
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 10 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Esta entretenido, le falta un poco de pulido.
Début assez plaisant, mais devient vite chiant au bout de 2 - 3 heures de jeu. Vous passerez plus de temps à essayer d'optimiser et d'automatiser des tunnels pour votre rendement que de vraiment jouer au jeu. Si vous cherchez un jeu où que vous devez nourrir un trou et qui a un meilleur gameplay avec une vrai satisfaction, jouer a Berry Bury Berry. Au moins, lui, il sait comment être amusant.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 | |
| $459.1K | 2.8K | 84% | $5.99 |
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game but i wish there were more [spoiler] secrets [/spoiler].
Phase 3 is unbearably slow, physics are too inconistent and buggy for a physics based idle game, meaning most forms of automation will require occasional fixing. Automating anything takes ages due to awful building mechanics. Controls overlap in weird and unnecessary ways (panel holster uses interact button??), being able to carry multiple panels (for building) is unlocked 10 hours into the game, each stage requires manual play for a while until automation is unlocked and will always be slower than manual. Game is at its best in phase 1 and falls off steeply afterwards, frankly. All difficulty in the game and it's "puzzles" (weight, pipe, etc) was infuriating and time consuming rather than puzzling. I could go on, this game's nightmarish, cannot recommend at all.
good game
throw ducky in the pit
Addicting and enjoyable
GREAT game, please just enhance the gui and use different fonts, and if there was a conveyor mechanic that would be cool
영상이나 사진으로 알 수 있듯이 인크리멘탈 게임에 공장 같은 요소를 섞은 게임임 근데 물리엔진은 좆같고 아이템을 하나하나 직접 끌어서 배치해야하며 특히 배치와 관련된 편의성 기능이 정말로 심하게 구림 + 게임 마지막 구간에 노가다 심함 한줄 요약 : 공장 같은 요소라고 했지만 공장이라는 단어를 이 게임에 사용하는 것이 모욕임
Pensaba que iba a ser otra cosa, me esperaba algo más parecido a Berry Bury Berry. La estética está guay y seguro que hay secretos y cosas interesantes, algún atisbo he podido ver durante la partida. Tenía la sensación todo el rato de no saber qué hacer ni qué hacen las cosas de la tienda.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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