
PROJECT: PLAYTIME is a Free-to-Play multiplayer horror game where six players attempt to create one giant toy while surviving a terrifying monster that roams the toy factory. A seventh player controls the monster and is given only one goal: Find and kill everyone.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French, German, Spanish - Spain, Russian, Spanish - Latin America, Italian, Portuguese - Brazil*languages with full audio support
Engagement
Reviews
Themes across 786 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fghhfvs
Don't really like it
lets be honest this game dead for sure how ever the amount of joy it use to bring was amazing but they killed it rip to this game
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Hours played at review time, across 787 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even tought it´s hard to see this game leave, it was great, I've loved playing this game every second
good game sad it doesnt work like it used to
:)
PROJECT: PLAYTIME is a free-to-play asymmetrical multiplayer horror game developed and published by Mob Entertainment that takes the familiar setting of the Poppy Playtime universe and transforms it into an intense online experience built around cooperation, suspense, and strategic competition. Instead of following the traditional single-player formula established by the main series, this entry pits six survivors against a single monster in a frantic contest where teamwork is every bit as important as survival. The shift to multiplayer feels like a natural evolution for the franchise, preserving its unsettling atmosphere while introducing mechanics that reward communication, coordination, and adaptability. The survivor role revolves around completing dangerous assignments inside the abandoned Playtime Co. factory. Players must work together to recover oversized toy components by solving environmental puzzles scattered throughout expansive industrial environments. Every completed objective inches the team closer to escape, but every second spent focused on puzzles also increases the risk of being discovered by the monster. This constant balance between productivity and caution creates a satisfying gameplay loop where every decision matters. Reviving teammates, coordinating movement, and deciding when to split up or stay together become essential parts of every match, making cooperation feel meaningful rather than optional. On the opposing side, controlling the monster provides a completely different experience. Rather than solving objectives, the monster's goal is to eliminate every survivor before they finish constructing the giant toy. Each available creature possesses its own distinctive abilities, encouraging players to develop unique hunting strategies instead of relying solely on brute force. Some monsters excel at quickly traversing the map, while others focus on trapping survivors or controlling key locations. This variety helps maintain fresh encounters, as every match demands different tactics depending on the monster selected and the survivors' chosen perks. Customization and progression contribute significantly to the game's replay value. Survivors can unlock and equip perks that complement different playstyles, whether specializing in puzzle efficiency, mobility, healing, or supporting teammates during dangerous encounters. Likewise, monsters gain access to upgrades that alter their strengths and encourage experimentation. These progression systems prevent the gameplay from becoming repetitive by allowing players to continuously refine their preferred strategies. Cosmetic rewards, seasonal content, and the TOY BOX progression system provide additional long-term goals without directly affecting competitive balance, ensuring that customization remains largely visual while preserving fair gameplay. Visually, PROJECT: PLAYTIME successfully captures the eerie charm that fans expect from the Poppy Playtime universe. Brightly colored toys, oversized machinery, abandoned assembly lines, and dimly lit corridors combine to create environments that feel simultaneously playful and disturbing. The contrast between cheerful childhood imagery and lurking supernatural threats remains one of the game's strongest qualities. Complementing the visuals is an effective soundscape filled with mechanical ambience, distant footsteps, unsettling creature noises, and dramatic music that heightens the tension throughout every encounter. Together, these elements create an atmosphere that keeps players alert even during quieter moments. As an Early Access title, PROJECT: PLAYTIME continues to evolve through regular updates and community feedback. Mob Entertainment has outlined plans to introduce additional content, including new maps, expanded lore, gameplay refinements, interface improvements, and more cosmetic customization. This ongoing support reflects a commitment to improving both technical performance and gameplay balance over time. While occasional matchmaking inconsistencies, balancing concerns, and technical issues are expected during active development, the foundation already demonstrates considerable promise and continues to improve as updates are released. PROJECT: PLAYTIME stands out by successfully adapting the horror and mystery of the Poppy Playtime franchise into a multiplayer format without losing its identity. The combination of objective-driven teamwork, varied monster gameplay, meaningful progression, atmospheric presentation, and continued post-launch support results in an experience that remains engaging across repeated sessions. Although its Early Access status means there is still room for refinement, the game already offers a compelling blend of suspense, strategy, and replayability that will appeal to both fans of asymmetrical horror games and newcomers looking for an accessible cooperative challenge. Rating: 8/10
Play as Monsters
They ended it
good game I think
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1K | 50 | 54% | $1.99 | |
| $351 | 6 | 0% | $3.99 | |
| $196.9K | 559 | 81% | $9.99 | |
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