
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 737 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]P.I.T.T. — Addictive, but expect to feel lost at first[/h2] [b]Rating: 10/10[/b] P.I.T.T. is a genuinely addicting game, even though I haven't finished it yet. The core loop of grinding, experimenting, and automating everything just keeps pulling me back in. [h3]The catch[/h3] The unlock system isn't well explained. You often won't know what a tool actually does until you buy it and try it yourself — so you're gambling on whether it was worth the cost. [list] [*] Some purchases pay off immediately [*] Others feel like a waste of resources [*] You won't know which is which until you commit [/list] Oddly enough, that trial-and-error is part of the appeal. Figuring out effective automation methods through experimentation makes each discovery feel earned. [h3]Verdict[/h3] Confusing unlocks aside, P.I.T.T. is a rewarding, addictive automation game that's easy to sink hours into. [b]10/10[/b]
Great game!
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 739 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
booted up the game and my computer started buzzing, great ambience 10/10
game kicks ass, ♥♥♥♥ the haters
THE PITT IS HUNGRY
its just so peak ive made my factory the most god awful layout and it just works
Never played any game like this before. Best incremental game I've played, ambitious and good execution.
I really like the concept and love this genre, but the pacing is just bad. The game constantly feels like it’s about to become really fun and satisfying, but it never actually gets there.
I'm not entirely sure how I feel about this game. You start with something like a factory/incremental game. Then you hit a point where the game changes genres like 3 or 4 times. Then the end. I was ready for absurdity. The demo was fun and it seemed like there would be some secret corporate overlord nonsense under a blanket of duck logistics. And for a decent chunk of the game, that was kind of it. Some funny/absurd physics going on here which was a lot of fun. But the last "phase" of the game was... I don't know... like if you played Simon Says with a 5 year old and then said, "I guess that's good enough to design an ending around." So I guess I'm going to rate it up... just take it with with a hard "but". And be sure to use the cleanup options and check for jams in the late game because you will be playing a slideshow otherwise.
a simple game about putting ducks into a pit.... nothing more. don't mind the security cameras.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.5K | 1.4K | 91% | $5.23 | |
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.3K | 622 | 36% | $11.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.8K | 2.7K | 95% | $3.49 |