
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.5Kreviews | 43% | — | $2M |
| $49.99 | 3Kratings | 53% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sembra assurdo, ma su PS5 , nonostante al lancio facesse fatica , negli ultimi 9 mesi è migliorato tantissimo, al punto che poi l’ho preso anche su PC. Ha ancora strada da fare, certo, ma non lo vedo affatto indietro rispetto alla concorrenza come RaceRoom, Automobilista 2, ACC o AC Evo. Su PS5 ci ho giocato per oltre 500 ore e mi sono divertito quasi quanto su LMU.
The Game is great. The hate is not justified! It’s more of a game for adult gamers. The physics are fantastic, and the level of detail on the tracks is amazing. The asphalt simulation, the trees, the grass – it all looks very realistic. Great Racing game!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 2.4K | 80% | $19.99 | |
| $2M | 7.2K | 99% | $16.50 | |
| $2M | 4.8K | 97% | $19.99 | |
| $2M | 4.7K | 82% | $11.99 | |
| $2M | 4.3K | 77% | $11.99 | |
| $2M | 2.9K | 93% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 21.4K | 59% | $31.99 | |
| $12.2M | 48.4K | 93% | $9.99 | |
| — | 0 | — | — | |
| — | 14.4K | 79% | — | |
| $33.1M | 37.3K | 94% | $34.99 | |
| $20.8M | 37.7K | 92% | $19.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
| $49.99 |
| 798ratings |
| 60% |
| — |
| not modelled |
| $39.99 | — | 68% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 902 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Une bouse ....
This game has some really cool cars noone take into consideration, and mostly play Race Weekend anyways so Highly recommend to people who do play arcade like games. :D
I have used an opportunity to try PMR for free through steam offer. Even before I got to the track there was an issue in the menus. It looked like navigation button was pressed so the game kept cycling through all tabs, the only way to stop it was to press a button. As soon as I entered another sub menu this would happen again, annoying. I did eventually get to do a lap, I chose bmw gtr, as I was lead to believe that older cars were better than some of the more modern stuff. After listening interviews with the dev on Overtake and traxion i was hopeful that 2.0 will be somewhat useable. But sadly and I really mean that, sadly , this sim is so far of the mark that all reviews that give it somewhat positive spin are a bit optimistic. I have been sim racing since days of GTR, Gt legends, original rFactor, so plenty of experience to know what makes a useable sim. I will give it another shot, maybe when 3.0 comes out, but at the moment this is not worth time or effort if you want to have decent sim racing experience. More concerning to me is the fact that 2.0 was presented as a major step forward by the devs in the interviews I mentioned above, so now I am starting to doubt their credibility as very little they said is actually showing through update they delivered. I hope 3.0 fixes it as I do like car choices and career mode, but for me at this stage I will be taking everything the devs say with massive pinch of salt
It's a really fun handling model, but not nearly a 2.0 version. Still not worth the cost
NUL ! chaque course que je termine, le jeu crach et ma progression n'est pas sauvegardée ! de plus les IA te foncent dessus et te percutent ! la physique des voitures est comme "flottante" a l'avant, je conduisais une porsche cayman gt4 les sons des moteurs sont "bizarres" mais pas très dérangeant je trouve personnellement. les graphisme m'ont pas dérangé je les trouve corrects et ce point ne doit pas être la priorité ! l'optimisation du jeu est kif kif je suis avec une 3070 8bg, un r7 5700x, 32 giga de ram 3200 mhz ddr4 le jeu tournait sur un SSD 990 pro de samsung et j'étais aux alentours de 70 80 fps en 2560 par 1440 ce que je trouve franchement très médiocre "graphisme en équilibré TAA sans DLSS. pour finir le jeu tourne bien, le jeu est stable je n'ai eu aucun problème de freeze ou de ralentissement "j'ai testé le jeu vias l'accès gratuit de la 2.0"
MOZA R12 FFB penoso, no transmite nada y los neumaticos es como conducir sobre hielo, puedes practicar el drifting en spa :P
I was so excited that this game was providing a free trial, I thought this was a great opportunity to ignore the critics & give it a go! Sadly regrettable, after install I loaded it & crashed back to the desktop. I rebooted the PC reloaded PMR & this time it loaded to the main menu screen however I couldn't select an option as it was like a arrow key was held down stuck & the highlight kept scrolling continuously through the menu options & i was unable to select anything. I exited out & tried a different game AMS2 worked perfectly. went back into PMR2 unfortunately same issues again, crashed back to desktop 'giants' error? When I got back in successfully, the couldnt select anything again. I was looking forward to testing it out, but at this stage I will be deleting from the library. Such a shame
Project Motor Racing France est l’exemple parfait d’un projet qui fait beaucoup de promesses… mais qui n’apporte rien de concret. Le jeu semble bloqué dans un état quasi permanent de développement sans réelle avancée visible. Le contenu est pauvre, le gameplay manque clairement de profondeur, et les améliorations annoncées se font attendre depuis bien trop longtemps. On a surtout l’impression d’un projet qui tourne en rond, incapable de proposer quelque chose de vraiment solide ou compétitif face aux autres simulations automobiles déjà établies. Mais ce qui rend l’expérience encore pire, c’est la communauté Facebook PMR France. Impossible d’exprimer un avis négatif sans se faire tomber dessus immédiatement. La critique, même constructive, est mal vue, ignorée ou carrément supprimée. Beaucoup de membres affichent une attitude hautaine et donnent l’impression de vivre dans un déni total face aux défauts évidents du jeu. Au lieu d’encourager un vrai débat pour améliorer le projet, ce groupe préfère protéger une image artificiellement positive, en écartant toute personne qui ose dire ce qui ne va pas. Résultat : une communauté fermée, peu mature, incapable d’accepter la moindre remise en question. Je déconseille clairement ce groupe Facebook, qui est rempli de personnes persuadées que le jeu percera un jour, malgré l’absence de progrès significatif. Sans remise en question ni écoute des critiques, ce projet risque simplement de rester bloqué là où il est : dans l’oubli.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.