
Procelio is a multiplayer vehicle builder/shooter set amidst a proxy war on the red planet. Build and refine your custom machines from orbit, then pilot them in a distant war against CPU and enemy players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Procelio is a modular vehicle builder/shooter inspired by classics of the genre, where every component brings new functions to your robot and any system can break when under fire. Construct combat vehicles ranging from cars, tanks and hovercraft to planes, blimps, and drones- all from the comfort of your orbital home. Load your designs with your choice of ordnance, and fight for dominance in a proxy war over the dunes of Mars. Fight alone or with your coworkers in a multiplayer battle arena fit for chaos.
As a valued employee of Osprey Modular Hardware and Robotics, an arsenal of potential is yours to command. Prove your worth to the company, and you’ll unlock permanent part requisitions to expand your building toolkit. Through a tight loop of building and combat, you’ll learn the best practices of engineering for war. With each deployment, your arsenal expands and your designs can be refined.
While your potential has no limits, your power budget does. Limited AMP space means choices have to be made, and no one machine can truly have it all. Balance your offensive, defensive, support, and mobility capabilities to craft a war machine tailored to your specific play style and needs.
There’s more than one way to fight a proxy war.
Brawl your way through the front lines to secure valuable ground and collect the materials necessary for victory.
Go on the defensive, and protect allies and their collected resources directly and indirectly.
Embrace the power of logistics, repair and restock allies to keep them in the fight for longer.
Take to the skies to provide close-air-support for your allies, or high-altitude aerial bombardment against enemy forces.
Sneak your way around to flank and surround enemies, or take out priority targets from afar with long-range firepower.
With an endless combination of weapon systems, movement types, components and modules, you choose your approach to combat amidst a shifting battlefield. If one strategy isn’t working, you can choose another robot from your drop deck and redeploy with a new plan.

The year is 2152: man has entered a new era. Earth still turns, but the red planet burns. In the first bid of public interplanetary expansion, Hypox Mining Company was granted unrestricted rights to mine, process, and commercially exploit several sectors of Mars. When they arrived to commence operations however, they found the AEGIS colonies which had worked to open Mars to interplanetary traffic in the first place. With the colonies having claimed the same land for their own future plans, confusion and hostilities between the two groups boiled over into violence and sabotage. Enter Osprey Modular Hardware, a monumental research and hardware conglomerate with just the modular warfare package needed to fight a proxy war in a harsh environment, far from the logistics lines of Earth. The ensuing war will be long and hard-fought, but to the victor go the spoils of Mars.
And to Osprey, of course, the profits.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 141 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great robocraft clone, problem is, it inherited everything that made robocraft meta stale. Flying bricks gets all the benefit and none of the downsides, matchmaking is completely one sided 90% of the time because 1 team has more players even though queue times are 1s. Will watch for the development of this game but right now outside of prime time this game is dead.
idioma español porfavor
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 141 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game but it needs something like matchmaking? the battles are always very one one team will win no matter what not very ballanced at the moment of the review, but the game is still fun!
It fills my heart with joy to see Robocraft once again. I hope that somehow it gets advertised in the old robocraft communities because this jewel need to take it's place on the vacant throne of Robocraft unique (sadly) type of games.
I really wanna like this game because they could have smth fantastic in their hands and for free at least during EA, but why bother writing a proper review when I can just link you to this 2 for the most part https://steamcommunity.com/profiles/76561197998447471/recommended/4173970 https://steamcommunity.com/profiles/76561198266345541/recommended/4173970 Adding to those tho, if you are gonna wipe everyone when you actually launch the game, WHY the ♥♥♥♥♥♥♥ hell are you making people go thru the hell of unlocking everything if they came too late to the early access and be exposed to the CBT (not closed beta test) of playing against fully unlocked teams of people in a team full of retarded bots with starting gear (and those ♥♥♥♥♥♥♥ NPCs in the flesh dare say gg at the end of a match that would have been the same if you, the only player, stayed afk in base), instead of just unlocking everything in the EA for everyone at this point, so people can actually try the game and not be left with an impression worse than even the worst ♥♥♥♥♥♥♥ moments of ♥♥♥♥♥♥♥ robocraft
LOOK UP TRI-FORCING and save your self a lot of trouble. the game using a similar but more focused version of what robocraft uses [Tri-forcing] it is best you learn how to do this or you will keep on losing matches endless to that or teams using VC (voice chat) PS: Hovers are king right now (long with planes and blimps)
i want to like this game, i really do. but it has so many weird design choices that i just cant. first of all, the maps and the distance from your vehicle makes it look like you're playing with stuff the size of hot wheels, and the limitations on weapons are pointless. why can i only use max 6 gauss cannons? and why can i not fire them all at once? why am i limited to only one of the "primary weapons" at a time? so many choices just dont make any sense, and beyond that make the game worse to play.
This is great for fans of the now defunct classic Robocraft. You can basically make your own CrapBot 3000 and then go out and blow up other people's CrapBot 3000's. Very good, has a small community at the moment but I'm trying to help it grow with this review.
Robocraft is better just saying!
I like it, reminds me alot of old Robocraft. RIP Robocraft
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5K | 3 | 0% | $12.99 | |
| $0 | 22 | 50% | Free | |
| $2K | 21 | 76% | $3.99 | |
| $1.5K | 8 | 75% | $4.99 | |
| $188 | 1 | 100% | $9.99 | |
| $0 | 0 | — | Free |