
Feed rubber ducks to a corporate void. Build physics contraptions. Chain combos for profit as the Maw grows hungrier... and larger. Brutalist PSX satire meets first-person sandbox chaos.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #54, worst UA #95 · 11 markets collected
US · last 30 days
About

You are a new intern at a company with a very simple task. Craft rubber ducks and feed them to the pit.

At the center of the facility waits the Maw – a vast corporate hole with an appetite that only grows larger the more you feed it. Make ducks, throw them in, earn your place.

The company is watching. The pit is growing. Ducks will not be enough.
Unlock new tools, produce stranger objects, improve your workflow, and build increasingly chaotic physics-based systems to keep up with demand. With each phase, the Maw expands, the facility shifts, and your responsibilities become harder to explain.

Eventually, simple production turns into assembly. Objects begin to connect in unexpected ways. Your work stops feeling like a job. Where are you? Who’s your employer? Why are you doing all this?
FEATURES
Build absurd physics-based production lines and feed products to the Maw
Start with rubber ducks, then unlock stranger products, tools, and automation systems
Use magnets, fans, panels, pistons, launchers, and more to optimize production
Chain combos and improve throughput for higher payouts
Watch the Maw grow larger as production escalates
Explore a brutalist PSX-style corporate facility
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
CUAK
the pit hungers
Nice Incremental game. Its very unique and i enjoyed it a lot!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 729 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very good for people who like make money and then use that money to make more money fun game and you can use the ducks as pocket puhs
I jumped in because I love incremental games, and I love automation so I figured why not! and then I was bored. Like really bored. Every task felt... eh? I guess it just didn't click for me. There were some parts where we started going, but getting there felt like a chore rather than a journey. I didn't have fun progressing, and the easier or "boosts" I was getting didn't fix the parts that were boring. You finally get to the point where you can start building lines! Woo! And then there is a giant price wall. One tiny panel is super expensive, so its just more boring... and then figuring out how to put the panels together, and then everything breaking, and then more boring to keep trying to fuel and pay for this. Like I said, it may just be me and thats okay, give the demo a shot and see if it's your cup of tea, I probably won't be giving this a thumbs up to my other friends who enjoy incremental games though and that's a lil sad.
such a good automation game, very basic to learn and build the machines, with some more complicated stuff in late game. So simple, just put duck into a hole, then automate duck into hole. then do that with other stuff. Also a very nice "secret" ending
i love this game, the snapping system needs work. i had some sort of issue where after hours of gameplay, the basis for the snapping grid seems to have moved, meaning that a couple hundred placeables were off of the grid, of which you can pick up a maximum of 5 of those placeables (at the stage I'm at). i absolutely plan on changing this review once some patches come through, and it looks like the developer is actively responding to feedback.
People crying in these reviews like its not a $10 game about putting ducks in to a hole. The holes hunger must be satiated.
O jogo é incrivelmente divertido, a jogabilidade na parte de construção é tão ruim que chega a dar raiva, mas a mecânica é tão legal que compensa, você quer sempre tentar automatizar tudo, cada item tem um jeito diferente de se lidar, isso deixa o jogo muito dinâmico pq sempre vai ter que bolar uma coisa nova, um ótimo jogo pra passar o tempo. 7,5/10
Ein richtig starkes Incremental Game mit viel mehr dahinter, als man zunächst erwartet. Besonders die zahlreichen Secrets und versteckten Dinge haben mir gefallen.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $458.6K | 1.2K | 73% | $11.99 | |
| $458.6K | 1.6K | 73% | $13.99 | |
| $458.8K | 644 | 91% | $29.99 | |
| $458.1K | 613 | 90% | $21.99 | |
| $459K | 2.9K | 89% | $9.99 | |
| $459K | 914 | 90% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — |
| 0 |
| — |
| — |
| — | 0 | — | — |
| — | 0 | — | — |
| — | 0 | — | — |