
1963. A classified experiment. A grieving mother with unnatural powers. Step into a first-person psychological horror told through the static of a Cold War-era monitor peering into the astral realm and beyond. Find out what happened to you and uncover the conspiracy they tried to bury.
Modeled estimate, not a reported figure. How we estimate →
About
Project Looking Glass is an explorative, non-linear, narrative-driven psychological horror game.
A cold-war experiment has has opened a door it cannot close.
In 1963. A secret government agency runs a classified program called Project Looking Glass: a technology that projects a subject's consciousness into the astral plane, displayed on cold-war cathode monitors. You are Subject 7, a grieving woman recruited for your extraordinary ability to reach further than any subject before you.
Explore surreal, sometimes peaceful, sometimes terrifying shifting dreamscapes rendered through the cathode glow of Cold War-era monitors. Every environment is a projection of memory, grief, of places that shouldn't exist.
You play as subject 7, piecing together the truth through recovered audio logs, memos, and feed recordings left behind in the astral plane. Solve the mystery of what happened to you as you live through it.
Features:
A narrative-driven first-person psychological thriller set during the Cold War
Explore dreamlike projections through the lens of a retro CRT apparatus
Uncover the story through audio logs, memos, and environmental storytelling
A distinctive visual style blending lo-fi CRT effects, VHS glitching, and screen-locked textures
Localized subtitles in 11 languages
This game was inspired be games like:
P.T., Stanley Parable, LSD Dream Emulator, Dreamcore, Subliminal, Petscop, My house.wad
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Title Screen Logo by D.R. Ink
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 90 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Project Looking Glass is one of those games that sticks with you long after you put it down. First, the atmosphere is incredible: it constantly builds a sense of mystery and unease that kept me wanting to uncover what was around the next corner while simultaneously making me feel terrified to look. The atmosphere is beautifully dark and I loved how it felt like I was playing on an old-school cathode monitor. I found the pixelated graphics nostalgic, yet deeply unsettling at times. Rather than relying on jump scares, it creates tension through its world, storytelling, and the feeling that something is always just out of sight. The story was easily the highlight for me. It slowly reveals itself in a way that kept me invested from beginning to end, rewarding exploration and attention to detail. I found myself thinking about the game's story the morning after I played it, which is always a sign that a story has done something right. It confronts difficult topics of grief and loss in a beautiful way, but viewer discretion is advised as it is quite dark. In terms of gameplay mechanics, there is not a lot of hand-holding. There is not much in the way of a tutorial, which may be confusing for some players, but I think most will be able to figure out what to do, as the game does a good job of guiding you through the different levels without giving too much away. This game does require some brainpower, and I found myself scratching my head at times (which I personally like!). Backtracking through different areas never felt redundant because they change based on your story progression, so it always felt like there was something new to discover. The game is best enjoyed with a controller, and I could agree more. I would recommend playing this with a controller, but playing with keyboard and mouse is possible. If you enjoy atmospheric games that prioritize immersion, mystery, and environmental storytelling, I think Project Looking Glass is absolutely worth checking out. This is truly a piece of art disguised as a game.
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Languages: English*, French, Italian, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 90 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Major addendum! Morph (the developer) left a comment, that you can read below this review, clarifying that the voice performances were all done by them and then converted into other voices using AI, which would explain why some characters sounded more natural than others and why it took me so long to clock some sort of AI use. For more context you can read the comment below where Morph explains the process and decision making. As for the lack of disclosure, it seems to have been unintentional, I was leaning more to that conclusion before (idk if it came off that way in the original review or not), so it is nice to see that they have updated the store page. Out of respect for the decision to disclose the use of AI, I am going to give this a positive review. If I am being honest, had that disclosure been there from the start, I would likely never have played this game. Which, in some ways would be a shame, but I am also a firm believer in pushing AI away from any creative fields, even if creators seems to be using it small ways. As such, I would like to say to you Morph, that you are very clearly talented and can write and direct visuals in a compelling way and, outside of the AI voices, the audio is designed well. I would like to encourage that talent as much as possible and see you grow as an artist, however, I feel as though using AI is a disservice to you and the people who would never see your work because of it, and I know it's such a small bit of usage, but there are people, like myself, who would see the disclaimer and immediately say no and move on. I know you can't really tell by my steam profile, but I am also an artist, and when you have a vision for something it can be downright infuriating when you just can't get it right on your own, but