
Project Astra Dominium is a Tower Defense game with Basebuilding and Automation elements. Build up your base to become a supply hub for Earth's desperately needed materials, gather resources while defending against an unknown alien threat and improve your tower's and AI capabilities.
Modeled estimate, not a reported figure. How we estimate →
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Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 15 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
前言 《Project Astra Dominium》是一款糅合了基地建设和自动化元素、塔防的策略游戏。防御未知的外星威胁,从而收集资源建立你的基地,并提高你的塔防能力和基地自动化。 评测部分 游戏玩法上分为建造经营和塔防两大部分。玩家在探索不同星球收集各类资源的过程中会遭遇外星势力袭击,只有建造防御设施击退敌人才能将资源带回自己的地球基地,这就是塔防部分。回到地球基地就可以利用收集来的资源来建设一系列的工厂流水线来加工资源、生产塔防装备,深加工资源还能升级塔防的局外科技,这就是建造经营部分,有些像异星工厂。整个游戏流程就是塔防部分收集资源,返回基地建造经营强化塔防的局外成长,之后挑战更高难度的塔防关卡收集到更多资源,再返回基地继续建设,如此这般循环反复。整体游玩下来,虽然说不上多优秀,但还是抓人,特别建造经营部分跟同类经营游戏一样特别容易让人玩上头,有种玩了就停不下来总想着建造出更庞大更效率的流水线。相比之下塔防就一般了些,非常中规中矩的塔防游戏,目前来说塔防部分没有什么特色,因为需要收集资源,重复度又显得有些高。 对我个人来说本作最大的问题在于这翻译实在太烂,纯纯的机翻,很多时候完全无法理解到底啥意思只能靠蒙靠猜。游戏引导做的其实不错,但这机翻着实加大了理解成本。希望有大佬能帮助开发商好好做做本地化。 总结 本作算是把建造经营和塔防结合的很不错的策略游戏,十分推荐这两类游戏的爱好者入手。不过游戏机翻严重,介意这方面的玩家可以等后续翻译优化后入手。
Неплохая игра в жанре TD.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hi, nachdem ich mir das 10 Std. Video von den Machern angesehen habe, habe ich mich trotz keiner Englisch-Kenntnisse an das spiel heran gewagt. Zudem die Erklärungen in diesem Video sehr hilfreich waren und man dadurch die einzelnen schritte visual verständlich aufnehmen konnte, auch ohne das ich ein wort verstanden habe. Ich habe mir darauf hin erst mal die Demo runter geladen um zu sehen ob ich es alleine durch die visuale erklärung spielen kann. Und siehe da es geht. vor allem auch das Tutorial hilft enorm um die ersten Schritte zu machen und das spiel zu verstehen. Vor allem ist es Nice, das man selber Sachen modifizieren kann. So kommt eine eigene Dynamic rein. Weitere Überraschung war, das mein gespeicherter Spielstand aus der Demo-Version in der gekauften Version direkt zu sehen war und ich da weiter spielen konnte. Ich kann das spiel wer Weltraum und Crafting mag nur zu 100% nur weiter empfehlen.
this is an hidden gem of an game, its an factory game with an hoard tower aspect. if you like them both its worth an get for sure.
327 Stunden, absolut Geil. Insane Automation, mit geilen Tower Defence Elementen... ein Genuß ^^. Und es kam ein neues Update raus, mit mehr Maps ... klingt geil ^^ . Wenn man Automation und Tower Defence mag, ist das Spiel, fast schon Pflicht :P .
Great game, I had no experience with factorio or such games, but found that aspect quite enjoyable too. Could probably use some refining here and there as a game, but well worth the money as it is.
Loving the mash-up here. Factory-style base builder, resource gathering, and Tower Defense games synergize well. I hope the team continues to build it out.
A nice mix of classic Tower Defense and Factory Management. Relatively easy to get into and hard to get out off, even if you normally avoid TD Games. Graphics and Style are crisp & immediately recognizable, not once have I struggled to find or mistook something. What I really like is that Towers have their own full Skilltree, makes it so much more engaging than simply "Build next Level of Tower", now I have to actually think about what I want to upgrade and do. Very much going to keep playing!
What a great little gem! Do you like TD games? Then get this game! Do you like factory/automation games? Then get this game! Do you like TD and factory/automation games? Why are you still reading??? GET THE GAME ALREADY!!! TL;DR: Fun and simple with the possibility of complexity under the hood. ****EDIT @ 1.0 LAUNCH MID JAN '24**** Battle to collect resources, automate to battle! Run a battle to collect resources for your factory. The factory creates modded weaponry to improve your chances in battle, and creates packages to send back to earth to gain AI Accelerators used for tech research trees (upgrading factory and tower attributes). Progress the factory as you progress the battles to ensure you don't end up like me with a huge build up of materials you need to deal with. I've prolly only had about 50-80hrs actual play time (Steam reads 300odd), largely due to letting the factory work through everything (the other issues causing me to leave the game running while afk for considerable time have been fixed by the devs). [I've still prolly got another day or two before things are cleared out.] ****Most of the rest of this review is outlining current negatives, but don't let those little niggling issues, that are likely to be solved by the devs, put you off - if they concern you just don't play through till late game until resolution.**** Great development progress in recent months. Balance is pretty good (can get a little wonky very late game, particularly with grabber and belt speeds) and I'm not aware of any severe bugs.. Still needs a few more late game maps, interstellar bases and modified recipes for certain tower components, to feel complete, which I'm sure will come. Once all the Precision Crafting upgrades are unlocked, the player's in a situation where automating the end tower components is too complex/time-consuming to justify it, and the removal of achievements for them completely disincentivises the player to do so. Manually make 5 items and it's sure to result in at least 1 max rolled item. As a result, late game factories can be kept pretty small. You'll still likely want to automate basic modified components for them though, like ingots and steel, as you'll need a lot of them. Mid-game it becomes critical to tailor your loadout to beat a map. Unfortunately tower loadouts are still in the works. Late game currently is all about the recently added Portal battles - pretty good, but is still a bit of a work in progress..
After many hours, for me at least, Astra Dominium is a best in class TD factory game. Yes it has some warts, but the concept and the direction its going is commendable. Support the game and send a copy to friend so we all can enjoy more content like this. Now if only the developers weren't so stingy with alien orbs and would add another dozen or so levels :) and a few QOL features after more levels of course. Throw in more work on the tower crafting part upgrades and you have a outstanding TD factory game. Enjoyable and relaxing.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $594.5K | 849 | 85% | $18.99 | |
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