
Dive into the heart of cycling management with an ever more realistic simulation. From recruitment and staff, to season planning and race strategy, make every decision and lead your team to victory in the sport’s biggest competitions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SMARTER, MORE STRATEGIC SEASON PLANNING
In Pro Cycling Manager 26, season planning has been completely overhauled to give you greater immersion and control. Shape your team’s hierarchy, assign roles to each rider, and organise your squad by speciality or versatility to get the most out of your roster.
Every race on the calendar now carries one of four priority levels, allowing you to identify the defining moments of your season and commit your strongest assets accordingly. Once your objectives are set, lock in each rider’s programme to ensure your squad is balanced and competitive from spring through to the final races of the year.
At the start of the season, you’ll be given an automatically generated plan, which you’re free to fine-tune to match your goals and constraints. For a more authentic and competitive experience, AI teams now benefit from these same advanced planning tools.
And of course, the unexpected still happens. Crashes, illness or poor form may force you to scale back a leader’s ambitions and rethink their schedule mid-season.
THE MOST REALISTIC DAY FORM YET
The day form system has been fully redesigned for greater realism, introducing two new attributes: Tour Focus and Classics Focus. A rider’s consistency and day-to-day performance now fluctuate more naturally depending on their strengths and the type of race they’re targeting.
A Grand Tour contender will maintain steadier form across multi-stage races, while a Classics specialist will show greater consistency in one-day events. Meanwhile, more unpredictable riders may alternate between brilliance and off-days, just like in the real peloton.
These traits evolve throughout a rider’s career based on their race calendar and the events you enter them in, adding another strategic layer to long-term development.
SAVE TIME WITHOUT SACRIFICING ACCURACY
Race simulation has also evolved with the introduction of Detailed Simulation. Designed for experienced players, it runs on the full 3D race engine – without the visual display – delivering highly consistent and realistic outcomes in just seconds as it calculates the entire event behind the scenes.
Now renamed Instant Result, the previous system is still available, giving you full flexibility. Depending on the race, you can choose between the speed of Instant Result or the enhanced realism of Detailed Simulation.
GREATER FREEDOM IN PRO CYCLIST MODE
Start your Pro Cyclist career your way, with two distinct options: create a rider who looks like you or take control of an existing professional.
Choosing a real-world rider lets you begin at a more advanced level, allocating their initial skill points to tailor their profile to your preferred playstyle.
The contract system has also been refreshed. Transfer opportunities have been redesigned to give you faster access to the sport’s top teams and a clearer path to cycling’s biggest races.
FURTHER UPDATES TO DISCOVER
- Recently retired riders can now continue their careers as coaches or scouts
- Team identity evolves in Career mode, including the option to change nationality during the off-season
- National team participation is now optional
- Regulation update: three second-division teams now receive automatic invitations to the calendar’s major races
- New game option allowing you to adjust the progression and experience gain of your Pro Cyclist
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $31.99−20% | 187reviews | 62% | — | $214.2K |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the current state i wouldn't recommend over PCM 25. The new feature of season planning in career mode is just not good enough. Some quality of life features have been added to the game.
nach 17 Stunden Spielzeit, muss ich leider sagen, das es keine sichtbaren änderungen oder gar verbesserungen gibt. für mich, hat sich der kauf nicht gelohnt. nach pcm 21-26, war das mein letztes
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you have 2025 you don't need 2026
Ich habe extra gewartet bis ich die 2. Saison gestartet habe, bevor ich diese Rezension schrieb. Ich bin PCM-Neuling und auch kein Radsportler. Aber Managementspiele-Fan. Ich habe eigentlich keine Ahnung, was ich in diesem Spiel falsch mache. Einzig das Zeitfahren gewinne ich manchmal. Bei normalen Rennen bin ich nie unter den ersten 30. Sobald auch nur ein Berg im rennen dabei ist, komme ich nichtmal unter die ersten 50, Obwohl mein "Bergtalent" im "Training" (sofern man das so nennen kann) recht gut ist. Das Spiel hilft einem auch nicht, zu verstehen was man tun soll. Der Clou sind die Managervorgaben: Fahren Sie 50km mit einem Wasserträger an der Spitze. Das Problem: Ein anderer Fahrer aus dem Team, der KEIN Wasserträger ist, fährt das ganze Rennen Vorneraus. Vorgabe Unmöglich zu erfüllen. Das Trainingssystem ist Schlecht. Richtige Fortschritte merkt man gar nicht. Und wie gesagt, man Spielt, weiß aber als PCM-Unerfahrener nicht, was man so tut. Ein Guide? Loool Mein Erstes und Letztes Spiel dieser Reihe!
Honnêtement payer 40€ pour enfin jouer à une béta mise à jour 15 jours après la sortie qui elle même à été retarder. C'est pas sérieux. C'est pas comme si le gameplay changeait drastiquement chaque année... A quand une version fini du Procyclist? Quand on a le malheur d'appuyer sur entrée pour valider les consignes d'équipier en pro cyclist comme sur les autres versions. Le jeu se met en fenestré en zoomant avec plus que les 2/3 du jeu. C'est quasiment injouable et une fois fini, on a pas d'autre choix que d'arrêter le jeu puisqu'on ne peut pas cliquer sur les boutons pour continuer vu qu'il ne sont plus là. Et donc in fine, la course n'est même pas validé...
gg
I have a problem when running 3d races, where the fps drops all the time. That means i can't run the game properly and it is ruining my experience.
top
bad
really nice game. for me the best version through the years.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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