
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
idk
sad to see it go, didnt play it much but it was fun.
is fun BUT add the p.t
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 54% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $196.9K | 559 | 81% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Hours played at review time, across 787 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game I think
AMAdINd Supor frun
ein gutes spiel finde traurig dasv es bald nicht mehr gibt verkauft dasas spiel oder macdht irgednwelche updates es dardf nichtr so enden
lag!!!
Gran juego en lo poco que duro, ahora que me entero que se va a finales de año es triste, aunque ya no se encuentran partidas realmente. Recuerdo cuando lo jugaba en mi laptop de oficina jeje. Supongo que fue lindo y divertido lo que duro. Ahorita el juego esta obviamente igual que hace 3 años, pero es lindo pasear otra vez en estas instalaciones de Playtimeco. Bueno, gran juego y espero que exista otro en algun dia
yes
gmrutn
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.