
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 712 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i'm not sure i get it half an hour in and nothing's changed from holding left click on a thing to make a number go up, and none of the upgrades seem to help it be less tedious. i got kinda interested when i unlocked the bumper but it's way too unreliable and way too expensive to use so it seems like the best option is to just keep doing things in a really dull way unfortunately
这游戏的玩法还是有意思的,搭通道实现自动化以及更高连击来获取更高的收益 关键是体验真的太难受了!并不是没有玩过一次只能拿一个物品的游戏,但这游戏让人格外地难受,你要拿一堆铁板搭通道,只有磁铁能一次运送一批,这游戏的物理引擎又非常诡异,只要跑快一步磁铁吸不住东西就乱飞,而且我玩到第三阶段没发现更方便的建筑材料,无非就是更大的铁板,光滑的铁板,有缓冲的铁板,没办法更方便有效地搭建通道。而且搭通道的过程也很别扭,很多东西无法对齐,通道并不难搭甚至可以说非常简单,但搭的过程是真的折磨。 游戏流程感觉也比较无聊,以我玩到第三阶段的过程来看,无非就是搭手动的通道,然后手动拉一会,再搭自动的通道,然后等下个阶段,大致流程只有这些。游戏是按阶段解锁新东西的,阶段应该是按投入的产品数量来算的。有很多非常鸡肋的道具,基本都没什么用。 游戏本身特别好评,可能是我不会玩的原因?反正我游玩过程真的越玩越红温,第三阶段手动搓半天还不给新东西就卸载了
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 714 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sur le papier l'idée est plutôt bonne mais rien n'est fun ni satisfaisant. C'est une sorte de satisfactory incrémental sauf que la construction "d'usine" est hyper frustrante par son énorme manque d'ergonomie ce qui rend le moindre couloir optimisé hyper long pour un résultat peu convaincant vu que de toute façon cela ne servira pas indéfiniment. Puis on progresse, et on recommence, on refait des usines optimisés frustrantes avec ces horribles panneaux pour arriver à l'étape encore au dessus qui demandera la même chose. Faut savoir que de base le jeu avait prévu de tout détruire via un script, c'est supprimé du jeu et je ne l'ai pas subi mais le fait de savoir l'existence de cette étape me conforte dans l'idée que le jeu n'est pas fait pour être satisfaisant.
Pretty cool automation-lite grinder-time waster type game. There are secrets to find, stuff to automate, and it doesn't overstay its welcome with overly drawn out progression. There is not really any horror. Visuals are neat, and you can disable the awful (IMO) extra pixelation post processing effect. Music is pretty cool. Building can be a little finicky, and later stage automation is almost annoying (with the [spoiler]fragile[/spoiler] items). It's all physics based, so stuff will get stuck in random places, and the tools you are given are deliberately made to be slightly annoying so you end up building physics based monstrosities. The buy menu is also a little underbaked, where there are too many 1-3 item tabs and you gotta scroll them cosntantly to find what you want. Definitely could use a rework there. Ability to load 2-3 old saves would also be neat. There's also no endless mode, but this is only really relevant with the 1 quadrillion moneys achievement, and there are ways around this. ([spoiler]GAMBLING anomaly crates[/spoiler])
とにかくフリーズやクラッシュでプレイが妨害される。 それでもフェーズ4に入るまでは粘ったが、ここからありえない頻度で発生し(最悪起動した瞬間) プレイするたびに時間が奪われる始末でプレイどころではない。 ここまで各製造ラインの自動化に至るまでの面白さはあっただけに非常に残念。 一刻も早くこの致命的な問題を解決してほしい。
游戏很有趣,内容非常足产线问题也是很快就改好了,就是,电梯紫外线密码到底都在哪里,为什么我到处都找不到QAQ
Waited forever for this to come out, only to discover remapped keys don't work and i can't do something as important as rotating objects. I am now waiting for the update that fixes this.
Refunded. Ran like dirt on a 3080. Starting the game timed out Youtube running on the second screen. Then the same happened at every loading screen. Occasional stutters. I know physics sandboxes tend to be hit or miss performance wise, but not on startup or with 10 ducks in the room. The game is fun though. If I hear they do performance updates and fixes, I might pick it up again.
The jank physics combined with the cumbersome placing system make for a really frustrating experience.
nigdy w życiu nie myślałem że gra o wrzucaniu kaczek do dziury zmnieni moje życie. Zanim kupiłem tą gre moje IQ wynosiło 176, już po 3 godzinach grania moje IQ wzrosło do 403. przed zagraniem w te gre byłem nieudacznikiem bez przyszłości, teraz dalej nim jestem ale mam project P.I.T.T.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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