
⚗️ Project Cobalt is a survival action game set on a hostile island 🌴. Scavenge containers, mine resources, craft tools, hunt animals, and endure storms as you fight hunger, disease, and exhaustion all while uncovering the dark truth behind a failed experiment.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It began with a contract you were never meant to sign.
Inside a cold, sterile chamber, silent doctors 🥼 watched as you agreed to something you didn’t understand.
☣️ Poison gas filled the room… and darkness consumed you. 🌑
⏳ Days later, you awaken on a hostile island 🌴.
You are weak, hungry, and unarmed 🍖🥵.
The experiment has already begun — and survival is no longer a choice… it’s the only option ⚔️.
🍖 Monitor your hunger, thirst, stamina, body temperature, and health — every small decision matters.
🐍 Beware of scorpions, snakes, crabs, bears, deer, chickens, and more.
💉 Fight against invisible threats like disease, poisoning, bleeding, drowning, and exhaustion.
🌙 The night is long, the storms are violent, and the island itself wants you gone.
🚢 Scavenge drifting barrels and containers washed ashore.
⛏️ Collect wood and minerals to forge tools, weapons, and survival gear.
🛖 Build shelters to withstand storms and environmental hazards.
⚒️ Upgrade what you craft to push your survival further.
🐓 Hunt, farm, and gather resources to earn money.
🛒 Spend your earnings to buy rare items, materials, and upgrades.
💎 Decide wisely — every purchase can change the course of your survival.
🌙 A full day–night cycle brings both opportunity and danger.
⛈️ Shifting weather changes the way you must play — adapt or perish.
⚡ The island is unpredictable, and it remembers every mistake you make.
✅ Deep survival systems (hunger, thirst, stamina, temperature, health).
🐍 Dangerous wildlife & environmental hazards.
⚒️ Resource gathering, crafting, and upgrades.
💰 Hunting, farming, selling & buying items.
🌙 Dynamic day–night cycle and weather events.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is in early access game, so those who are comfortable playing with early access in mind should start now. Those who prefer stress-free game play should wait a while. Currently, the developers are updating the game based on player feedback. This should be continued and further refinement is needed. It will be an interesting game, quite unique for a survival game, such as purchasing items. I am curious to see how it will turn out in the future.
It`s a great game, recommended for all survival nerds. This game is being steadily developed. An extra island with others items/options would be super cool.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Dutch, Traditional Chinese, Japanese, Korean +6 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not terrible so I'm not sure what the negative reviews are about. I will say, I tweaked the audio so now the character is quiet. It's a standard survival game... run around, eat berries, kill things, sell things and buy power ups. Got max 10 in every stat in around 5 hours. I've found crimson and cobalt but I'm not sure if I'm going to grind to get the boat since right now it's just a rinse and repeat: dive and hope you randomly come across what you're looking for. Building is ok. Gotta fiddle with it a bit to get a second story and you cannot build down. Also the pieces don't line up so there's gaps in the entire build, but that's a vanity issue. Easy to fix later? Core game loop isn't bad. Complaints: Nothing much affects your health. You could be freezing or too hot and heath stays where it's at. Makes the game a bit easy to me. I'm so sick of taking off my flippers and putting them back on. Can I get a toggle for realistic flipper walking? I just find it really tedious and at some point, just becomes really unnecessary. Or maybe throw it on a keybind so I don't have to open my equipment window. Game does have a few jump scares. The doe's audio is LOUD and don't get caught by a bear. R is "throw your weapon on the ground" which is the exact button that is pressed when startled. The lore makes the game seem more like a horror game, but none of what's written is actually true for the game.
Look, the game is a little rough but it is EA so leaving a bad review because your tool broke is insane. Sure the durability on tools and weapons was bad, but the Developers are listening to the feed back and making changes. The durability on starter tools and weapons are great and Items stack in the backpack now after the patch. you can get sticks from logs now as well, if people would leave feed back on how to help improve the game instead of looking for seasons to bash it, the game will improve. Great job to the Developers so far don't let the haters stop you from your goals for the game. I'm enjoying it. Things I would like to see added 1. Being able to pick up and move placed items, like work benches and chest etc... 2. Also would like to be able to destroy items and placed item and get some resources back. 3. Fishing 4. Re-spawn of resources on the island every 2 or 3 game days. 5, Pets, like a dog.....I just think that would be cool.
The game is still in Early Access, but it’s really motivating to see how it improves with every update. The developers are very active, they listen to the community and quickly fix the issues players report. The survival atmosphere on the island feels immersive, and the trading system combined with crafting makes the gameplay genuinely fun. There are still some rough edges, but that’s to be expected in Early Access, and the important thing is that you can clearly see the progress being made. With more content and polish, this game has the potential to become something really special. If you enjoy survival and crafting games and want to support a project that is actively growing, I can definitely recommend giving this one a try.
È ancora in fase di accesso anticipato, quindi ci sono molti difetti e bug nel gioco, ma nel complesso è molto divertente. Inizierai una nuova partita più volte, acquisendo esperienza dalle partite precedenti. Consigliato se ti piacciono i giochi di sopravvivenza che mettono alla prova le tue abilità di sopravvivenza. Sfrutta l'intelligenza artificiale degli animali e valuta attentamente ogni mossa che imparerai con ogni partita. It is still in early access, so there are many flaws and bugs in the game, but overall it is very entertaining. You will start a new game multiple times, gaining experience from previous games. Recommended if you enjoy survival games that challenge your survival skills. Utilize the AI of the animals and carefully consider each move you will learn with each game.
