个角色都被吞了执政官复活, [/spoiler]解锁执政官角色,笑薯。 执政官是一个非常强力的角色,有自带的强力技能,也可以用前三个角色的技能。[spoiler] 毕竟都吞掉了。用执政官玩=巡视领地。 [/spoiler] https://steamcommunity.com/sharedfiles/filedetails/?id=3775684045 非挑战模式下,这个游戏多跑随机事件收益挺可观的。[spoiler] 后面测试挑战模式拉满依然收益可观。 [/spoiler] 有很有趣的能力,比如火焰法师事件里随机roll出的“蛙化”,可以将除了头目外的所有敌人变成青蛙,可惜没场合用。 风暴法师前期如果能随机到事件换取6个闪电骰面,且都用在一个骰子上,配合精英战+重掷骰子技能,就可以快乐过关【10级挑战难度可以roll出4个闪电骰面,可以配合虚无骰面(那个X)使用,桀桀桀】 无常骰体也很好用,不用自己搭配了,自带随机点数和符文,配合符文移除类的法术非常开心。 幻钢骰体可以配合摧毁骰子类技能,如有神助。 [h1] 本人快速通关攻略[/h1] 大骰面值 岩土法师:生成骰子类+护盾,沙暴叠加 火炎法师:生成虚空骰子类+叠黑焰,燃烧配合 风暴法师:重掷骰子类+被动攻击,叠风暴 小骰面值 执政官强力的基础攻击和护盾 打不过多跑随机事件 不会组合骰子: 无常骰体+符文移除类 幻钢骰体+摧毁骰子类 游戏还有dlc是支持者礼包,有专属角色皮肤和骰子异色外观,还带游戏原声音乐,推荐购买,支持创作者~期待未来创作出更多优秀的游戏。 ————————————————————————————————— 一些建议,流派确实相对较少,想要更多流派,还希望有无尽模式hhh [code] [h1]欢迎关注 [b][url=https://steamcommunity.com/groups/luanqibajiao]乱七芭蕉[/url][/b] 鉴赏家[/h1] 欢迎 [strike]肥宅、哲学家、LSP、绅士[/strike] 大神和小白加入我们:[url=https://steamcommunity.com/groups/luanqibajiao][b]乱七芭蕉[/b][/url] 一起分享乱七芭蕉的 [strike]福利资源[/strike] 游戏经验:[b]Q群774704264[/b] [/code]
Game has character. Fun mechanics, interesting customization of dice, plenty of choices. What's not to like for less than the cost of a Chipotle meal. Edit: Game continues to get better and better. One of the only rogue likes that actually feels like there is a lot to keep working toward and every choice i make has an impact on my strategy.
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