
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best FR #54, worst AU #95 · 3 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 738 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is good because it has ducks. lots of ducks
Red but whole Why is always red but whole? Jokes aside worth every penny.
duck
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 3.5K | 83% | $5.19 | |
| $458.4K | 1.5K | 91% | $5.23 | |
| $458.3K | 1.1K | 77% | $19.99 | |
| $458.3K | 625 | 36% | $11.99 | |
| $458.3K | 1.5K | 73% | $13.99 |
Related
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 740 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WTF?
Great fun to play through once, although not much replay value. Once you've discovered the secret ending the fun is pretty much over. I would to see some remix/ng+ or different levels to get me to come back. Also there are some pacing issues but other than that the +- 10 hours you'll spend on this game are very pleasant.
Pensaba que iba a ser otra cosa, me esperaba algo más parecido a Berry Bury Berry. La estética está guay y seguro que hay secretos y cosas interesantes, algún atisbo he podido ver durante la partida. Tenía la sensación todo el rato de no saber qué hacer ni qué hacen las cosas de la tienda.
Si estás buscando un juego donde sientas que desbloquear cada mejora cuesta demasiado y cuando al fin la consigues no vale para nada ni lo dudes, este es tu juego!
it hits all the correct brain nerves
pretty good honestly
Ein richtig starkes Incremental Game mit viel mehr dahinter, als man zunächst erwartet. Besonders die zahlreichen Secrets und versteckten Dinge haben mir gefallen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.