这游戏也太糙了
IT IS A GOOD GAME Wish you would retain all your stuff when you die or given that option
[h3] 游戏玩法 [/h3] 一切的一切要从那份合同说起,签订了一份合同,在孤岛上醒来,虚弱、饥饿且手无寸铁,生存成为唯一的出路... 不得不说这款游戏的系统孤岛氛围做得非常到位,非常能塑造一种孤独的恐惧。白天采集资源,晚上点燃篝火,与此同时搭建属于自己的庇护所。除了最基本的生存要素外,还可以进行交易,把得到的材料换成钱以备不时之需。另外游戏还增设了水下采集以及挖掘玩法,又组合了休闲种田小花园的玩法,对于我这种生存游戏老玩家来说非常新颖。又开始产生一些不切实际的梦想——这款游戏要是能联机就好了(x)~ [h3] 游玩体验 [/h3] 就目前体验来说,游玩时长大约在10小时以上,基本的生存要素和体验的点都很可以。有两个稍微有点问题的地方在于,工具耐久度比较低,需要反复制作(不过另一方面感觉倒是更贴近现实了),以及偶尔会有穿模的情况,这两点都期待一手后续的更新修复~ 目前游戏处于EA阶段,如果能接受以上两点问题的玩家,还是比较推荐这款游戏的。目前能玩到的生存游戏少之又少,对于我这种非常喜欢生存类游戏的玩家是非常能玩的下去的,甚至都想写一个联机mod了,期待一手游戏的更新! [h3] 结语 [/h3] 对于一款生存游戏来说,它既有紧张刺激、艰难硬核的生存要素,也有捡垃圾即可糊口、顺便种种地就能享受人生的摆烂式休闲玩法,如果你是喜欢玩生存游戏,喜欢这种模式并且能接受游戏的一些不完美的玩家,那么这款游戏值得品味。 [quote]欢迎关注三真万法鉴赏组: https://store.steampowered.com/curator/45742107/ 欢迎加入三真万法鉴赏组:https://steamcommunity.com/groups/szwf [/quote]
[h1]氛围在线,但基础体验仍不及格[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 如果你把《Project Cobalt》当成一款“现在就能长期沉浸”的生存建造游戏来玩,那大概率会失望;但如果你把它当成一个还在施工中的胚子,偶尔上岛收集、造点东西、看看更新又改了什么,它确实有一点让人愿意观望的潜力。 它的底子其实不差:孤岛氛围做得挺到位,白天采集、夜里生火,打猎烤肉、搭个简易庇护所,这些生存游戏的经典动作都能成立。游戏里还有交易和“把资源变成钱”的进度反馈,甚至加入了水下采矿/挖掘一类的玩法,能让你在探索路线之外多一条成长线;再配合种植、做小花园这种偏休闲的系统,理论上是那种“既能紧张求生,也能放松经营”的组合,方向没问题。 问题在于,它现在的痛点非常集中,而且几乎都落在“基础体验”上。最劝退的是环境状态的压迫感做得过头:体温/冷热反馈触发得太频繁,角色动不动就进入难受状态,导致你刚想出门跑一趟资源点,没走几步就被迫停下来处理生存指标。再叠加偏短的昼夜周期,白天像在赶工,晚上又被各种状态打断,节奏会变得很碎。更糟的是声音反馈设计得相当刺耳,频繁的喘、抖、喊叫会把“生存压力”变成纯粹的噪音干扰,而不是提升沉浸。 其次是耐久与资源经济的平衡。工具、武器的损耗速度明显偏快,打几下就报废的体验会直接扼杀“探索—采集—制作—变强”的正循环。更离谱的是维修成本和制作成本接近同一量级,这会让维修系统失去意义:玩家会觉得自己不是在维护装备,而是在反复重做。与此同时,岛上资源如果缺乏合理的再生或补充机制,一旦被采空就会迅速进入“越玩越穷、越穷越难推进”的状态,最后被迫依赖商店购买,而价格又高得不成比例,经济闭环就会崩掉——你没有可持续的产出,交易系统自然也玩不转。 第三类问题是典型EA阶段的“系统与交互不顺”。库存与堆叠逻辑混乱、容器交互不直观(需要把物品“扔进去”而不是正常放入)、物品堆叠/掉落/穿模、采集物或猎物掉落消失过快、死亡后回收机制不友好、以及一些影响保存与建筑完整性的Bug……这些并不是“多难”或“多复杂”的问题,而是直接影响可玩性的稳定性。再加上关键制作配方提示不足(比如缺少某个材料却不明确告诉你是什么),新手期很容易陷入“卡住但不知道该干嘛”的窘境。某些UI/按钮设计甚至会让人觉得是在和玩家较劲,用一次就不想再碰。 我对它的态度比较明确:它有一套能成立的生存氛围,也有交易、水下采集、种植等差异化的亮点;开发团队如果能持续高频修补并把系统做扎实,未来可能会变成一款“轻度硬核、偏休闲的海岛生存”作品。但以当前状态来说,我更愿意把它推荐给两类人:一是愿意为EA买单、能接受频繁更新与反复回档试错的玩家;二是单纯想找个岛上放空、短时间体验“采集+建造+烹饪”的人。至于希望获得稳定长线体验、对Bug容忍度低、或者更在意平衡与节奏的玩家,我建议先观望几轮大版本,把耐久/资源再生/经济闭环、温度与昼夜节奏、以及核心交互的顺滑度打磨好之后再入坑,会更划算。 [quote][h3]鉴赏员测评配置:[/h3] CPU:RYZEN 7600X GPU:AMD 7900XTX 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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