using AI is just a convenient shortcut. It kills the part of you that experiments and grows with your craft, that helps you understand how to express what you mean in your art. Going forward I highly, HIGHLY, recommend that you abandon any AI and just struggle for a while with your voice acting. I know that might sound harsh, but it's the struggle that makes you better, whether that means taking different approaches like text boxes or hiring voice actors or continuing voicing characters yourself. It can certainly seem daunting to change or to force yourself learn, but it'll be all the more worth it when you're done. If you can do that, I will sing your praises to the ends of the earth, but more importantly, you have to do it for you and for your art. As for my original review, most of it doesn't really matter at this point, but I do still feel like it's important for some context, and as such I am going to leave it here, but with very large warnings that it longer reflects this game or my feelings towards it, and I will try to make these more obvious to skim readers. |||||||||| THIS IS NO LONGER RELEVANT |||||||||| vvvvvv vvvvvv **SERIOUSLY SKIM READERS GO BACK UP** Honestly, this game and it's writing is kind of okay for the most part, and under any other circumstances I probably would've given this a positive review. HOWEVER, and this is a big however, the whole time playing I had a burning feeling in the back of my mind that something was wrong with the voice acting for the game, characters would say things in an odd structure that you wouldn't typically hear, or the fact that certain characters would still have a static effect even when they were speaking in the same room as you when it would make sense to remove this effect, which is something they do for other characters. All of this finally came to a head, when one character started singing Daisy Bell and they didn't understand how it went, or anything resembling how any song is structured, and I have to come to the conclusion that these were AI voices. None of this was helped by the fact that, as far as I could tell, the credits didn't list any voice actors for roles (or even mention the character names.) And of course, none of this is listed in the store page, and whether or not you care if AI was used in a game isn't for me to decide. I know where I stand and I'm sure you do too, but not letting people be informed about their purchases is never a good thing. Now not certain if this was done deliberately to draw people in before they realized, and I'd like to think not given that, as far as I can tell, AI wasn't used in any other areas of the game (ok, there's a painting at the begging of the game that genuinely does look kind of AI. I'm giving the developer the benefit of the doubt here, but it still felt important to mention), and looking at the developers other game, they do seem to disclose AI usage. Either way done accidentally or done intentionally, it needs to be disclosed on the page. I hate to give an indie game its first negative review, but frankly, AI is already a "no-buy" for a lot of people. Not disclosing it, intentionally or not, feels like they just didn't care.
https://www.youtube.com/watch?v=MAVBoapZhHM Hidden gem of game with great voice acting and a good story. AI usage for voice acting is not very noticeable at least to me but that AI photo of our family at least I am pretty sure it is, is definitely noticeable. Project Looking Glass also relies more on creepy atmosphere than jumpscares and so on which is nice considering its a bit refreshing to have something new out of the countless indie horror games I have played. I really liked the environments too and how everything looked as well. If you are looking for something interesting then I would recommend this game especially since its only $5
Loved it! Good job!
Charmingly haunting exploration/walking simulator where you find out what happens when you ♥♥♥♥ around with the astral plane. A short (~2-4 hours to complete) but worthwhile expenditure of your time and money, do yourself a favor and play it. Since I know the dev will read this among the dozen total reviews: great work! can't wait to see your next project.
This game is so well written and so interesting. My personal highlights for this one are its narrative, original game structure and its visuals. It personally called my attention at first because I have a lot of interest in dream logic, lucid dreaming, astral travel, out of body experiences and the sorts, and very few games play with this concepts so well. Genuinely scary at times, very engaging, I got hooked literally from the introduction. I originally played the demo and it felt huge already, but there's even more content in the full release (Still relatively short, I just mean that for the price and it being an indie game it has more than sufficient content + it also pays back by having a great narrative.) Very original game, I don't know what else to say, but whether you share some interests with me or you're just into indie horror, this one is a MUST PLAY.
Actually nice surprisingly long, definitely worth it
Incredibly interesting game, the level of subtle horror is just right, enough to unnerve you and keep you on your toes without relying on jumpscares and ruining the pacing of the story and gameplay. The story itself is very well done and allows the player to piece it together without it being too convoluted or feeling like the game is overwhelming you with exposition. Highly recommend.
A truly unique and enrapturing experience of a game. Takes the walking simulator and pushes it into new and immensely strange new heights. Plenty of puzzles and investigation to be had, so take you time and look around. Thanks to Morph for the advanced copy of your amazing game.
The story of this game is just AMAZING the graphic is really good and the game itself is super interesting
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